Renewal
.:Item Database:.
 

Weapon - Mace
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Veteran Hammer [2]   [One Hand]   Item ID# 1548 (Veteran_Hammer)
Type Weapon Class Mace Buy 10000z Sell 5000z Weight 180
Attack 160Required Lvl 80Weapon Lvl 3Slot 2
Property Neutral
Applicable Jobs
Acolyte Priest Monk
Description A powerful hammer crafted from a meteorite.
The clergy believe the hammer has been blessed with sacred power.
For each level of Divine Protection, Heal Amount + 1%.
For each level of Mace Mastery, CRIT + 2%.
INT + 1, LUK + 1
Item Script
{ bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
Dropped By
Rata
(1%)

Warrior's Balmung [0]   [One Hand]   Item ID# 1533 (Warrior_Balmung)
Type Weapon Class Mace Buy 20z Sell 10z Weight 100
Attack 170Required Lvl 48Weapon Lvl 4Slot 0
Applicable Jobs
Every Job
Description Any man holding the Warrior's Balmung will gather new inner strength.
All Stats + 5
Item Script
{ bonus bAllStats,5; },{},{}
Dropped ByNo Result

Wrench [0]   [One Hand]   Item ID# 1531 (Spanner)
Type Weapon Class Mace Buy 20z Sell 10z Weight 250
Attack 115Required Lvl 55Weapon Lvl 3Slot 0
Applicable Jobs
Acolyte Priest Monk
Description A heavy tool with many practical applications.
Enable a chance of randomly inflicting the Stun, Blind, Poison, Freeze statuses with each attack.
Item Script
{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
Dropped By
Treasure Chest
(1.5%)
RSX 0806 / RSX-0806
(0.2%)

Wrench [0]   [One Hand]   Item ID# 1534 (Spanner_C)
Type Weapon Class Mace Buy 2z Sell 1z Weight 0
Attack 150Required Lvl NoneWeapon Lvl 3Slot 0
Refineable No
Applicable Jobs
Acolyte Priest Monk
Description Rental Items
A heavy tool with many practical applications.
Enable a chance of randomly inflicting the Stun, Blind, Poison, Freeze statuses with each attack.
Impossible to refine this item.
Item Script
{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
Dropped ByNo Result