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YSF01 Plate [1]   [Body]   Item ID# 15212 (YSF01_Plate)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
210
Defense
78
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The plate used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world.
If used abusely, its magic power will consume its wearer.

Refine Level +8:
ATK +5%
Refine Level +11:
ATK +2%
Refine Level +13:
ATK +4%

If base STR at least 125:
Every refine level: ATK +1%.

When combined with YSF01 Manteau:
Every refine level of YSF01 Manteau:
Reduces after cast delay by 1%.

When combined with YSF01 Greaves:
Every refine level of YSF01 Greaves:
Reduces after attack delay by 1% (ASPD +1%).

If combined refine level of YSF01 Plate, YSF01 Manteau and YSF01 Greaves at least +39:
Randomly possesses wearer with YSF01 spirit for 5 seconds wearer when receiving physical attack.
During possession: Ignores physical defense of all races (except Player).

[iRO Description]
The plate used by Werner's experiment. Beware, you may be consumed by its power.

Atk + 1% per upgrade level of the item,
if the users base Str is 125 or higher.
If upgrade level is +8 or higher,
Additional Atk + 5%
If upgrade level is +11 or higher,
Additional Atk + 2%
If upgrade level is +13 or higher,
Additional Atk + 4%

SET BONUS
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.

SET BONUS
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves,
YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for
5 seconds when performing a physical attack;
Bypass 100% of hard defense of normal monsters
and boss monsters when performing a physical attack.

SET BONUS
YSF01 Manteau
YSF01 Plate
Reduces the after cast delay of skills by
1% per upgrade level of YSF01 Manteau.

Class: Armor
Defense: 78
Requires Level: 170
Usable By: All Jobs

More Information on Combo:
Item Script
{ .@r = getrefine(); if (.@r >= 13) { .@val = 11; } else if (.@r >= 11) { .@val = 7; } else if (.@r >= 8) { .@val = 5; } if (readparam(bStr) >= 125) { .@val += .@r; } if (.@val) { bonus bAtkRate,.@val; } },{},{}
Dropped By No Result

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