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Glorious Gatling Gun [0]   [Two Handed]   Item ID# 13177 (Krieger_Gatling1)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0
Attack
90
Required Lvl
80
Weapon Lvl
4
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A weapon that only a champion of battlefield can wield.

Increases physical attack against DemiHuman monster by 35%.
Ignores physical defense of Demihuman monster by 20%.
Triple Action damage +30%.
Indestructible (except in upgrade attempts).

[Refine Rate >= 6]
Ignores physical defense of Demihuman monster by 5%.
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

[Refine Rate >= 9]
Increases physical damage by 1% for each refine level of the weapon.

[iRO Description]
A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Gatling Gun
Attack: 90
Property: Neutral
Weapon Level: 4
Requires Level: 80
Usable By: Gunslinger Jobs
Increases physical damage on Demi-Human race targets by 35%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 35%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Increases the damage of Triple Action by 30%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Atk + 1% per upgrade level of the item.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bAddClass,Class_All,.@r; } },{},{}
Dropped By No Result
Obtainable FromBattleground

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