.:Renewal Item Database:.
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
180 Attack
160 Required Lvl 120 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A decorative, beautiful golden revolver that commands attention. HIT -10. Every 2 refine levels, increases ranged physical attack by 3%. Refine Level +7, increases damage of Desperado by 40%. Refine Level +9, reduces cooldown time of Heat Barrel by 5 seconds. Refine Level +11, increases damage of Fire Dance by 30%. When equipped with Illusion Hot Blood Headband: ATK +30 If refine level of Illusion Gold Lux andIllusion Hot Blood Headband at least +7: ATK +5% If total refine level of entire set at least +18: Reduces damage taken from Small and Medium size monsters by 20%. If total refine level of entire set at least +22: Random chance to increase ATK by 100 and ranged physical attack by 15% for 10 sec when using Fire Dance. More Information on Combo: |
Combo Script |
{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } } |
Item Script | { .@r = getrefine(); bonus bHit,10; bonus bLongAtkRate,3*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"GS_DESPERADO",40; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_HEAT_BARREL",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"RL_FIREDANCE",30; } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10 Defense
3 Required Lvl 120 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | The preparedness and will of the burning heart were captured in one headband. Using this makes me want to clench my fist. STR +2. For each 2 Refine Levels, ATK +10. Refine Level +7: Increases physical damage against Water, Wind, Earth and Neutral elemental monsters by 10%. Refine Level +9: Increases physical damage against Small and Large size monsters by 15%. More Information on Combo: |
Combo Script |
{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } } |
Item Script |
expand to view script{ .@r = getrefine(); bonus bStr,2; bonus bBaseAtk,(10*(.@r/2)); if (.@r >= 7) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Neutral,10; if (.@r >= 9) { bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; } } },{},{} |
Dropped By | No Result |