Renewal
.:Renewal Item Database:.

Illusion Pole Axe [2]   [One Hand]   Item ID# 32005 (Pole_Axe_IL)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
150
Attack
190
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates.

STR +3, INT +2, DEX +2.

Refine Level +9, reduces cooldown time of Hundred Spears by 1 sec.
Refine Level +13, reduces cooldown time of Hundred Spears by 1 sec.

When equipped with Illusion Shoes:
ATK +40
If refine level of Illusion Pole Axe and Illusion Shoes each is +7 or higher:
Increases Hundred Spear damage by 20%.

If total refine level of entire set is +18 or higher:
ATK +10%

If total rRefine level of entire set +22 or higher:
Increases Hundred Spear damage by 20%.

More Information on Combo:
Combo Script
{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
Item Script
{ .@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val; },{},{}
Dropped By No Result

Illusion Shoes [1]   [Footgear]   Item ID# 22133 (Shoes_IL)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
10
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A pair of shoes made of supple, high quality leather.
MaxHP +100, MaxSP +10.
Every refine level: MaxHP +100, MaxSP +5.

More Information on Combo:
Combo Script
{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
Item Script
{ .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{}
Dropped By No Result

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