.:Renewal Combo Item Database:. | ||
{ bonus2
bSkillAtk,"WM_METALICSOUND",50; bonus2 bSkillAtk,"WM_REVERB ... { bonus bFlee,18; }
{ bonus2 bDropAddRace,RC_All,5;
bonus2 bExpAddRace,RC_All,5; if(gete ... { bonus2 bDropAddRace,RC_All,4;
bonus2 bExpAddRace,RC_All,4; if(gete ... { bonus bStr,1; }
{ bonus bInt,5; bonus bMaxHP,700;
bonus bAspdRate,5; } { bonus bMaxHPrate,10; bonus
bMaxSPrate,10; bonus2 bSkillAtk,"SU_CN_METEOR",100; } { bonus bMaxHPrate,15; bonus
bMaxSPrate,5; bonus bHealPower,10; skill "AL_HEAL",5,1; } { bonus bMaxHPrate,20; bonus
bMaxSPrate,3; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",1 00; } { bonus bMaxHP,2000; bonus
bNoCastCancel; bonus bFixedCastrate,-15-(getequiprefine rycnt(EQI_ARMOR)+get ... { bonus bFlee2,10; }
{ bonus bLuk,10; bonus
bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } { autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{ active_transf ... { bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; } { bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; } { bonus bSpeedRate,10; bonus
bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TO P)>=9){ bo ... { .@r =
getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } ... { bonus5
bAutoSpell,"MG_FIREBOLT",5,10+(get equiprefinerycnt(EQI_HAND ... { bonus bFlee2,5; }
{ bonus
bDelayrate,(getequiprefinerycnt(EQ I_SHADOW_SHOES)+getequiprefinerycn t(EQI_SHADOW_SHIELD)+geteq ... { bonus bCritAtkRate,10; }
{ bonus2 bExpAddRace,RC_Undead,3;
} { bonus2 bSubEle,Ele_Neutral,1;
if(getequiprefinerycnt(EQI_SHADOW_ AC ... { bonus2
bAddClass,Class_All,(getrefine()/3 ); } { bonus2
bSkillAtk,"GS_RAPIDSHOWER",50; } { bonus bStr,3; bonus bMaxSP,80;
bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJ ... { bonus bVit,10; bonus
bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSu ... { bonus4
bAutoSpell,"MO_EXTREMITYFIST",1,3, 1; bonus3 bAutoSpell,"PR_ ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } ... back to top |
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