Renewal
.:Item Database:.
Items Listed From A-Z

Red Glasses [0]   [Middle Head]   Item ID# 5288 (Red_Glasses)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
0
Defense
1
Required Lvl
None
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Must-have item for the pretty. Can make users 3 times more beautiful.
INT + 1
Item Script
{ bonus bInt,1; },{},{}
Dropped By No Result

Red Glasses Box    Item ID# 13723 (Red_Glasses_Box)
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
A box containing 1 Red Glasses.
Must-have item for the pretty. Can make users 3 times more beautiful.
INT + 1

Once this item is purchased, termination of contract is impossible. Also, this item is not refundable.
Item Script
{ getitem 5288,1; },{},{}
Dropped By No Result

Red Glasses Box    Item ID# 13735 (Red_Glasses_Box1)
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
A box containing 1 Red Glasses.
Must-have item for the pretty. Can make users 3 times more beautiful.
INT + 1

Once this item is purchased, termination of contract is impossible. Also, this item is not refundable.
Item Script
{ getitem 5288,1; },{},{}
Dropped By No Result

Red Glasses Box    Item ID# 14099 (F_Red_Glasses_Box)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
A box containing 1 Red Glasses.

Once this item is purchased, termination of contract is impossible. Also, this item is not refundable.
Item Script
{ rentitem 5288,1209600; },{},{}
Dropped By No Result

Red Hat [0]   [Upper Head]   Item ID# 5472 (Red_White_Hat)
Red White Cap
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
0
Required Lvl
None
Slot
0
Applicable Jobs
Every Job
Description
A hat used during field day to distinguish groups. If you wear a hat differently, it will bring memories of past.
Has a chance to drop a Mojji every time you defeated a Demihuman monster.
Item Script
{ bonus3 bAddMonsterDropItem,554,RC_DemiHuman,200; },{},{}
Dropped By No Result

Red Herb    Item ID# 507 (Red_Herb)
Type
Healing Item
Class
n/a
Buy
18z
Sell
9z
Weight
3
Description
A weak medicinal herb which heals wounds.
Recovers a little HP.
Item Script
{ itemheal rand(18,28),0; },{},{}
Dropped By
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Obtainable FromOld Blue Box, Old Violet Box
Required ForNovice Platinum Skills Quests
Hunter Job Quest
Alchemist Job Quest
Dye Making Guide

Red Jenoss's Family Ring    Item ID# 7813 (Th_Red_Ring)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A red colored family ring which it wears by Jenoss.
Item Script
{},{},{}
Dropped By No Result

Red Jewel    Item ID# 7575 (Red_Jewel_)
Type
Miscellaneous
Class
n/a
Buy
20z
Sell
10z
Weight
0
Description
A gem with red color.
Item Script
{},{},{}
Dropped By

Red Key    Item ID# 7421 (Key_Red)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
A thin, transparent, and shining red key.
Item Script
{},{},{}
Dropped By No Result

Red Keycard    Item ID# 7496 (Red_Key_Card)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
A flat, translucent red keycard that enables access to a specific restricted area.
Item Script
{},{},{}
Dropped By No Result

Red Mage Hat [0]   [Upper Head]   Item ID# 5238 (Red_Wizardry_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
1
Required Lvl
None
Slot
0
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A stylish formal hat that talented magicians usually wear during a show.
INT + 2, SP + 150
(All transfer methods except Kafra Storage are locked)
Item Script
{ bonus bInt,2; bonus bMaxSP,150; },{},{}
Dropped By No Result

Red Minstrel Hat [1]   [Upper Head]   Item ID# 5435 (Coke_Hat)
Classic Creative Cap
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Required Lvl
40
Slot
1
Applicable Jobs
Every Job
Description
A jaunty red hat. Given by way of a thank you from Gravity to creative community members.
INT + 1, MaxSP + 80, MDEF + 3.

If refine level is +6 or higher, every refine after +5 increase MDEF +1 and MaxSP +10.
Item Script
{ bonus bInt,1; bonus bMaxSP,80; bonus bMdef,3; if(getrefine()>5) { bonus bMdef,getrefine()-5; bonus bMaxSP,(getrefine()-5)*10; } },{},{}
Dropped By No Result

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