Renewal
.:Renewal Item Database:.
Weapon - Gatling Gun

Abyss Gatling Gun [1]   [Two Handed]   Item ID# 28250 (Variant_Gatling_Gun)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250
Attack
120
Required Lvl
165
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different.

Decreases damage taken from Players by 30%.

For each 10 base AGI:
Increases damage of Round Trip by 7%.

Base AGI is at least 110:
Increases damage of Round Trip by additional 30%.

Refine Level +7:
ATK +5%. Decreases damage taken from Players by additional 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%, ASPD +10% (After attack delay -10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.

Indestructible in battle
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10); if (readparam(bAgi)>=110) { bonus2 bSkillAtk,"RL_R_TRIP",30; } if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Adulter Fides Gatling Gun [2]   [Two Handed]   Item ID# 830003 (Adulter_F_Gatling)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
150
Attack
250
Required Lvl
180
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A gatling gun filled with false beliefs.

Increases damage of Round Trip by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Round Trip by additional 20%.

Refine Level +9:
Increases physical damage against enemies of every size by 15%.

Refine Level +11:
Increases damage of Round Trip by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_R_TRIP",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"RL_R_TRIP",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } },{},{}
Dropped By No Result

Antique Gatling Gun [1]   [Two Handed]   Item ID# 830005 (Antique_Gatling_Gun)
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
300
Attack
180 / MATK 120
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
Not Available

[iRO Description]
A gatling gun decorated in a glass case that looks like an antique. It seems that it cannot be created with modern technology.

When physically attacking, adds 1% chance to drain 5% of damage as SP.
Increase damage of Round Trip by 7% per 10 base AGI.
Increase damage of Round Trip by 30% when total base Agi is above 110.
Adds 1% additional chance to drain SP per 2 refine rates.
MATK + 120
Type : Gatling Gun Attack : 180
Weapon Level : 4
Required level : 100
Class : Gunslinger Classes
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_QD_SHOT",BaseLevel*5; bonus2 bSkillCooldown,"RL_HEAT_BARREL",-8000*.@r; bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10); if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; },{},{}
Dropped By No Result

Booster Gatling [2]   [Two Handed]   Item ID# 830000 (Boost_Gatling)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0
Attack
170
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A special Gatling Gun prepared for your rapid growth.

ATK +5%.
For each refine level: ATK +3.
For each 15 Base Level: ATK +3 (Up to Base Level 180).

Refine Level +7:
For each Level of Single Action:
Increases ranged physical damage by 1%.

Refine Level +9:
Increases ranged physical damage by additional 10%.

When equipped with Attack Booster Plate, Attack Booster Manteau, Attack Booster Greaves and Attack Booster Ring:
ATK +20. Increases physical damage against enemies of all sizes by 10%.

For each 15 Base Level:
Increases damage of Round Trip by 1%. (Up to Base Level 180)

When using Rich's Coin:
Increases damage of Round Trip by additional 20% for 60 seconds.

When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:
ATK +20. Decreases Fire Rain skill cooldown by 1 second.

For each 15 Base Level:
Increases damage of Fire Rain by 2%. (Up to Base Level 180)

When using Rich's Coin:
Increases damage of Fire Rain by additional 35% for 60 seconds.
Item Script
{ bonus2 bAddClass,Class_All,5; .@r = getrefine(); bonus bBaseAtk,.@r*3; bonus bBaseAtk,min(BaseLevel,180)/15*3; if (.@r>=7) { bonus bLongAtkRate,getskilllv("GS_SINGLEACTION"); } if (.@r>=9) { bonus bLongAtkRate,10; } },{},{}
Dropped By No Result

Burning Rose [2]   [Two Handed]   Item ID# 28225 (Burning_Rose)
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
250
Attack
200
Required Lvl
120
Weapon Lvl
3
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
When over heated, this gatling gun will turn as red as rose.
Increases long range physical attacks by 15%.
Refine Level +7: Increases Fire Rain damage by 30%.
Refine Level +9: Reduces Fire Rain skill cooldown by 1 second.
Item Script
{ bonus bLongAtkRate,15; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",30; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; } } },{},{}
Dropped By

Butcher [0]   [Two Handed]   Item ID# 13158 (Butcher)
Type
Weapon
Class
Gatling Gun
Buy
130000z
Sell
65000z
Weight
250
Attack
75
Required Lvl
68
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A Gatling Gun imbued with enormous destructive power.

