Renewal
.:Renewal Item Database:.

Mine Worker's Backpack [0]   [Garment]   Item ID# 20822 (Mine_Worker_Backpack)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
60
Defense
16
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Mechanic
Description
A leather backpack of miner whose work at the gold mine.
ASPD +5%.
Every 2 refine levels, ASPD +1%.
Refine Level +9: ATK +20.

More Information on Combo:
Combo Script
{ bonus2 bAddClass,Class_All,5; bonus bAspdRate,10; bonus bCritAtkRate,10; }
Item Script
{ .@r = getrefine(); bonus bAspdRate,(5+(.@r/2)); if (.@r>=9) bonus bBaseAtk,20; },{},{}
Dropped By No Result

Mine Worker's Pickaxe [2]   [Two Handed]   Item ID# 28116 (Mine_Worker_Pickax)
Type
Weapon
Class
Two-handed Axe
Buy
10z
Sell
5z
Weight
400
Attack
300
Required Lvl
100
Weapon Lvl
3
Slot
2
Applicable Jobs
Mechanic
Description
A Pickaxe used by miner whose work at the gold mine. A little heavy, but have great attack power.

Adds a chance of gaining CRIT +20 for 7 seconds when dealing melee physical attacks.

Refine Level +7: Critical damage +5%.
Refine Level +9: Critical damage +10%.

More Information on Combo:
Combo Script
{ bonus2 bAddClass,Class_All,5; bonus bAspdRate,10; bonus bCritAtkRate,10; }
Item Script
{ bonus bUnbreakableWeapon; autobonus "{ bonus bCritical,20; }",50,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }"; .@r = getrefine(); if (.@r>=9) { bonus bCritAtkRate,15; } else if (.@r>=7) { bonus bCritAtkRate,5; } },{},{}
Dropped By

Mine Worker's Vest [0]   [Body]   Item ID# 15179 (Mine_Worker_Vest)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
150
Defense
80
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Mechanic
Description
A gold mine worker's leather vest. Very soft and comfortable.

Flee +10.
For each 2 refine levels, Flee +4.

Refine Level +9: CRIT +5.

[Mine Worker set: Mine Worker Vest, Mine Worker Backpack, Mine Worker Pickaxe]
ATK +5%.
ASPD +10% (reduces after attack delay by 10%).
Increases critical damage by 10%.

More Information on Combo:
Combo Script
{ bonus2 bAddClass,Class_All,5; bonus bAspdRate,10; bonus bCritAtkRate,10; }
Item Script
{ .@r = getrefine(); bonus bFlee,(10+4*(.@r/2)); if (.@r>=9) bonus bCritical,5; },{},{}
Dropped By No Result

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