Renewal
.:Renewal Combo Item Database:.
 


{ bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; }

{ bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; }

{ bonus2
bAddClass,Class_All,getequiprefine
rycnt(EQI_HEAD_TOP)/2; }

{ bonus
bBaseAtk,getequiprefinerycnt(EQI_H
AND_R)*10; }

{ bonus
bBaseAtk,getequiprefinerycnt(EQI_H
AND_R)*5; }



{ bonus
bUseSPrate,-(getskilllv("HT_BEASTB
ANE") * 2); }

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus5
bAutoSpell,"AL_HEAL",1,(10*getequi
prefinerycnt(EQI_ARMOR)), ...


{ .@r =
getequiprefinerycnt(EQI_GARMENT);
if(.@r>=5) { skill "TF_DOU ...

{ bonus2 bSubEle,Ele_All,10; }

{ bonus2 bAddEle,Ele_Water,10; }

{ bonus3
bAddMonsterDropItem,544,RC_Fish,30
00; bonus2 bAddEle,Ele_Water,30; }

{ bonus2
bExpAddRace,RC_DemiHuman,3; }

{ bonus bFlee,10; bonus bFlee2,10;
}

{ bonus2 bSubRace,RC_Demon,9; }

{ bonus2 bMagicAtkEle,Ele_Fire,40;
bonus2 bMagicAtkEle,Ele_Water,-30;
bonus2 bSubEle,Ele_Water,-50; }

{ .@r =
getequiprefinerycnt(EQI_SHADOW_ARM
OR) + getequiprefinerycnt( ...

{ if (BaseClass == Job_Acolyte) {
bonus bHealPower,getequiprefineryc ...

{ bonus bLongAtkRate,25; }

{ bonus bLongAtkRate,20; bonus2
bAddEff,Eff_Freeze,-1000; if
(getequiprefinerycnt(EQI_HAND_R)
>= 10) b ...

{ bonus bBaseAtk,25; bonus3
bAddEff,Eff_Curse,200,ATF_WEAPON|A
TF_LON ...

{ bonus2 bSubEle,Ele_Holy,2; }

{
if(getequiprefinerycnt(EQI_SHOES)
>= 15) { bonus bMaxHPrate,15; bo ...

{ autobonus "{ bonus bAspdRate,2;
}",50,10000,0,"{ specialeffect2
EF_POTION_BERSERK; }"; bonus
bMaxHP, ...

{ autobonus "{ bonus bAspdRate,2;
}",50,10000,0,"{ specialeffect2
EF_POTION_BERSERK; }"; bonus
bMaxHP, ...


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