.:Renewal Combo Item Database:. | ||
{ bonus bAspd,1; bonus bFlee2,3; }
{ bonus2 bAddRace,RC_Dragon,5; }
{ bonus2 bExpAddRace,RC_Dragon,3;
} { if
(getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIg ... { bonus bLongAtkRate,45; }
{ bonus bLongAtkRate,20; bonus2
bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bo ... { bonus bLongAtkRate,45; }
{ bonus bLongAtkRate,25; bonus2
bAddEff,Eff_Stone,1000; } { bonus bInt,1; }
{ bonus2
bSubRace,RC_Fish,(10+getequiprefin erycnt(EQI_ARMOR)); } { bonus bMaxHP,1000; bonus
bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; } { .@r =
getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish ... { bonus2
bCriticalAddRace,RC_Fish,(10+geteq uiprefinerycnt(EQI_SHOES) ... { bonus bMaxHPrate,20; bonus
bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; } { bonus bMaxHPrate,25; bonus
bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; } { bonus bMaxHPrate,30; bonus
bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",2 00; } { bonus bMaxHP,4000; bonus
bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefine rycnt(EQI_ARMOR)+get ... { bonus5
bAutoSpell,"MG_FIREBALL",max(5,get skilllv("MG_FIREBALL")),50,BF_MAGI C,1; autobonus3 "{ bonus ... { bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus ... { bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus ... { bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus ... { bonus bLongAtkRate,50; }
{ bonus bUseSPrate,-3; }
{ bonus bUseSPrate,-3; }
{ bonus2
bMagicAtkEle,Ele_Water,60; bonus2 bMagicAtkEle,Ele_Wind,-60; bonus2 bSubEle,Ele_Wind,-50; } { bonus2 bMagicAtkEle,Ele_Fire,60;
bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; } { bonus2
bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; } { bonus2 bMagicAtkEle,Ele_Wind,60;
bonus2 bMagicAtkEle,Ele_Earth,-60; bonus2 bSubEle,Ele_Earth,-50; } { bonus bHealPower,45; bonus2
bSkillUseSP,"AL_HEAL",-50; bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1 ,100; bonus2 bSkillCooldown,"AB_CLEARA ... { bonus
bAspdRate,getequiprefinerycnt(EQI_ HAND_R); } back to top |
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