Renewal
.:Renewal Item Database:.
 

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Frozen Curse Shadow Earring [0]   [Shadow Earring]   Item ID# 24107 (S_Curse_Lift_Earring)
Type Shadow Gear Class Shadow Earring Buy n/a Sell n/a Weight 0
Slot 0
Applicable Jobs
Every Job
Description A sacred earring which is believed to protect it's wearer.
It also draws the wearer's potential abilities.
DEF +1.
Each refine increase resistence to the Curse status by 1%.
When equipped with Stability Shadow Shield + Curse Shadow Set (weapon, earring, pendant):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Curse status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
Item Script
{ bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine(); },{},{}
Dropped ByNo Result

Frozen Curse Shadow Pendant [0]   [Shadow Pendant]   Item ID# 24108 (S_Curse_Lift_Pendent)
Type Shadow Gear Class Shadow Pendant Buy n/a Sell n/a Weight 0
Slot 0
Applicable Jobs
Every Job
Description A sacred necklace which is believed to protect its wearer.
It also draws the wearer's potential abilities.
DEF +1.
Each refine increase resistence to the Curse status by 1%.
When equipped with Stability Shadow Shield + Curse Shadow Set (weapon, earring, pendant):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Curse status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
Item Script
{ bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine(); },{},{}
Dropped ByNo Result

Stability Shadow Shield [0]   [Shadow Shield]   Item ID# 24090 (S_Stability_Shield)
Stability Shield Shadow
Type Shadow Gear Class Shadow Shield Buy n/a Sell n/a Weight 0
Slot 0
Applicable Jobs
Every Job
Description An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.

DEF + 3.
Each 2 refine add a 1% resistance to the Stun, Freeze, Curse, Bleeding status.
Each refine add a 1% resistance to the Stone, Sleep,Silence, Blind status.
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When equipped with Stability Shadow Shield, Harrods Plaster Shadow Set (armor, shoes)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Stone status.
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When equipped with Stability Shadow Shield, Insomnia Shadow Set (armor, shoes)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Sleep status.
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When equipped with Stability Shadow Shield, Peerless Shadow Set (armor, shoes)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Silence status.
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When equipped with Stability Shadow Shield, Andre Shadow Set (armor, shoes)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Blind status.
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When equipped with Stability Shadow Shield, Frozen Freezing Shadow Set (Weapon, earring, pendant)
DEF + 4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Freeze status.
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When equipped with Stability Shadow Shield, Neutral Shadow Set (Weapon, earring, pendant)
DEF + 4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Stun status.
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When equipped with Stability Shadow Shield, Frozen Curse Shadow Set (earring, pendant)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Curse status.
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When equipped with Stability Shadow Shield, Vitality Shadow Set (earring, pendant)
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the bleeding status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
Item Script
{ bonus bDef,3; .@r = getrefine(); bonus2 bResEff,Eff_Stun,.@r/2; bonus2 bResEff,Eff_Freeze,.@r/2; bonus2 bResEff,Eff_Curse,.@r/2; bonus2 bResEff,Eff_Bleeding,.@r/2; bonus2 bResEff,Eff_Stone,.@r; bonus2 bResEff,Eff_Sleep,.@r; bonus2 bResEff,Eff_Silence,.@r; bonus2 bResEff,Eff_Blind,.@r; },{},{}
Dropped ByNo Result