.:Renewal Item Database:.
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Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
10 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | An old, abandoned shadow handicraft that emanates a mysterious aura. All Stats +1 Every refine level: ATK +4, MATK +4. For each 2 refine levels: MaxHP +1%, MaxSP +1%. Increases damage of Triangle Shot by 25%. Refine Level +6: Reduces cooldown time of Masquerade Enervation and Masquerade Unlucky by 1 second. Refine Level +8: Reduces cooldown time of Masquerade Laziness and Masquerade Weakness by 1 second. Refine Level +10: Reduces cooldown time of Masquerade Ignorance and Masquerade Gloomy by 1 second. Enchantable: Yes [iRO Description] An old, abandoned shadow handicraft that emanates a mysterious aura. Account Bound Class: Headgear Position: Upper Defense: 10 Requires Level: 170 Usable By: Shadow Chaser All Stat + 1 Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. Atk + 4 per upgrade level of the item. Matk + 4 per upgrade level of the item. Increases the damage of Triangle Shot by 25% per 2 upgrade levels of the item. If upgrade level is +6 or higher, Reduces the cooldown of Masquerade-Enervation and Masquerade-Unlucky by 1 second. If upgrade level is +8 or higher, Reduces the cooldown of Masquerade-Laziness and Masquerade-Weakness by 1 second. If upgrade level is +10 or higher, Reduces the cooldown of Masquerade-Groomy and Masquerade-Ignorance by 1 second. Set Bonus Old Detachments Ring Old Shadow Handicraft [1] Increases the damage of Triangle Shot by 70%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAllStats,1; bonus bMatk,4*.@r; bonus bBaseAtk,4*.@r; bonus bMaxHPrate,(.@r/2); bonus bMaxSPrate,(.@r/2); bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2); if (.@r>=6) { bonus2 bSkillCooldown,"SC_ENERVATION",-1000; bonus2 bSkillCooldown,"SC_UNLUCKY",-1000; if (.@r>=8) { bonus2 bSkillCooldown,"SC_LAZINESS",-1000; bonus2 bSkillCooldown,"SC_WEAKNESS",-1000; if (.@r>=10) { bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; bonus2 bSkillCooldown,"SC_GROOMY",-1000; } } } },{},{} |
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