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Valkyrie Hammer [4]   [One Hand]   Item ID# 16051 (Valkyrie_Hammer)
Type Weapon Class Mace Buy n/a Sell n/a Weight 10
Attack 50Required Lvl 70Weapon Lvl 1Slot 4
Applicable Jobs
Novice (& Supernovice) Swordman Acolyte Merchant Knight Priest
Wizard Crusader Monk Alchemist
Description A hammer of noble valkyrie.
MATK +50

When equipped by Novice:
ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400, SP cost -5%, ASPD +1%.
Every refine levels, VIT +1 , MaxHP +200, Perfect dodge +1.
Every 2 refine levels, variable cast time -1%.

When equipped by Swordman:
MaxHP +500 , MaxSP +100.
Every refine levels, VIT +1.

When equipped by Priest:
ATK +50 , MATK +100.
Every refine levels, ASPD +1.

When equipped by Monk:
MaxSP +200, SP cost -5%.
Every refine levels, Perfect dodge +1.

When equipped by Merchant:
ATK +100 , Hit +10.
Every 2 refine levels, variable cast time -1%.

[iRO Description]
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Class: Mace
Attack: 50
Property: Neutral
Weapon Level: 4
Required Level: 70
Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs
Matk + 50
Novice Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Additional Max HP + 200 per upgrade level of the item.
Max SP + 400
Atk + 150
Additional Matk + 200
Hit + 10
Perfect Dodge + 1 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Reduces the SP cost of skills by 5%.
Swordman Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Max SP + 100
Merchant Bonus
Atk + 100
Hit + 10
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Priest Bonus
Atk + 50
Additional Matk + 100
Aspd + 1% per upgrade level of the item.
Monk Bonus
Max SP + 200
Perfect Dodge + 1 per upgrade level of the item.
Reduces the SP cost of skills by 5%.
Item Script
{ if ((eaclass()&EAJ_BASEMASK) == EAJ_NOVICE) { bonus bUseSPrate,-5; [email protected] = getrefine(); bonus bVit,[email protected]; bonus bMaxHP,200; bonus bFlee2,1; bonus bAspdRate,1; bonus bVariableCast,[email protected]/2; } else if ((eaclass()&EAJ_BASEMASK) == EAJ_SWORDMAN) { bonus bVit,getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; } else if ((eaclass()&EAJL_2) == EAJ_PRIEST) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,getrefine(); } else if ((eaclass()&EAJL_2) == EAJ_MONK) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,getrefine(); } else if ((eaclass()&EAJ_BASEMASK) == EAJ_MERCHANT) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCast,getrefine()/2; } },{},{}
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