Renewal
.:Renewal Item Database:.

Crimson Bible [2]   [One Hand]   Item ID# 28604 (Scarlet_Bible)
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
45
Attack
45
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Priest
Sage
Star Gladiator
Description
Book with red cover.
ATK increased by (Refine Level * Refine Level), up to +15.
MATK increased by (Refine Level * Refine Level)/2, up to +15.
Level 70 or higher: ATK +5 every 10 Base Level.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
Dropped By

Crimson Bolt [1]   [Two Handed]   Item ID# 13102 (Crimson_Bolt)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result
Buyable AtClick here for a list of venders

Crimson Bolt [2]   [Two Handed]   Item ID# 13103 (Crimson_Bolt_)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result

Crimson Bow [2]   [Two Handed]   Item ID# 18130 (Scarlet_Bow)
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
120
Attack
120
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
Bow with red light radiance.
Increases ATK by (Refine Level * Refine Level), up to +15.
Base Level higher than 70: Every 10 levels, ATK +5.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
Dropped By

Crimson Dagger [2]   [One Hand]   Item ID# 28705 (Scarlet_Dagger)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
55
Attack
55
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Dagger with red light radiance blade.
ATK increases by (Refine Level * Refine Level), up to +15.
MATK increases by (Refine Level * Refine Level )/2, up to +15.
Level 70 or higher: Every 10 Base Level, ATK +5.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
Dropped By

Crimson Huuma Shuriken [2]   [Two Handed]   Item ID# 13327 (Scarlet_Huuma)
Type
Weapon
Class
Fuuma Shuriken
Buy
20z
Sell
10z
Weight
100
Attack
100
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Ninja
Kagerou / Oboro
Description
Huuma shuriken with red light radiance blade.

ATK increased by (Refine*Refine), up to +15 refine.
MATK increased by (Refine*Refine)/2, up to +15 refine.

At level 70 or higher, ATK +5 for every 10 Base Level.

Indestructible.
Item Script
{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
Dropped By

Crimson Katar [2]   [Two Handed]   Item ID# 28007 (Scarlet_Katar)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
130
Attack
130
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Assassin
Description
Katar with red light radiance blade.
ATK increases by (Refine Level * Refine Level), up to +15.
Base Level 70 or higher: ATK +5 for every 10 Base Levels.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
Dropped By

Crimson Knuckles [2]   [One Hand]   Item ID# 1839 (Scarlet_Knuckle)
Crimson Knuckle
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
100
Attack
100
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Priest
Monk
Description
Knuckle with red light radiance.
ATK increased by (Refine Level * Refine Level), up to +15.
Base Level 70 or higher: ATK +5 for every 10 Base Level.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon; },{},{}
Dropped By

Crimson Lance [2]   [Two Handed]   Item ID# 1498 (Scarlet_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
175
Attack
175
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Swordman
Knight
Crusader
Description
Two handed spear with red light radiance.

ATK increased by (Refine*Refine), up to +15 refine.

Base Level 70 or higher:
ATK +5 for every 10 Base Level.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); bonus bBaseAtk,(max(0,BaseLevel-70)/10)*5; },{},{}
Dropped By

Crimson Mace [2]   [One Hand]   Item ID# 16040 (Scarlet_Mace)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80
Attack
80
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Mace with red light radiance.
ATK increased by (Refine Level * Refine Level), up to +15.
Base Level higher than 70: Every 10 levels, ATK +5.
Indestructible.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
Dropped By

Crimson One-Handed Staff [2]   [One Hand]   Item ID# 1680 (Scarlet_Rod)
Crimson Rod
Type
Weapon
Class
One-handed Staff
Buy
10z
Sell
5z
Weight
60
Attack
60 / MATK 70
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Novice
Mage
Acolyte
Priest
Wizard
Supernovice
Monk
Sage
Soul Linker
Description
Rod with red light radiance.
INT +4, MATK +70.
MATK increased by (Refine*Refine), up to +15 refine.
For every 10 Base Level above 70: MATK +5.
Item Script
{ .@r = getrefine(); bonus bInt,4; bonus bMatk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon; },{},{}
Dropped By

Crimson Revolver [2]   [Two Handed]   Item ID# 13127 (Scarlet_Revolver)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
100
Attack
100
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
Pistol with red light radiance barrel.
ATK increased by (Refine Level * Refine Level), effect applies up to +15.
ATK +5 for every 10 Base Levels above 70.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); if (BaseLevel>=70) { bonus bBaseAtk,(BaseLevel/10)*5; } },{},{}
Dropped By

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