Renewal
.:Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Knight Guardian   (KNIGHT_GUARDIAN)   Mob-ID#1286
Elements
HP 30214
Level 86
Race Demi-Human
Property
Neutral 4
Size Large
Hit(100%) 146
Flee(95%) 286 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay 1.2s
Attack 1280-1560 Base Exp / HP 0:1
Def 55 Job Exp / HP 0:1
Magic Def 30 Delay After Hit Short
Atk Range 2 cells Str 110 Int 65
Spell Range 14 cells Agi 40 Dex 125
Sight Range 16 cells Vit 140 Luk 65
aldeg_cas01(3)
- Neuschwanstein
aldeg_cas02(3)
- Hohenschwangau
aldeg_cas03(2)
- Nuenberg
aldeg_cas04(2)
- Wuerzburg
aldeg_cas05(4)
- Rothenburg
gefg_cas01(3)
- Repherion
gefg_cas02(3)
- Eeyolbriggar
gefg_cas03(3)
- Yesnelph
gefg_cas04(3)
- Bergel
gefg_cas05(3)
- Mersetzdeitz
payg_cas02(1)
- Scarlet Palace
payg_cas03(1)
- Holy Shadow
payg_cas04(1)
- Sacred Altar
payg_cas05(1)
- Bamboo Grove Hill
prtg_cas01(3)
- Kriemhild
prtg_cas02(3)
- Swanhild
prtg_cas03(3)
- Fadhgridh
prtg_cas04(3)
- Skoegul
prtg_cas05(3)
- Gondul
Mode
  • Aggressive
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
0%
Undead
100%

Knight of Abyss / Abysmal Knight   (KNIGHT_OF_ABYSS)   Mob-ID#1219
Elements
HP 36140
Level 79
Race Demi-Human
Property
Shadow 4
Size Large
Hit(100%) 167
Flee(95%) 289 Base Exp 8469
Walk Speed Slow Job Exp 6268
Atk Delay 1.5s
Attack 1600-2150 Base Exp / HP 0.234:1
Def 55 Job Exp / HP 0.173:1
Magic Def 50 Delay After Hit Long
Atk Range 1 cells Str 66 Int 25
Spell Range 10 cells Agi 68 Dex 135
Sight Range 12 cells Vit 64 Luk 50
4@tower(55)
- The Endless Tower
gefenia01(10)
- Geffenia
gefenia02(10)
- Geffenia
gefenia03(10)
- Geffenia
gefenia04(10)
- Geffenia
glast_01
- Glast Heim
 + 2x / 10~15 min
gl_cas02
- Glast Heim 2F
 + 7x / 30~45 min
gl_knt01(10)
- Inside Glast Heim Chivalry F1
gl_knt02(5)
- Inside Glast Heim Chivalry F2
 + 1x / 60~90 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
-25%
Holy
200%
Shadow
-100%
Ghost
0%
Undead
0%
Drops
Monster Skills
Break armor [Lv 10]
Shadow Attribute Attack [Lv 5]
Slaves
When:
- Slave amount <= 0 (100% chance)

Knight of Abyss / Abysmal Knight (Re-Stats)   (MG_KNIGHT_OF_ABYSS)   Mob-ID#2470
Elements
HP 332970
Level 122
Race Demi-Human
Property
Shadow 4
Size Large
Hit(100%) 197
Flee(95%) 294 Base Exp 4779
Walk Speed Slow Job Exp 4013
Atk Delay 1.5s
Attack 810-1002 Base Exp / HP 0.014:1
Def 102 Job Exp / HP 0.012:1
Magic Def 50 Delay After Hit Long
Atk Range 1 cells Str 121 Int 70
Spell Range 10 cells Agi 55 Dex 97
Sight Range 12 cells Vit 68 Luk 37
1@gl_k(10)
- Old Glast Heim Chivalry 2F
2@gl_k(24)
- Old Glast Heim Chivalry 1F
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
-25%
Holy
200%
Shadow
-100%
Ghost
0%
Undead
0%
Monster Skills

Knight of the Abyss / Abysmal Knight   (G_KNIGHT_OF_ABYSS)   Mob-ID#1893
Elements
HP 36140
Level 79
Race Demi-Human
Property
Shadow 4
Size Large
Hit(100%) 167
Flee(95%) 289 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.5s
Attack 1600-2150 Base Exp / HP 0:1
Def 55 Job Exp / HP 0:1
Magic Def 50 Delay After Hit Long
Atk Range 1 cells Str 66 Int 25
Spell Range 10 cells Agi 68 Dex 135
Sight Range 12 cells Vit 64 Luk 50
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
-25%
Holy
200%
Shadow
-100%
Ghost
0%
Undead
0%

