Renewal
.:Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Deepsea Cornutus / Deep Sea Cornutus (Re-Stats)   (MD_CORNUTUS)   Mob-ID#2177
Elements
HP 160000
Level 100
Race Fish
Property
Water 1
Size Small
Hit(100%) 207
Flee(95%) 312 Base Exp 750
Walk Speed Slow Job Exp 750
Atk Delay 1.25s
Attack 1129-1366 Base Exp / HP 0.005:1
Def 342 Job Exp / HP 0.005:1
Magic Def 48 Delay After Hit Short
Atk Range 1 cells Str 122 Int 66
Spell Range 10 cells Agi 87 Dex 137
Sight Range 12 cells Vit 135 Luk 75
1@pump(3)
- Drain 1
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
25%
Earth
100%
Fire
50%
Wind
175%
Poison
100%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Keeping [Lv 1]
Water Attribute Attack [Lv 2]

Deepsea Crab / Deep Sea Crab (Re-Stats)   (MD_CRAB)   Mob-ID#2176
Elements
HP 120000
Level 95
Race Fish
Property
Water 1
Size Small
Hit(100%) 169
Flee(95%) 268 Base Exp 750
Walk Speed Slow Job Exp 750
Atk Delay 0.99s
Attack 696-930 Base Exp / HP 0.006:1
Def 136 Job Exp / HP 0.006:1
Magic Def 15 Delay After Hit Short
Atk Range 1 cells Str 122 Int 37
Spell Range 7 cells Agi 54 Dex 98
Sight Range 12 cells Vit 84 Luk 65
1@pump(3)
- Drain 1
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
25%
Earth
100%
Fire
50%
Wind
175%
Poison
100%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Water Attribute Attack [Lv 1]

Deepsea Marse / Deep Sea Marse (Re-Stats)   (MD_MARSE)   Mob-ID#2175
Elements
HP 120000
Level 95
Race Fish
Property
Water 2
Size Small
Hit(100%) 152
Flee(95%) 303 Base Exp 750
Walk Speed Slow Job Exp 750
Atk Delay 1.96s
Attack 500-1320 Base Exp / HP 0.006:1
Def 58 Job Exp / HP 0.006:1
Magic Def 218 Delay After Hit Average
Atk Range 1 cells Str 133 Int 156
Spell Range 10 cells Agi 37 Dex 133
Sight Range 12 cells Vit 85 Luk 60
1@cash(6)
- Octopus Cave
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
100%
Fire
25%
Wind
175%
Poison
75%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Stop [Lv 1]
Water Attribute Attack [Lv 3]

Deepsea Mermaid / Deep Sea Obeaune (Re-Stats)   (MD_OBEAUNE)   Mob-ID#2184
Elements
HP 700000
Level 151
Race Demon
Property
Water 3
Size Medium
Hit(100%) 258
Flee(95%) 422 Base Exp 1100
Walk Speed Slow Job Exp 1100
Atk Delay 1.87s
Attack 1502-5347 Base Exp / HP 0.002:1
Def 68 Job Exp / HP 0.002:1
Magic Def 326 Delay After Hit Very Short
Atk Range 1 cells Str 166 Int 233
Spell Range 10 cells Agi 87 Dex 196
Sight Range 12 cells Vit 101 Luk 55
2@pump(2)
- Drain 2
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
-25%
Earth
100%
Fire
0%
Wind
200%
Poison
50%
Holy
100%
Shadow
100%
Ghost
50%
Undead
50%
Drops
Monster Skills
Stop [Lv 1]
Water Attribute Attack [Lv 3]

Deepsea Shellfish / Deep Sea Shellfish (Re-Stats)   (MD_SHELLFISH)   Mob-ID#2178
Elements
HP 160000
Level 100
Race Fish
Property
Water 2
Size Small
Hit(100%) 151
Flee(95%) 341 Base Exp 750
Walk Speed Slow Job Exp 750
Atk Delay 0.86s
Attack 720-1842 Base Exp / HP 0.005:1
Def 43 Job Exp / HP 0.005:1
Magic Def 215 Delay After Hit Short
Atk Range 1 cells Str 72 Int 225
Spell Range 10 cells Agi 31 Dex 166
Sight Range 12 cells Vit 68 Luk 60
1@pump(3)
- Drain 1
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
100%
Fire
25%
Wind
175%
Poison
75%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Stun Attack [Lv 3]
Water Attribute Attack [Lv 1]

