Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Paradise Luxury Boots [0]   [Footgear]   Item ID# 470069 (2Para_Boots_A)
Advanced Paradise Boots
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
14
Required Lvl
100
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A pair of high-quality boots given to members of the Paradise Group.

Increases melee and ranged physical damage by 10%.
Decreases fixed cast time of skills by 0.3 seconds.

For each 10 Base Level:
MaxHP +50, MaxSP +20 (Up to Base Level 150)

Base Level at least 105:
Critical +15

Base Level at least 110:
Increases critical damage by 5%.

Base Level at least 120:
Increases critical damage by additional 5%.

Base Level at least 130:
ATK +5%
Item Script
expand to view script
{ bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus bFixedCast,-300; .@l = BaseLevel; bonus bMaxHP,50*(min(.@l,150)/10); bonus bMaxSP,20*(min(.@l,150)/10); if (.@l>=105) bonus bCritical,15; if (.@l>=110) bonus bCritAtkRate,5; if (.@l>=120) bonus bCritAtkRate,5; if (.@l>=130) bonus bAtkRate,5; },{},{}
Dropped By No Result

Paradise Luxury Suit [0]   [Body]   Item ID# 450185 (2Para_Armor_A)
Advanced Paradise Suit
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Defense
50
Required Lvl
100
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A high-quality robe given to members of the Paradise Group.

MaxHP +1500
MaxSP +150

Decreases after skill cast delay by 5%.

For each 10 Base Level:
ATK +5 (Up to Base Level 150)

Base Level at least 105:
ATK +3%

Base Level at least 110:
Decreases after skill cast delay by additional 5%.

Base Level at least 120:
MaxHP +3%

Base Level at least 130:
ATK +40
Item Script
{ .@l = BaseLevel; bonus bMaxHP,1500; bonus bMaxSP,150; bonus bDelayrate,-5; bonus bBaseAtk,5*(min(.@l,150)/10); if (.@l>=105) bonus bAtkRate,3; if (.@l>=110) bonus bDelayrate,-5; if (.@l>=120) bonus bMaxHPrate,3; if (.@l>=130) bonus bBaseAtk,40; },{},{}
Dropped By No Result

Paradise Mace [0]   [One Hand]   Item ID# 590025 (1Para_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
100
Required Lvl
10
Weapon Lvl
2
Slot
0
Refineable
No
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A mace for beginners made by the Paradise Group.

Indestructible in battle

Base Level at least 20:
ATK +15

Base Level at least 30:
ATK +20

Base Level at least 45:
ATK +25
Item Script
{ if (BaseLevel>=20) bonus bBaseAtk,15; if (BaseLevel>=30) bonus bBaseAtk,20; if (BaseLevel>=45) bonus bBaseAtk,25; },{},{}
Dropped By No Result

Paradise Magic Ring [0]   [Accessory (Left)]   Item ID# 490124 (1Para_Acc_L_B)
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A magic ring given to members of the Paradise Group.

MATK +2%

Protects from skill cast interruption.

When equipped with Paradise Necklace:
Decreases fixed cast time by 0.2 seconds.

Base Level at least 30:
MATK +1%
Decreases variable cast time by 2%.

Base Level at least 45:
MATK +1%
Decreases variable cast time by additional 3%.

Base Level at least 85:
MATK +1%
Decreases variable cast time by additional 5%.
Item Script
{ bonus bMatkRate,2; bonus bNoCastCancel; },{},{}
Dropped By No Result

Paradise Manteau [0]   [Garment]   Item ID# 480103 (1Para_Manteau_A)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
8
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A manteau given to members of the Paradise Group.

HIT +15

Decreases damage taken from Neutral elemental attacks by 20%.

For each 5 Base Level:
HIT +1 (Up to Base Level 100)

Base Level at least 30:
ASPD +5% (Decreases after attack delay by 5%).

Base Level at least 45:
ASPD +5% (Decreases after attack delay by 5%) additionally.

Base Level at least 85:
ASPD +1
Item Script
{ bonus2 bSubEle,Ele_Neutral,20; bonus bHit,15; bonus bHit,1*(min(BaseLevel,100)/5); if (BaseLevel>=30) bonus bAspdRate,5; if (BaseLevel>=45) bonus bAspdRate,5; if (BaseLevel>=85) bonus bAspd,1; },{},{}
Dropped By No Result

Paradise Mechanic Axe [0]   [One Hand]   Item ID# 520012 (3Para_Axe_NC)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0
Attack
250
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Mechanic
Description
A high-quality one-handed axe made by the Paradise Group.

Indestructible in battle

ATK +5%

For each Level of Mado Gear Licence:
Increases ranged physical damage by 2%.

Base Level at least 105:
Decreases variable cast time by 10%.
Increases damage of Vulcan Arm, Boost Knuckle and Arm Cannon by 25%.

