Renewal
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Adventurer's Backpack [1]   [Garment]   Item ID# 2576 (Bravery_Bag)
Heroic Backpack
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20
Defense
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A small backpack with essential item for adventure.
Enables use of Level 1 Greed.
[- Base STR 90 or higher -]
Refined to +7, ATK +20
Refined to +9, ATK +10
[- Base INT 90 or higher -]
Refined to +7, MATK +30
Refined to +9, MATK +20
[- Base VIT 90 or higher -]
Refined to +7,
Neutral resistance +10%.
Refined to +9,
Neutral resistance +5%.
[- Base AGI 90 or higher -]
Refined to +7, ASPD +8%
Refined to +9, ASPD +1
[- Base DEX 90 or higher -]
Refined to +7, long ranged physical attack damage +5%.
Refined to +9, long ranged physical attack damage +5%.
[- Base LUK 90 or higher -]
Refined to +7, critical attack damage +10%.
Refined to +9, critical attack damage +5%.

[iRO Description]
A backpack befitting of any hero.
Class: Garment
Defense: 20
Requires Level: 1
Usable By: All Jobs
Enables Level 1 Greed.
If upgrade level is +7 or higher,
Atk + 20 if the users base Str is 90 or higher.
Matk + 30 if the users base Int is 90 or higher.
Aspd + 8% if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by 10% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher.
If upgrade level is +9 or higher,
Additional Atk + 10 if the users base Str is 90 or higher.
Additional Matk + 20 if the users base Int is 90 or higher.
Aspd + 1 if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.
Item Script
expand to view script
{ skill "BS_GREED",1; .@r = getrefine(); if (.@r>=7) { if (readparam(bStr)>=90) { bonus bBaseAtk,(.@r>=9)?30:20; } if (readparam(bInt)>=90) { bonus bMatk,(.@r>=9)?50:30; } if (readparam(bVit)>=90) { bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5; } if (readparam(bAgi)>=90) { bonus bAspdRate,8; if (.@r>=9) { bonus bAspd,1; } } if (readparam(bDex)>=90) { bonus bLongAtkRate,(.@r>=9)?10:5; } if (readparam(bLuk)>=90) { bonus bCritAtkRate,(.@r>=9)?15:10; } } },{},{}
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