Demon Pungus   (DEMON_PUNGUS)   Mob-ID#1378
Elements
HP 7259
Level 56
Race Demon
Property
Poison 3
Size Small
Hit(100%) 159
Flee(95%) 194 Base Exp 3148
Walk Speed Average Job Exp 1817
Atk Delay 1.26s
Attack 360-479 Base Exp / HP 0.434:1
Def 48 Job Exp / HP 0.25:1
Magic Def 31 Delay After Hit Average
Atk Range 1 cells Str 1 Int 59
Spell Range 10 cells Agi 83 Dex 63
Sight Range 12 cells Vit 55 Luk 34
1@tower(25)
- The Endless Tower
ein_fild01(50)
- Einbroch Field
 + 5x / 5~6 min
ein_fild02(30)
- Einbroch Field
ein_fild05(10)
- Einbroch Field
hu_fild01
- Entrance to Thanatos Tower
 + 30x / 20~30 min
hu_fild02
- Hugel Field
 + 3x / 5~7 min
hu_fild07(10)
- Hugel Field
yuno_fild06
- El Mes Plateau
 + 20x / 2 min
yuno_fild11
- Yuno Field
 + 10x / 2 min
yuno_fild12(20)
- Border Checkpoint
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
  • Detector
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
0%
Holy
125%
Shadow
0%
Ghost
50%
Undead
0%
Drops
Monster Skills
Blind Attack [Lv 5]
Petrify Attack [Lv 5]

Depraved Orc Spirit   (I_ORC_SKELETON)   Mob-ID#1983
Elements
HP 80087
Level 87
Race Undead
Property
Undead 1
Size Medium
Hit(100%) 138
Flee(95%) 229 Base Exp 4501
Walk Speed Very Fast Job Exp 67
Atk Delay 2.42s
Attack 896-1159 Base Exp / HP 0.056:1
Def 14 Job Exp / HP 0.001:1
Magic Def 30 Delay After Hit Average
Atk Range 1 cells Str 1 Int 93
Spell Range 10 cells Agi 31 Dex 67
Sight Range 12 cells Vit 41 Luk 30
2@orcs(2)
- Subterranean Orc Cave F2
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
125%
Wind
100%
Poison
-25%
Holy
150%
Shadow
-25%
Ghost
100%
Undead
0%
Monster Skills
Critical Wounds [Lv 2]
Curse Attack [Lv 1]
Wide Curse [Lv 1]

Desert Wolf   (DESERT_WOLF)   Mob-ID#1106
Elements
HP 1716
Level 27
Race Brute
Property
Fire 1
Size Medium
Hit(100%) 74
Flee(95%) 158 Base Exp 427
Walk Speed Slow Job Exp 266
Atk Delay 1.12s
Attack 169-208 Base Exp / HP 0.249:1
Def 0 Job Exp / HP 0.155:1
Magic Def 10 Delay After Hit Very Short
Atk Range 1 cells Str 56 Int 15
Spell Range 10 cells Agi 27 Dex 56
Sight Range 12 cells Vit 45 Luk 10
1@orcs(15)
- Subterranean Orc Cave F1
1@tower(20)
- The Endless Tower
moc_fild13(30)
- Sograt Desert
ve_fild04(60)
- Veins Field
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
150%
Earth
50%
Fire
25%
Wind
100%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Fire Attribute Attack [Lv 1]

Desert Wolf   (G_DESERT_WOLF)   Mob-ID#1432
Elements
HP 1716
Level 27
Race Brute
Property
Fire 1
Size Medium
Hit(100%) 74
Flee(95%) 158 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.12s
Attack 169-208 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 10 Delay After Hit Very Short
Atk Range 1 cells Str 56 Int 15
Spell Range 10 cells Agi 27 Dex 56
Sight Range 12 cells Vit 45 Luk 10
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
150%
Earth
50%
Fire
25%
Wind
100%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Monster Skills
Fire Attribute Attack [Lv 1]

Desert Wolf   (M_DESERT_WOLF)   Mob-ID#1220
Elements
HP 1716
Level 27
Race Brute
Property
Fire 1
Size Medium
Hit(100%) 74
Flee(95%) 158 Base Exp 388
Walk Speed Slow Job Exp 242
Atk Delay 1.12s
Attack 169-208 Base Exp / HP 0.226:1
Def 0 Job Exp / HP 0.141:1
Magic Def 10 Delay After Hit Very Short
Atk Range 1 cells Str 1 Int 15
Spell Range 10 cells Agi 27 Dex 56
Sight Range 12 cells Vit 45 Luk 10
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
150%
Earth
50%
Fire
25%
Wind
100%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops

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