Critical +10 when attacking Brute monster.
Item Script
{ bonus2 bCriticalAddRace,RC_Brute,10; bonus2 bCriticalAddRace,RC_Player_Doram,10; },{},{}
Dropped By

Butcher [1]   [Two Handed]   Item ID# 13159 (Butcher_)
Type
Weapon
Class
Gatling Gun
Buy
130000z
Sell
65000z
Weight
250
Attack
75
Required Lvl
68
Weapon Lvl
3
Slot
1
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A Gatling Gun imbued with enormous destructive power.

Critical +10 when attacking Brute monster.
Item Script
{ bonus2 bCriticalAddRace,RC_Brute,10; bonus2 bCriticalAddRace,RC_Player_Doram,10; },{},{}
Dropped By

Calf Diamondback [2]   [Two Handed]   Item ID# 28241 (Calf_Diamondback)
Calf Diamond Back
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300
Attack
220
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
This gatling gun is mainly used by small groups.
It is said that it is rather heavy for the general public.

DEX +2, ATK +2%.
For each 2 refine levels: Increases ranged physical damage by 5%.

Refine Level +7: Increases damage of Round Trip by 20%.

Refine Level +9: Reduces SP cost of Round Trip by 5%.

Refine Level +12: Increases ranged physical damage by additional 5%.
Item Script
{ .@r = getrefine(); bonus bDex,2; bonus bAtkRate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus2 bSkillAtk,"RL_R_TRIP",20; } if (.@r > 8) { bonus2 bSkillUseSPrate,"RL_R_TRIP",5; } },{},{}
Dropped By No Result

Dim Glacier Gatling Gun [1]   [Two Handed]   Item ID# 830015 (D_Glacier_Gatling)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
350
Attack
350 / MATK 200
Required Lvl
230
Weapon Lvl
5
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A gatling gun that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

MATK +200
Item Script
{},{},{}
Dropped By No Result

Diva Gatling Gun [1]   [Two Handed]   Item ID# 28229 (Diva_Gatling_Gun)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250
Attack
120
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A weapon of unknown origin that contains the magic of the labyrinth.
It is unclear what kind of material it is made from, and even similar weapons have different performance.

For each 10 base AGI:
Increases damage of Round Trip by 7%.

Base AGI is at least 110:
Increases damage of Round Trip by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When equipped with Labyrinth Baphomet Card:
ATK +10%
Normal attacks inflicts splash damage.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7; if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Drifter [1]   [Two Handed]   Item ID# 13157 (Drifter)
Type
Weapon
Class
Gatling Gun
Buy
80000z
Sell
40000z
Weight
230
Attack
50
Required Lvl
55
Weapon Lvl
2
Slot
1
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A Gatling Gun whose name evokes the image of a lonely traveler.
Item Script
{},{},{}
Dropped By

Fire Round Booster Gatling Gun [0]   [Two Handed]   Item ID# 830007 (FR_B_Gatling)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0
Attack
220
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
9
Refineable
No
Applicable Jobs
Gunslinger
Rebellion
Description
A gatling gun designed to help adventurers grow.

Cannot be refined normally.

ATK +2%

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Single Action:
Increases ranged physical damage by 1%.

Refine Level +9:
Decreases Fire Rain skill cooldown by 1 second.
Increases ranged physical damage by additional 10%.
Increases damage of Fire Rain and Round Trip by 25%.

Refine Level +11:
Increases ranged physical damage by additional 10%.
Increases physical damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Fire Rain and Round Trip by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,getskilllv("GS_SINGLEACTION"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_R_TRIP",25; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"RL_R_TRIP",15; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } } } } },{},{}
Dropped By No Result

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