Renewal
.:Item Database:.
Weapon - Mace

Mace [4]   [One Hand]   Item ID# 1505 (Mace_)
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80
Attack
37
Required Lvl
2
Weapon Lvl
1
Slot
4
Applicable Jobs
Novice (& Supernovice)
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A flanged, solid club that is effective for simple smashing.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Mace Of Madness [0]   [One Hand]   Item ID# 1547 (Mace_Of_Madness)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
150
Required Lvl
None
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
Rental Item
Mace of Insanity.
Increases 25% damage with Cart Revolution skill.
STR + 2.
Item Script
{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
Dropped By No Result

Mjolnir [0]   [One Hand]   Item ID# 1530 (Mjolnir)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
600
Attack
250
Required Lvl
95
Weapon Lvl
4
Slot
0
Property
Wind
Refineable
No
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A facsimile of the mighty hammer wielded by Thor, god of thunder.
Increases Attack Speed.
DEX + 40, STR + 15
Impossible to refine this item.
Indestructible.
Item Script
{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Morning Star [1]   [One Hand]   Item ID# 1513 (Morning_Star)
Type
Weapon
Class
Mace
Buy
41000z
Sell
20500z
Weight
150
Attack
110
Required Lvl
27
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A metal club topped with a solid steel ball that's covered in spikes.
Item Script
{},{},{}
Dropped By
Buyable AtClick here for a list of venders
Obtainable FromBlacksmith Job Quest
Old Blue Box
Required ForBlacksmith Job Quest

Morning Star [2]   [One Hand]   Item ID# 1514 (Morning_Star_)
Type
Weapon
Class
Mace
Buy
41000z
Sell
20500z
Weight
150
Attack
110
Required Lvl
27
Weapon Lvl
3
Slot
2
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A metal club topped with a solid steel ball that's covered in spikes.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Morning Star [2]   [One Hand]   Item ID# 1515 (Morning_Star__)
Type
Weapon
Class
Mace
Buy
41000z
Sell
20500z
Weight
150
Attack
110
Required Lvl
27
Weapon Lvl
3
Slot
2
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A metal club topped with a solid steel ball that's covered in spikes.
Item Script
{},{},{}
Dropped By No Result

Nemesis [0]   [One Hand]   Item ID# 1541 (Nemesis)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
90
Attack
120
Required Lvl
60
Weapon Lvl
4
Slot
0
Property
Holy
Applicable Jobs
Acolyte
Priest
Monk
Description
A giant mace of silver made for exorsisms.
Adds 10% damage to Demon, Shadow Property monsters by 10%.
Adds 10% chance of auto casting Signum Crusis when physical attack. The level of Signum Crusis will increased followed by the upgrade level.
Adds 1% chance ATK + 50 during 20 seconds when physical attack.
When refined to +11 or above, the weapon will cast Signum Crusis Lv 10.
Item Script
{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{}
Dropped By

Novice Mace [3]   [One Hand]   Item ID# 1545 (N_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
57
Required Lvl
2
Weapon Lvl
1
Slot
3
Refineable
No
Applicable Jobs
Novice (& Supernovice)
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A flanged, solid club that is effective for simple smashing.
Impossible to refine this item.
Item Script
{},{},{}
Dropped By No Result

Pile Bunker [0]   [One Hand]   Item ID# 1549 (Pilebuncker)
Type
Weapon
Class
Mace
Buy
10000z
Sell
5000z
Weight
350
Attack
450
Required Lvl
99
Weapon Lvl
3
Slot
0
Applicable Jobs
Mechanic
Description
A huge iron spike shoots out into a target, then retracted.
Item Script
{},{},{}
Dropped By No Result

Pile Bunker P [One Hand]   Item ID# 16031 (Pilebuncker_P)
Pilebuncker P
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
400
Attack
450
Required Lvl
130
Weapon Lvl
4
Applicable Jobs
Mechanic
Description
Destructive weapon that converts files of Bunker focused.
Each refine increase ATK + 5.
Item Script
{ bonus bBaseAtk,getrefine()*5; },{},{}
Dropped By No Result

Pile Bunker S [1]   [One Hand]   Item ID# 16030 (Pilebuncker_S)
Pilebuncker S
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
300
Attack
400
Required Lvl
130
Weapon Lvl
4
Slot
1
Applicable Jobs
Mechanic
Description
File, which improves the bunker focused on lightweight weapon.
Each 2 refines increase ASPD + 1%.
Item Script
{ bonus bAspdRate,getrefine()/2; },{},{}
Dropped By No Result

Pile Bunker T [1]   [One Hand]   Item ID# 16032 (Pilebuncker_T)
Pilebuncker T
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
350
Attack
400
Required Lvl
130
Weapon Lvl
4
Slot
1
Applicable Jobs
Mechanic
Description
File, which improves the bunker weapon special abilities are easy-to-use form.
Each refine reduce SP consumption by 1%.
Item Script
{ bonus bUseSPrate,getrefine()*-1; },{},{}
Dropped By No Result

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