Renewal
.:Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Garm Baby / Baby Hatii   (EVENT_GARM_BABY)   Mob-ID#1824
Elements
HP 20199
Level 61
Race Brute
Property
Water 2
Size Medium
Hit(100%) 111
Flee(95%) 221 Base Exp 0
Walk Speed Very Slow Job Exp 0
Atk Delay 0.88s
Attack 680-1179 Base Exp / HP 0:1
Def 34 Job Exp / HP 0:1
Magic Def 13 Delay After Hit Average
Atk Range 1 cells Str 45 Int 55
Spell Range 10 cells Agi 30 Dex 85
Sight Range 12 cells Vit 56 Luk 30
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
0%
Earth
100%
Fire
25%
Wind
175%
Poison
75%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Lick [Lv 3]

Garm Baby / Baby Hatii   (G_GARM_BABY)   Mob-ID#1606
Elements
HP 20199
Level 61
Race Brute
Property
Water 2
Size Medium
Hit(100%) 111
Flee(95%) 221 Base Exp 0
Walk Speed Very Slow Job Exp 0
Atk Delay 0.88s
Attack 680-1179 Base Exp / HP 0:1
Def 34 Job Exp / HP 0:1
Magic Def 13 Delay After Hit Average
Atk Range 1 cells Str 45 Int 55
Spell Range 10 cells Agi 30 Dex 85
Sight Range 12 cells Vit 56 Luk 30
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
0%
Earth
100%
Fire
25%
Wind
175%
Poison
75%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%

Garm Baby / Baby Hatii   (GARM_BABY_R)   Mob-ID#1888
Elements
HP 15199
Level 61
Race Brute
Property
Water 2
Size Medium
Hit(100%) 111
Flee(95%) 221 Base Exp 100
Walk Speed Very Slow Job Exp 100
Atk Delay 0.88s
Attack 680-1580 Base Exp / HP 0.007:1
Def 24 Job Exp / HP 0.007:1
Magic Def 13 Delay After Hit Average
Atk Range 1 cells Str 45 Int 55
Spell Range 10 cells Agi 30 Dex 85
Sight Range 12 cells Vit 36 Luk 30
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
0%
Earth
100%
Fire
25%
Wind
175%
Poison
75%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Water Attribute Attack [Lv 3]

Gazeti   (GAZETI)   Mob-ID#1778
Elements
HP 12300
Level 55
Race Demon
Property
Water 1
Size Medium
Hit(100%) 87
Flee(95%) 231 Base Exp 5758
Walk Speed Average Job Exp 2075
Atk Delay 0.58s
Attack 512-612 Base Exp / HP 0.468:1
Def 65 Job Exp / HP 0.169:1
Magic Def 25 Delay After Hit Very Short
Atk Range 10 cells Str 1 Int 60
Spell Range 10 cells Agi 12 Dex 101
Sight Range 12 cells Vit 20 Luk 5
3@tower(10)
- The Endless Tower
ice_dun01(2)
- Ice Cave F1
ice_dun02
- Ice Cave F2
 + 15x / 4 min
ice_dun03
- Ice Cave F3
 + 10x / 2 min
 + 32x / 5 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
  • Detector
Neutral
100%
Water
25%
Earth
100%
Fire
50%
Wind
175%
Poison
100%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Guided Attack [Lv 2]
Water Attribute Attack [Lv 2]

Gemini-S58   (GEMINI)   Mob-ID#1681
Elements
HP 57870
Level 72
Race Formless
Property
Water 1
Size Medium
Hit(100%) 167
Flee(95%) 252 Base Exp 22024
Walk Speed Slow Job Exp 9442
Atk Delay 1.87s
Attack 2150-3030 Base Exp / HP 0.381:1
Def 60 Job Exp / HP 0.163:1
Magic Def 45 Delay After Hit Long
Atk Range 3 cells Str 88 Int 77
Spell Range 10 cells Agi 75 Dex 105
Sight Range 12 cells Vit 70 Luk 55
lhz_dun01
- Bio Laboratory F1
 + 1x / 120~210 min
lhz_dun02
- Bio Laboratory F2
 + 10x / 90~93 min
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
25%
Earth
100%
Fire
50%
Wind
175%
Poison
100%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Multi-stage Attack [Lv 1]
Piercing Attack [Lv 10]

