Renewal
.:Renewal Combo Item Database:.
 


{ bonus2
bResEff,Eff_Burning,10000; }

{ .@r =
getequiprefinerycnt(EQI_SHADOW_WEA
PON)+getequiprefinerycnt(EQI_SHADO
W_ACC_R)+getequiprefineryc ...

{ .@r =
getequiprefinerycnt(EQI_SHADOW_WEA
PON)+getequiprefinerycnt(EQI_SHADO
W_ACC_R)+getequiprefineryc ...

{ bonus2 bSubEle,Ele_Poison,2; }

{ bonus
bMatk,10*getequiprefinerycnt(EQI_H
AND_R); bonus bVariableCas ...

{ bonus2 bAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 b ...

{ bonus bStr,1; bonus2
bAddClass,Class_All,5; }

{ bonus bBaseAtk,50; bonus
bMatk,50; bonus bAspd,1; }

{ bonus bFlee2,6; bonus
bDelayrate,-10 - (BaseLevel > 129
? 10 : 0); ...

{ bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5; }

{ bonus2 bSubEle,Ele_Ghost,2; }

{ bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+ge ...

{ bonus2
bExpAddRace,RC_All,((getequiprefin
erycnt(EQI_SHADOW_SHOES)+ ...

{ bonus bDelayrate,-3; bonus
bVit,2; bonus bInt,2; bonus
bAgi,2; bon ...

{ bonus2 bSubEle,Ele_Neutral,5;
bonus2 bMagicAddSize,Size_All,10;
}

{ bonus bCritAtkRate,5; }

{ bonus2
bSkillAtk,"HT_BLITZBEAT",100; }

{ bonus2
bSkillAtk,"SN_FALCONASSAULT",50; }


{ bonus bBaseAtk,15; bonus2
bAddEle,Ele_Dark,20; }

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) bonus bAspd ...

{ bonus bUseSPrate,-25; }

{ bonus bMaxHPrate,25; bonus
bMaxSPrate,25; bonus
bSpeedAddRate,40; if
(getequiprefinerycnt(EQI_ARMOR) ...

{ .@r =
3+(3*getequiprefinerycnt(EQI_HEAD_
TOP)); autobonus "{ bonus2 ...

{ bonus bLongAtkRate,25; }

{ bonus bLongAtkRate,20; bonus2
bSubEle,Ele_Fire,-10; if
(getequiprefinerycnt(EQI_HAND_R)
>= 10) bonus ...

{ bonus2
bExpAddRace,RC_Formless,3; }

{ bonus3
bAutoSpell,"BS_GREED",1,50; }

{ bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+ge ...

{ bonus2 bSubEle,Ele_Fire,2; }


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