Renewal
.:Renewal Item Database:.

Peerless Shadow Armor [Shadow Body]   Item ID# 24095 (S_Peerless_Armor)
Peerless Shadow Armor
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +1.
Each refine add a 1% resistance to the Silence status.
When equipped with Stability Shadow Shield, Peerless Shadow Set (armor, shoes):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Silence status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Silence,.@r; },{},{}
Dropped By No Result

Peerless Shadow Shoes [Shadow Footgear]   Item ID# 24096 (S_Peerless_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Shoes worn on top of normal shoes for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +1.
Each refine Add a 1% resistance to the Silence status.
When equipped with Peerless Shadow Set (shield, armor, shoes):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Silence status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Silence,.@r; },{},{}
Dropped By No Result

Stability Shadow Shield [Shadow Shield]   Item ID# 24090 (S_Stability_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.

DEF + 3.
Each refine add a 1% resistance to the Stone, Sleep,Silence, Blind status.
Each 2 refine add a 1% resistance to the Stun, Freeze, Curse, Bleeding status

When equipped with Plasterus / Harrods Plaster Shadow Set (armor, shoes):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Stone Curse status.

When equipped with Insomnia Shadow Set (armor, shoes):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Sleep status.

When equipped with Peerless Shadow Set (armor, shoes):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Silence status.

When equipped with Andre / Adurate Shadow Set (armor, shoes):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Blind status.

When equipped with Unfreezing Shadow Set (Weapon, earring, pendant):
DEF + 4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Frozen status.

When equipped with Neutral Shadow Set (Weapon, earring, pendant):
DEF + 4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Stun status.

When equipped with Curse Lift / Frozen Curse Shadow Set (earring, pendant):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Curse status.

When equipped with Vitality Shadow Set (earring, pendant):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Bleeding status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
Item Script
expand to view script
{ bonus bDef,3; .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bResEff,Eff_Stun,(.@r/2)*100; bonus2 bResEff,Eff_Freeze,(.@r/2)*100; bonus2 bResEff,Eff_Curse,(.@r/2)*100; bonus2 bResEff,Eff_Bleeding,(.@r/2)*100; bonus2 bResEff,Eff_Stone,.@r*100; bonus2 bResEff,Eff_Sleep,.@r*100; bonus2 bResEff,Eff_Silence,.@r*100; bonus2 bResEff,Eff_Blind,.@r*100; },{},{}
Dropped By No Result

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