Base Level at least 110:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Vulcan Arm, Boost Knuckle and Arm Cannon by additional 15%.
Item Script
expand to view script
{ .@l = BaseLevel; .@a = getskilllv("NC_MADOLICENCE"); bonus bUnbreakableWeapon; bonus bLongAtkRate,2*.@a; bonus bAtkRate,5; if (.@l>=105) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"NC_VULCANARM",25; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",25; bonus2 bSkillAtk,"NC_ARMSCANNON",25; if (.@l>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_ALL,15; if (.@l>=115) { bonus2 bSkillAtk,"NC_VULCANARM",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; bonus2 bSkillAtk,"NC_ARMSCANNON",15; } } } },{},{}
Dropped By No Result

Paradise Mechanic Two-Handed Axe [0]   [Two Handed]   Item ID# 620012 (3Para_T_Axe_NC)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
0
Attack
250
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Mechanic
Description
A high-quality two-handed axe made by the Paradise Group.

ATK +5%

For each Level of Weapon Research:
Increases melee physical damage by 1%.

Base Level at least 105:
Decreases Axe Tornado skill cooldown by 1 second.
Increases damage of Axe Tornado and Power Swing by 25%.

Base Level at least 110:
Decreases after skill cast delay by additional 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Axe Tornado and Power Swing by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("BS_WEAPONRESEARCH"); bonus bAtkRate,5; bonus bShortAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXETORNADO",25; bonus2 bSkillAtk,"NC_POWERSWING",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"NC_POWERSWING",15; } } } },{},{}
Dropped By No Result

Paradise Minstrel Harp [0]   [One Hand]   Item ID# 570023 (3Para_Harp_MI)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
150 / MATK 180
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A high-quality musical instrument made by the Paradise Group.

MATK +180
MATK +5%

For each Level of Musical Lesson:
Increases magical damage with every element by 1%.

Base Level at least 105:
Decreases Metallic Sound skill cooldown by 2 seconds.
Increases damage of Reverberation and Metallic Sound by 25%.

Base Level at least 110:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Increases magical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Reverberation and Metallic Sound by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("BA_MUSICALLESSON"); bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_All,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; if (BaseLevel>=110) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } } } },{},{}
Dropped By No Result

Paradise Minstrel Violin [0]   [One Hand]   Item ID# 570022 (3Para_Violin_MI)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A high-quality musical instrument made by the Paradise Group.

ATK +5%

For each Level of Musical Lesson:
Increases ranged physical damage by 1%.

Base Level at least 105:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Severe Rainstorm by 25%.

Base Level at least 110:
Increases ranged physical damage by additional 15%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Severe Rainstorm by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("BA_MUSICALLESSON"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (BaseLevel>=110) { bonus bLongAtkRate,15; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } },{},{}
Dropped By No Result

Paradise Monk Claws [0]   [One Hand]   Item ID# 560023 (2Para_Claw_MO)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
0
Attack
160
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Monk
Description
A pair of claws made by the Paradise Group.

ATK +3%

Base Level at least 60:
Increases ranged physical damage by 10%.

Base Level at least 75:
Increases damage of Finger Offensive by 10%.

Base Level at least 90:
Increases damage of Finger Offensive by additional 15%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bLongAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10; if (BaseLevel>=90) bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",15; },{},{}
Dropped By No Result

Paradise Monk Knuckles [0]   [One Hand]   Item ID# 560022 (2Para_Knuckle_MO)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
0
Attack
160
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Monk
Description
A pair of knuckles made by the Paradise Group.

ATK +3%

Base Level at least 60:
ASPD +10% (Decreases after attack delay of 10%).

Base Level at least 75:
Increases damage of Chain Combo by 20%.

Base Level at least 90:
Increases damage of Combo Finish by 20%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"MO_CHAINCOMBO",20; if (BaseLevel>=90) bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{}
Dropped By No Result

Paradise Muffler [0]   [Garment]   Item ID# 480104 (1Para_Manteau_B)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
4
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A muffler given to members of the Paradise Group.

FLEE +20

Decreases damage taken from Neutral elemental attacks by 20%.

For each 5 Base Level:
FLEE +1 (Up to Base Level 100)

Base Level at least 30:
Decreases variable cast time by 5%.

Base Level at least 45:
Decreases variable cast time by additional 5%.

Base Level at least 85:
Decreases variable cast time by additional 5%.
Item Script
{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus bFlee,1*(min(BaseLevel,100)/5); if (BaseLevel>=30) bonus bVariableCastrate,-5; if (BaseLevel>=45) bonus bVariableCastrate,-5; if (BaseLevel>=85) bonus bVariableCastrate,-5; },{},{}
Dropped By No Result

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