Renewal
.:Item Database:.
Usable Item

Fencer Scroll 8    Item ID# 12170 (SwordMercenary_Scroll8)
Type
Usable Item
Class
n/a
Buy
2z
Sell
1z
Weight
10
Applicable Jobs
Every Job
Description
You can summon a Level 8 mercenary Swordsman.
Item Script
{ mercenary_create 6044,1800000; },{},{}
Dropped By No Result

Fencer Scroll 9    Item ID# 12171 (SwordMercenary_Scroll9)
Type
Usable Item
Class
n/a
Buy
2z
Sell
1z
Weight
10
Applicable Jobs
Every Job
Description
You can summon a Level 9 mercenary Swordsman.
Item Script
{ mercenary_create 6045,1800000; },{},{}
Dropped By No Result

Field Manual    Item ID# 12263 (Comp_Battle_Manual)
Type
Usable Item
Class
n/a
Buy
2z
Sell
1z
Weight
1
Applicable Jobs
Every Job
Description
A manual that explains the effective way of the battle. It is a very detailed and well composed manual.
Exp rate is increased to 50% for 30 minutes.
Item Script
{ sc_start SC_EXPBOOST,1800000,50; },{},{}
Dropped By No Result

Field Manual 100%    Item ID# 14533 (Battle_Manual100)
Advanced Field Manual
Type
Usable Item
Class
n/a
Buy
2z
Sell
1z
Weight
1
Applicable Jobs
Every Job
Description
A manual that explains the effective way of the battle. It is a very detailed and well composed manual.
Exp rate is increased to 100% for 30 minutes.
Item Script
{ sc_start SC_EXPBOOST,1800000,100; },{},{}
Dropped By No Result

Field Manual 25%    Item ID# 14532 (Battle_Manual25)
Basic Field Manual
Type
Usable Item
Class
n/a
Buy
2z
Sell
1z
Weight
1
Applicable Jobs
Every Job
Description
A manual that explains the effective way of the battle. It is a very detailed and well composed manual.
Exp rate is increased to 25% for 30 minutes.
Item Script
{ sc_start SC_EXPBOOST,1800000,25; },{},{}
Dropped By No Result

Field Manual 300%    Item ID# 14545 (Battle_Manual_X3)
Battle Manual X3
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Applicable Jobs
Every Job
Description
A manual that explains the effective way of the battle. It is a very detailed and well composed manual.
Exp rate is increased to 300% for 30 minutes.
Item Script
{ sc_start SC_EXPBOOST,1800000,300; },{},{}
Dropped By No Result

Fifth Stage Prize    Item ID# 12141 (5th_Stage_Prize)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Fifth stage item.
Item Script
{},{},{}
Dropped By No Result

Fire Arrow Quiver    Item ID# 12008 (Fire_Arrow_Container)
Type
Usable Item
Class
n/a
Buy
2z
Sell
1z
Weight
25
Applicable Jobs
Every Job
Description
A quiver which contains 500 Fire Arrows.
Item Script
{ getitem 1752,500; },{},{}
Dropped By No Result

Firecracker    Item ID# 12018 (Fire_Cracker)
Type
Usable Item
Class
n/a
Buy
2z
Sell
1z
Weight
2
Applicable Jobs
Every Job
Description
An entertainment explosive that makes beautiful fireworks in the sky when it is lit.
Item Script
{},{},{}
Dropped By

Fireproof Potion    Item ID# 12118 (Resist_Fire)
Type
Usable Item
Class
n/a
Buy
2z
Sell
1z
Weight
1
Applicable Jobs
Every Job
Description
A potion that will temporarily increase the user's resistance to the Fire Property at the cost of increasing damage from the Water Property for the potion's active duration.

Fire resistances +20%.
Water resistance -15%.
Duration: 20 minutes
Item Script
{ sc_start4 SC_ARMOR_ELEMENT_FIRE,1200000,-15,0,20,0; },{},{}
Dropped By No Result

First Aid Kit    Item ID# 12110 (First_Aid_Kit)
Type
Usable Item
Class
n/a
Buy
10000z
Sell
5000z
Weight
20
Applicable Jobs
Every Job
Description
A first aid kit that should contain potions, although they're known to hold other things.
Using it gives you a random Potion.
Item Script
{ getrandgroupitem(IG_FirstAid),1; getrandgroupitem(IG_FirstAid),1; getrandgroupitem(IG_FirstAid),1; getrandgroupitem(IG_FirstAid),1; getrandgroupitem(IG_FirstAid),1; },{},{}
Dropped By No Result

First Stage Prize    Item ID# 12137 (1st_Stage_Prize)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
First stage item.
Item Script
{},{},{}
Dropped By No Result

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