Kobold   (KOBOLD_3)   Mob-ID#1135
Elements
HP 2179
Level 31
Race Demi-Human
Property
Fire 2
Size Medium
Hit(100%) 82
Flee(95%) 194 Base Exp 644
Walk Speed Slow Job Exp 407
Atk Delay 1.23s
Attack 186-216 Base Exp / HP 0.296:1
Def 15 Job Exp / HP 0.187:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 20
Spell Range 10 cells Agi 31 Dex 88
Sight Range 12 cells Vit 31 Luk 20
2@tower(5)
- The Endless Tower
gef_fild06(10)
- Geffen Field
gef_fild08(20)
- Geffen Field
gef_fild12(30)
- Kordt Forest
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
175%
Earth
25%
Fire
0%
Wind
100%
Poison
125%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Fire Attribute Attack [Lv 3]

Kobold   (KOBOLD_1)   Mob-ID#1133
Elements
HP 3893
Level 36
Race Demi-Human
Property
Wind 2
Size Medium
Hit(100%) 146
Flee(95%) 163 Base Exp 988
Walk Speed Fast Job Exp 625
Atk Delay 1.03s
Attack 265-318 Base Exp / HP 0.254:1
Def 15 Job Exp / HP 0.161:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 30
Spell Range 10 cells Agi 90 Dex 52
Sight Range 12 cells Vit 36 Luk 20
2@tower(15)
- The Endless Tower
gef_fild06(20)
- Geffen Field
gef_fild08(20)
- Geffen Field
gef_fild12(20)
- Kordt Forest
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
175%
Fire
100%
Wind
0%
Poison
125%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Wind Attribute Attack [Lv 3]

Kobold   (G_KOBOLD_2)   Mob-ID#1546
Elements
HP 2179
Level 31
Race Demi-Human
Property
Poison 2
Size Medium
Hit(100%) 82
Flee(95%) 152 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.53s
Attack 262-324 Base Exp / HP 0:1
Def 15 Job Exp / HP 0:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 20
Spell Range 10 cells Agi 31 Dex 46
Sight Range 12 cells Vit 31 Luk 20
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
0%
Holy
100%
Shadow
25%
Ghost
75%
Undead
25%

Kobold   (KOBOLD_2)   Mob-ID#1134
Elements
HP 2179
Level 31
Race Demi-Human
Property
Poison 2
Size Medium
Hit(100%) 82
Flee(95%) 152 Base Exp 806
Walk Speed Slow Job Exp 407
Atk Delay 1.53s
Attack 262-324 Base Exp / HP 0.37:1
Def 15 Job Exp / HP 0.187:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 20
Spell Range 10 cells Agi 31 Dex 46
Sight Range 12 cells Vit 31 Luk 20
2@tower(10)
- The Endless Tower
gef_fild06(10)
- Geffen Field
gef_fild08(40)
- Geffen Field
gef_fild12(30)
- Kordt Forest
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
0%
Holy
100%
Shadow
25%
Ghost
75%
Undead
25%
Drops
Monster Skills
Poison Attribute Attack [Lv 3]

Kobold   (G_KOBOLD_3)   Mob-ID#1547
Elements
HP 2179
Level 31
Race Demi-Human
Property
Fire 2
Size Medium
Hit(100%) 82
Flee(95%) 194 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.23s
Attack 186-216 Base Exp / HP 0:1
Def 15 Job Exp / HP 0:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 20
Spell Range 10 cells Agi 31 Dex 88
Sight Range 12 cells Vit 31 Luk 20
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
175%
Earth
25%
Fire
0%
Wind
100%
Poison
125%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%

Kobold   (G_KOBOLD_1)   Mob-ID#1545
Elements
HP 3893
Level 36
Race Demi-Human
Property
Wind 2
Size Medium
Hit(100%) 146
Flee(95%) 163 Base Exp 0
Walk Speed Fast Job Exp 0
Atk Delay 1.03s
Attack 265-318 Base Exp / HP 0:1
Def 15 Job Exp / HP 0:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 30
Spell Range 10 cells Agi 90 Dex 52
Sight Range 12 cells Vit 36 Luk 20
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
175%
Fire
100%
Wind
0%
Poison
125%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%

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