Renewal
.:Renewal Item Database:.

YSF01 Greave [1]   [Footgear]   Item ID# 22141 (YSF01_Greave)
YSF01 Greaves
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
130
Defense
25
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The greaves used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world. If used abusely, its magic power will consume its wearer.

Refine Level +8: Reduces after attack delay by 8% (ASPD +8%).
Refine Level +11: ASPD +1.

Refine Level +13:
Increases critical attack damage by 10%.

If base LUK at least 125:
Increases critical attack damage by 30%.

More Information on Combo:
Combo Script
{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
Item Script
{ .@r = getrefine(); if (.@r >= 8) { bonus bAspdRate,8; if (.@r >= 11) { bonus bAspd,1; if (.@r >= 13) { .@val = 10; } } } if (readparam(bLuk) >= 125) { .@val += 30; } if (.@val) { bonus bCritAtkRate,.@val; } },{},{}
Dropped By No Result

YSF01 Manteau [1]   [Garment]   Item ID# 20856 (YSF01_Manteau)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
75
Defense
32
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The manteau used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world. If used abusely, its magic power will consume its wearer.

Refine Level +8:
ATK +20.

Refine Level +11:
Reduces after cast delay by 3%.

Refine Level +13:
Reduces after cast delay by 4%.

If base VIT at least 125:
Reduces after cast delay by 10%.

More Information on Combo:
Combo Script
{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
Item Script
{ .@r = getrefine(); if (.@r >= 8) { bonus bBaseAtk,20; if (.@r >= 11) { .@val = -3; if (.@r >= 13) { .@val += -4; } } } if (readparam(bVit) >= 125) { .@val += -10; } if (.@val) { bonus bDelayrate,.@val; } },{},{}
Dropped By No Result

YSF01 Plate [1]   [Body]   Item ID# 15212 (YSF01_Plate)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
210
Defense
78
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The plate used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world.
If used abusely, its magic power will consume its wearer.

Refine Level +8:
ATK +5%
Refine Level +11:
ATK +2%
Refine Level +13:
ATK +4%

If base STR at least 125:
Every refine level: ATK +1%.

When combined with YSF01 Manteau:
Every refine level of YSF01 Manteau:
Reduces after cast delay by 1%.

When combined with YSF01 Greaves:
Every refine level of YSF01 Greaves:
Reduces after attack delay by 1% (ASPD +1%).

If combined refine level of YSF01 Plate, YSF01 Manteau and YSF01 Greaves at least +39:
Randomly possesses wearer with YSF01 spirit for 5 seconds wearer when receiving physical attack.
During possession: Ignores physical defense of all races (except Player).

More Information on Combo:
Combo Script
{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
Item Script
{ .@r = getrefine(); if (.@r >= 13) { .@val = 11; } else if (.@r >= 11) { .@val = 7; } else if (.@r >= 8) { .@val = 5; } if (readparam(bStr) >= 125) { .@val += .@r; } if (.@val) { bonus bAtkRate,.@val; } },{},{}
Dropped By No Result

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