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Glorious Hunter Bow [0]   [Two Handed]   Item ID# 1743 (Krieger_Bow1)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
0
Attack
100
Required Lvl
80
Weapon Lvl
4
Slot
0
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
Increases physical attack against DemiHuman monster by 55%.
Ignores physical defense of Demihuman monster by 20%.
Increases critical damage by 2% for each refine level.
Indestructible (except in upgrade attempts).

[Refine Rate +6 or higher]
Ignores physical defense of Demihuman monster by 5%.
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

[Refine Rate +9 or higher]
Increases damage of Double Strafing skill by 20%.

[iRO Description]
A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Bow
Attack: 100
Property: Neutral
Weapon Level: 4
Requires Level: 80
Usable By: Thief, Archer Jobs, Rogue Jobs
Increases physical damage on Demi-Human race targets by 55%.
Increases physical damage on Human Player race targets by 55%.
Increases critical damage on targets by 2% per upgrade level of the item.

Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Increases the damage of Double Strafe by 20%.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; .@r = getrefine(); bonus bCritAtkRate,min(10,.@r)*2; bonus bUnbreakableWeapon; if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
Dropped By No Result
Obtainable FromBattleground

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