Renewal
.:Renewal Item Database:.

Illusion Survivor Manteau [1]   [Garment]   Item ID# 20847 (Clack_Of_Servival_IL)
Illusion Survivor's Manteau
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
55
Defense
30
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A manteau that dramatically increases your chances of survival in any situation

VIT+15

When equipped with Illusion Survivor's Staff:
MaxHP +1000, MATK -50.

For each refine level of Illusion Survivor's Staff:
MATK +20.

For each 3 refine levels of Illusion Survivor's Staff:
Decreases after skill cast delay of all skills by 3%.

For each 2 refine levels of Illusion Survivor's Manteau:
Increases Neutral resistance by 1%.

(Increases MATK and Neutral resistance only up to +10 Refine Level.)

When equipped with Illusion Wizardry Staff:
Increases Crimson Rock by 10%.

If Refine Level of Illusion Survivor's Manteau and Illusion Wizardry Staff each is +7 or higher:
Increases Hell Inferno damage by 40%.

If total refine level of entire set at least +18:
Increases Wind and Shadow elemental magic damage by 10%.

If total refine level of entire set at least +22:
Increases Fire elemental magic damage by 10%.

More Information on Combo:
Combo Script
{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } }
Item Script
{ bonus bVit,15; },{},{}
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Illusion Survivor's Staff [2]   [Two Handed]   Item ID# 2051 (Survival_Staff_IL)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
100 / MATK 240
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A staff made for survival purposes.

DEX +2, INT +2, MATK +240, MaxHP +600.
For each 2 refine levels, MATK +1%.

Indestructible in battle

Refine Level +7:
Increases magical damage inflicted on Small and Medium size monsters by 15%.

Refine Level +9:
Reduces physical and magical damage taken from Small and Medium size monsters by 15%.

Refine Level +11:
Reduces physical and magical damage taken from Fire, Wind, Water and Earth elemental monsters by 15%.

When equipped with Illusion Manteau of Survival:
ATK +50

If refine level of Illusion Staff of Survival and Illusion Manteau of Survival at least +7:
Increases Fire, Wind, Water and Earth elemental magic damage by 10%.

If total refine level of entire set at least +18:
Increases magical damage inflicted on Fire, Wind, Water and Earth elemental monsters by 15%.

If total refine level of entire set at least +22:
Reduces after skill delay by 15%.

More Information on Combo:
Combo Script
{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } }
Item Script
expand to view script
{ .@r = getrefine(); bonus bDex,2; bonus bInt,2; bonus bMaxHP,600; bonus bUnbreakableWeapon; bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if (.@r >= 9) { bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; if (.@r >= 11) { bonus2 bSubDefEle,Ele_Water,15; bonus2 bSubDefEle,Ele_Wind,15; bonus2 bSubDefEle,Ele_Earth,15; bonus2 bSubDefEle,Ele_Fire,15; } } } },{},{}
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