Renewal
.:Renewal Combo Item Database:.
 


{ bonus2
bSkillAtk,"WM_METALICSOUND",50;
bonus2 bSkillAtk,"WM_REVERB ...


{ bonus2 bDropAddRace,RC_All,5;
bonus2 bExpAddRace,RC_All,5;
if(gete ...

{ bonus2 bDropAddRace,RC_All,4;
bonus2 bExpAddRace,RC_All,4;
if(gete ...


{ bonus bInt,5; bonus bMaxHP,700;
bonus bAspdRate,5; }

{ bonus bMaxHPrate,10; bonus
bMaxSPrate,10; bonus2
bSkillAtk,"SU_CN_METEOR",100; }

{ bonus bMaxHPrate,15; bonus
bMaxSPrate,5; bonus bHealPower,10;
skill "AL_HEAL",5,1; }

{ bonus bMaxHPrate,20; bonus
bMaxSPrate,3; bonus2
bSkillAtk,"SU_LUNATICCARROTBEAT",1
00; }

{ bonus bMaxHP,2000; bonus
bNoCastCancel; bonus
bFixedCastrate,-15-(getequiprefine
rycnt(EQI_ARMOR)+get ...


{ bonus bLuk,10; bonus
bSPDrainValue,2; bonus2
bSkillAtk,42,20;
if(BaseClass==Job_Merchant) {
bonus2 bAddMonsterDropItem,617,5;
bonus bMagicDamageReturn,20; }

{ autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{
active_transf ...

{ bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; }

{ bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; }

{ bonus bSpeedRate,10; bonus
bBaseAtk,50; bonus bMatk,50;
if(getequiprefinerycnt(EQI_HEAD_TO
P)>=9){ bo ...

{ .@r =
getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"AL_HEAL ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) { .@a = 4; } ...

{ bonus5
bAutoSpell,"MG_FIREBOLT",5,10+(get
equiprefinerycnt(EQI_HAND ...


{ bonus
bDelayrate,(getequiprefinerycnt(EQ
I_SHADOW_SHOES)+getequiprefinerycn
t(EQI_SHADOW_SHIELD)+geteq ...


{ bonus2 bExpAddRace,RC_Undead,3;
}

{ bonus2 bSubEle,Ele_Neutral,1;
if(getequiprefinerycnt(EQI_SHADOW_
AC ...

{ bonus2
bAddClass,Class_All,(getrefine()/3
); }

{ bonus2
bSkillAtk,"GS_RAPIDSHOWER",50; }

{ bonus bStr,3; bonus bMaxSP,80;
bonus bBaseAtk,25; bonus3
bAutoSpell,"AL_CRUCIS",5,10;
bonus2
bSkillAtk,"MO_EXTREMITYFIST",10;
if(BaseJ ...

{ bonus bVit,10; bonus
bVariableCastrate,-10; bonus
bUseSPRate,-10;
if(BaseClass==Job_Acolyte) {
bonus2 bExpAddRace,RC_Undead,5;
bonus2 bExpAddRace,RC_Demon,5;
bonus2 bSu ...

{ bonus4
bAutoSpell,"MO_EXTREMITYFIST",1,3,
1; bonus3 bAutoSpell,"PR_ ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) { .@a = 4; } ...


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