Renewal
.:Renewal Item Database:.
 

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Harrods Plaster Shadow Armor [0]   [Shadow Body]   Item ID# 24091 (S_Plasterer's_Armor)
Plasterus Shadow Armor
Type Shadow Gear Class Shadow Armor Buy n/a Sell n/a Weight 0
Slot 0
Applicable Jobs
Every Job
Description An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +1.
Each refine add a 1% resistance to the Stone status.
When equipped with Stability Shadow Shield, Plasterus Shadow Set (armor, shoes):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Stone status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
Item Script
{ bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine(); },{},{}
Dropped ByNo Result

Harrods Plaster Shadow Shoes [0]   [Shadow Footgear]   Item ID# 24092 (S_Plasterer's_Shoes)
Plasterus Shadow Shoes
Type Shadow Gear Class Shadow Footgear Buy n/a Sell n/a Weight 0
Slot 0
Applicable Jobs
Every Job
Description Shoes worn on top of normal shoes for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +1.
Each refine add a 1% resistance to the Stone status.
When equipped with Stability Shadow Shield, Plasterus Shadow Set (armor, shoes):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Stone status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
Item Script
{ bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine(); },{},{}
Dropped ByNo Result

Stability Shadow Shield [0]   [Shadow Shield]   Item ID# 24090 (S_Stability_Shield)
Type Shadow Gear Class Shadow Shield Buy n/a Sell n/a Weight 0
Slot 0
Applicable Jobs
Every Job
Description An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.

DEF + 3.
Each 2 refine add a 1% resistance to the Stun, Freeze, Curse, Bleeding status.
Each refine add a 1% resistance to the Stone, Sleep,Silence, Blind status.
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When equipped with Stability Shadow Shield, Harrods Plaster Shadow Set (armor, shoes)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Stone status.
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When equipped with Stability Shadow Shield, Insomnia Shadow Set (armor, shoes)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Sleep status.
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When equipped with Stability Shadow Shield, Peerless Shadow Set (armor, shoes)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Silence status.
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When equipped with Stability Shadow Shield, Andre Shadow Set (armor, shoes)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Blind status.
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When equipped with Stability Shadow Shield, Frozen Freezing Shadow Set (Weapon, earring, pendant)
DEF + 4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Freeze status.
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When equipped with Stability Shadow Shield, Neutral Shadow Set (Weapon, earring, pendant)
DEF + 4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Stun status.
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When equipped with Stability Shadow Shield, Frozen Curse Shadow Set (earring, pendant)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Curse status.
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When equipped with Stability Shadow Shield, Vitality Shadow Set (earring, pendant)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Bleeding status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
Item Script
{ bonus bDef,3; [email protected] = getrefine(); bonus2 bResEff,Eff_Stun,[email protected]/2; bonus2 bResEff,Eff_Freeze,[email protected]/2; bonus2 bResEff,Eff_Curse,[email protected]/2; bonus2 bResEff,Eff_Bleeding,[email protected]/2; bonus2 bResEff,Eff_Stone,[email protected]; bonus2 bResEff,Eff_Sleep,[email protected]; bonus2 bResEff,Eff_Silence,[email protected]; bonus2 bResEff,Eff_Blind,[email protected]; },{},{}
Dropped ByNo Result