.:Renewal Combo Item Database:. | ||
{ bonus bInt,8; bonus
bBaseAtk,20;} { bonus bInt,8; bonus bFlee,15;}
{ bonus bInt,8; bonus bHit,10;}
{ bonus2 bSkillAtk,"AC_DOUBLE",50;
bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; } { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray ... { bonus bVit,1; }
{ bonus bHealPower,25; bonus2
bSkillUseSP,"AL_HEAL",-20; bonus2 bSkillCooldown,"AB_SECRAMENT",-200 0; bonus2 bSkillCooldown,"AB_LAUDAAGNU ... { autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{ active_transf ... { autobonus "{ bonus bMatk,100;
}",30,6000,BF_MAGIC,"{ active_transf ... { bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus ... { bonus bCritAtkRate,10;
if(getequiprefinerycnt(EQI_HEAD_TO P)>5) bon ... { bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15; bon ... { bonus bAspd,2; bonus2
bSkillAtk,"RA_ARROWSTORM",50; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",(getskilllv ("AC_DOUBLE") < 3) ... { bonus2 bSubEle,Ele_Wind,2; }
{ bonus
bMatk,10*getequiprefinerycnt(EQI_H AND_R); bonus bVariableCas ... { bonus bMatkRate,6; bonus bDex,2;
bonus bVariableCastrate,-getequip ... { bonus bMatkRate,6; bonus bDex,2;
bonus bVariableCastrate,-getequip ... { bonus bFlee,18; }
{ bonus2 bAddClass,Class_All,10;
bonus bStr,2; } { bonus
bAspdRate,getequiprefinerycnt(EQI_ SHOES); } { bonus
bDelayrate,-getequiprefinerycnt(EQ I_GARMENT); } { if
((getequiprefinerycnt(EQI_ARMOR)+g etequiprefinerycnt(EQI_GARMENT)+ge tequiprefinerycnt(EQI_SHOES)) ... { bonus2
bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; ... back to top |
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