.:Renewal Item Database:.
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Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20 Defense
20 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A small backpack with essential item for adventure. Enables use of Level 1 Greed. [- Base STR 90 or higher -] Refined to +7, ATK +20 Refined to +9, ATK +10 [- Base INT 90 or higher -] Refined to +7, MATK +30 Refined to +9, MATK +20 [- Base VIT 90 or higher -] Refined to +7, Neutral resistance +10%. Refined to +9, Neutral resistance +5%. [- Base AGI 90 or higher -] Refined to +7, ASPD +8% Refined to +9, ASPD +1 [- Base DEX 90 or higher -] Refined to +7, long ranged physical attack damage +5%. Refined to +9, long ranged physical attack damage +5%. [- Base LUK 90 or higher -] Refined to +7, critical attack damage +10%. Refined to +9, critical attack damage +5%. [iRO Description] A backpack befitting of any hero. Class: Garment Defense: 20 Requires Level: 1 Usable By: All Jobs Enables Level 1 Greed. If upgrade level is +7 or higher, Atk + 20 if the users base Str is 90 or higher. Matk + 30 if the users base Int is 90 or higher. Aspd + 8% if the users base Agi is 90 or higher. Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher. Increases critical damage on targets by 10% if the users base Luk is 90 or higher. Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher. If upgrade level is +9 or higher, Additional Atk + 10 if the users base Str is 90 or higher. Additional Matk + 20 if the users base Int is 90 or higher. Aspd + 1 if the users base Agi is 90 or higher. Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher. Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher. Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher. |
Item Script |
expand to view script{ skill "BS_GREED",1; .@r = getrefine(); if (.@r>=7) { if (readparam(bStr)>=90) { bonus bBaseAtk,(.@r>=9)?30:20; } if (readparam(bInt)>=90) { bonus bMatk,(.@r>=9)?50:30; } if (readparam(bVit)>=90) { bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5; } if (readparam(bAgi)>=90) { bonus bAspdRate,8; if (.@r>=9) { bonus bAspd,1; } } if (readparam(bDex)>=90) { bonus bLongAtkRate,(.@r>=9)?10:5; } if (readparam(bLuk)>=90) { bonus bCritAtkRate,(.@r>=9)?15:10; } } },{},{} |
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