Giant Hornet   (S_GIANT_HORNET)   Mob-ID#2159
Elements
HP 60
Level 1
Race Plant
Property
Water 1
Size Medium
Hit(100%) 22
Flee(95%) 82 Base Exp 27
Walk Speed Very Slow Job Exp 20
Atk Delay 1.87s
Attack 8-9 Base Exp / HP 0.45:1
Def 2 Job Exp / HP 0.333:1
Magic Def 5 Delay After Hit Short
Atk Range 1 cells Str 6 Int 0
Spell Range 10 cells Agi 1 Dex 6
Sight Range 12 cells Vit 1 Luk 5
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Change Target (Attack)
  • Detector
Neutral
100%
Water
25%
Earth
100%
Fire
50%
Wind
175%
Poison
100%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%

Giant Octopus (Re-Stats)   (MD_GIANT_OCTOPUS)   Mob-ID#2194
Elements
HP 500000
Level 95
Race Fish
Property
Water 2
Size Large
Hit(100%) 206
Flee(95%) 283 Base Exp 20000
Walk Speed Slow Job Exp 10000
Atk Delay 1.58s
Attack 1900-3100 Base Exp / HP 0.04:1
Def 154 Job Exp / HP 0.02:1
Magic Def 21 Delay After Hit Short
Atk Range 1 cells Str 145 Int 60
Spell Range 10 cells Agi 91 Dex 113
Sight Range 12 cells Vit 138 Luk 45
1@cash(1)
- Octopus Cave
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
100%
Fire
25%
Wind
175%
Poison
75%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Earthquake [Lv 5]
Hell's Judgement [Lv 2]
Pulse Strike [Lv 5]
Water Attribute Attack [Lv 5]
Wide Bleeding [Lv 1]
Wide Curse [Lv 1]
Wide Freeze [Lv 1]
Wide Silence [Lv 1]
Wide Sleep [Lv 1]
Wide Soul Drain [Lv 1]
Wide Stun [Lv 1]

Goblin   (GOBLIN_5)   Mob-ID#1126
Elements
HP 1952
Level 22
Race Demi-Human
Property
Water 1
Size Medium
Hit(100%) 64
Flee(95%) 129 Base Exp 241
Walk Speed Slow Job Exp 152
Atk Delay 3.07s
Attack 105-127 Base Exp / HP 0.123:1
Def 10 Job Exp / HP 0.078:1
Magic Def 5 Delay After Hit Short
Atk Range 1 cells Str 1 Int 15
Spell Range 10 cells Agi 22 Dex 32
Sight Range 12 cells Vit 22 Luk 10
2@tower(10)
- The Endless Tower
gef_fild11(20)
- Geffen Field
prt_fild11(30)
- Prontera Field
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
100%
Fire
50%
Wind
175%
Poison
100%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Water Attribute Attack [Lv 2]

Goblin   (G_GOBLIN_5)   Mob-ID#1538
Elements
HP 1952
Level 22
Race Demi-Human
Property
Water 1
Size Medium
Hit(100%) 64
Flee(95%) 129 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 3.07s
Attack 105-127 Base Exp / HP 0:1
Def 10 Job Exp / HP 0:1
Magic Def 5 Delay After Hit Short
Atk Range 1 cells Str 1 Int 15
Spell Range 10 cells Agi 22 Dex 32
Sight Range 12 cells Vit 22 Luk 10
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
100%
Fire
50%
Wind
175%
Poison
100%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%

Grotesque / Weird Coelacanth (Re-Stats)   (COELACANTH_N_M)   Mob-ID#2188
Elements
HP 2200000
Level 100
Race Fish
Property
Water 2
Size Large
Hit(100%) 280
Flee(95%) 335 Base Exp 500000
Walk Speed Fast Job Exp 500000
Atk Delay 0.86s
Attack 1890-3780 Base Exp / HP 0.227:1
Def 280 Job Exp / HP 0.227:1
Magic Def 280 Delay After Hit Short
Atk Range 1 cells Str 160 Int 160
Spell Range 10 cells Agi 160 Dex 160
Sight Range 12 cells Vit 160 Luk 160
1@pump(1)
- Drain 1
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
100%
Fire
25%
Wind
175%
Poison
75%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Monster Skills
Agility UP [Lv 10]
Break armor [Lv 10]
Critical Wounds [Lv 3]
Guided Attack [Lv 5]
Water Attribute Attack [Lv 5]
Wide Bleeding [Lv 3]
Slaves
When:
- Slave amount <= 3 (100% chance)

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