Renewal
.:Renewal Item Database:.

Illusion Apple of Archer [1]   [Upper Head]   Item ID# 19210 (Apple_Of_Archer_IL)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
1
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance.
DEX +3, every 2 refine levels DEX +1.

More Information on Combo:
Combo Script
{ bonus bVariableCastrate,-15; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 25; } if ((.@eq + .@weapon) >= 18) { .@val += 25; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } } if (.@val) { bonus2 bSkillAtk,"KO_HUUMARANKA",.@val; } }
Item Script
{ bonus bDex,(3+(getrefine()/2)); },{},{}
Dropped By No Result

Illusion Huuma Fluttering Snow [2]   [Two Handed]   Item ID# 13337 (Huuma_Flutter_Snow_IL)
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
150
Attack
250 / MATK 50
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Ninja
Kagerou / Oboro
Description
Shuriken with Water Property. Can cause snowstorms. Use with caution.

MATK +50.
For each refine level, increases long range physical damage by 3%.
For each 3 refine levels: ATK +30.

When combined with Illusion Apple of Archer:
Reduces variable cast time by 15%.

If refine level of Illusion Huuma Wing Shuriken and Illusion Apple of Archer each is +7 or higher:
Increases Swirling Petal damage by 25%.

If total refine level is +18 or higher:
Increases Swirling Petal damage by 25%.

If total refine level is +22 or higher:
Decrease Swirling Petal after skill delay by 1 second.

More Information on Combo:
Combo Script
{ bonus bVariableCastrate,-15; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 25; } if ((.@eq + .@weapon) >= 18) { .@val += 25; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } } if (.@val) { bonus2 bSkillAtk,"KO_HUUMARANKA",.@val; } }
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(30*(.@r/3)); bonus bLongAtkRate,(3*.@r); },{},{}
Dropped By No Result

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