Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Abyss Claw [1]   [One Hand]   Item ID# 1861 (Variant_Claw)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
40
Attack
140 / MATK 100
Required Lvl
165
Weapon Lvl
4
Slot
1
Applicable Jobs
Arch Bishop
Shura
Description
A weapon mutated by the magical power of a stranger.
Even if they look the same, their performance is different.

MATK +100.
Indestructible in battle

Refine Level +7:
ATK +5%. Reduces damage taken from Players by 5%.

Refine Level +9:
ATK +5%. Reduces damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%. Reduces after attack delay by 10% (ASPD +10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; if (.@r>=7) { bonus2 bAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Claymore [1]   [Two Handed]   Item ID# 21046 (Variant_Claymore)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
340
Attack
280 / MATK 230
Required Lvl
165
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Royal Guard
Description
A weapon that has been transformed by the magical power of a stranger.
Even if they look the same, their performance is different.

MATK +230.
Decreases damage taken from Players by 30%.
Indestructible in battle

Refine Level +7:
ATK +5%. Decreases damage taken from Players by 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%, ASPD +10% (Decreases after attack delay by 10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Dagger [1]   [One Hand]   Item ID# 28753 (Variant_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
60
Attack
120 / MATK 120
Required Lvl
165
Weapon Lvl
4
Slot
1
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A weapon that has been transformed by the magical power of a stranger.
Even if they look the same, their performance is different.

MATK +120.

Refine Level +7:
ATK +5%. Decreases damage taken from Players by 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%, ASPD +10% (After attack delay -10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.

Indestructible in battle
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Dress [0]   [Body]   Item ID# 15204 (Abyss_Dress)
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
40
Defense
120
Required Lvl
90
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A dress that looks to absorb all the light in the world.

Prevents knock-back effect.
Indestructible

Refine Level +5:
Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 10%.
Increases physical and magical damage inflicted on Demon and Undead monsters by 10%.

Refine Level +7:
Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead monsters by 15%.
Refine Level +9:
Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead monsters by 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_dark; if (.@r>=5) { .@val = 10; if (.@r>=7) { .@val += 15; if (.@r>=9) { .@val += 15; } } bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bMagicAddEle,Ele_Dark,.@val; bonus2 bMagicAddEle,Ele_Undead,.@val; bonus2 bAddRace,RC_Undead,.@val; bonus2 bAddRace,RC_Demon,.@val; bonus2 bMagicAddRace,RC_Undead,.@val; bonus2 bMagicAddRace,RC_Demon,.@val; } },{},{}
Dropped By No Result

Abyss Foxtail [1]   [One Hand]   Item ID# 26150 (Variant_Foxtail)
Abyss Fox Tail
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
40
Attack
150 / MATK 180
Required Lvl
165
Weapon Lvl
4
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different.

MATK +180.
For each refine level: Increases your Healing skills effectiveness by 2%.

Refine Level +7:
ATK +5%, MATK +5%.
Decreases damage taken from Players by 5%.

Refine Level +9:
ATK +5%, MATK +5%.
Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10% Decreases after attack delay by 10%.

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against monsters of all elements by 15%.

Indestructible in battle
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bHealPower,.@r*2; if (.@r>=7) { bonus2 bMagicAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bMagicAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Gatling Gun [1]   [Two Handed]   Item ID# 28250 (Variant_Gatling_Gun)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250
Attack
120
Required Lvl
165
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different.

Decreases damage taken from Players by 30%.

For each 10 base AGI:
Increases damage of Round Trip by 7%.

Base AGI is at least 110:
Increases damage of Round Trip by additional 30%.

Refine Level +7:
ATK +5%. Decreases damage taken from Players by additional 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%, ASPD +10% (After attack delay -10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.

Indestructible in battle
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10); if (readparam(bAgi)>=110) { bonus2 bSkillAtk,"RL_R_TRIP",30; } if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Grenade Gun [1]   [Two Handed]   Item ID# 28252 (Variant_Launcher)
Abyss Grenade Launcher
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
140
Attack
210
Required Lvl
165
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different.

Decreases damage taken from Players by 30%.

For each 10 base LUK:
Increases damage of Dragon Tail by 7%.

Base LUK is at least 110:
Increases damage of Dragon Tail by additional 30%.

Refine Level +7:
ATK +5%. Decreases damage taken from Players by additional 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%, ASPD +10% (After attack delay -10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.

Indestructible in battle
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10); if (readparam(bLuk)>=110) { bonus2 bSkillAtk,"RL_D_TAIL",30; } if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Hand Gun [1]   [Two Handed]   Item ID# 32300 (Variant_Handgun)
Abyss Handgun
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35
Attack
70
Required Lvl
165
Weapon Lvl
4
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A mutated weapon enhanced by the magical power.
Even with the same appearance, its performance is said to be different.

Reduces damage taken from Player by 30%.

Refine Level +7:
ATK +5%. Reduces damage taken from Player by 5%.

Refine Level +9:
ATK 5%. Reduces damage taken from Player by 5%.

When combined with Labyrinth Doppelganger Card:
ATK +10%. Reduces after attack delay by 10% (ASPD +10%).
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Huuma [1]   [Two Handed]   Item ID# 13343 (Variant_Huuma)
Abyss Huuma Shuriken
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 160
Required Lvl
165
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Ninja
Kagerou / Oboro
Description
A weapon mutated by the magical power of a stranger. Even if they look the same, the performance is different.

MATK +160
Decreases damage taken from Players by 30%.

Indestructible in battle

Refine Level +7:
ATK +5%. Decreases damage taken from Players by additional 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%. Decreases after attack delay by 10% (ASPD +10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Katar [1]   [Two Handed]   Item ID# 28037 (Variant_Katar)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
280
Attack
150 / MATK 250
Required Lvl
165
Weapon Lvl
4
Slot
1
Applicable Jobs
Guillotine Cross
Description
A weapon that has been transformed by the magical power of a stranger.
Even if they look the same, their performance is different.

MATK +250.
Decreases damage taken from Players by 30%.
Indestructible in battle

Refine Level +7:
ATK +5%. Decreases damage taken from Players by 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%. Decreases after attack delay by 10%.

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Lance [1]   [Two Handed]   Item ID# 26021 (Variant_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
350
Attack
200 / MATK 230
Required Lvl
165
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Rune Knight
Royal Guard
Description
A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different.

MATK +230.
Decreases damage taken from Players by 30%.
Indestructible in battle

For each refine level:
Increases Healing skills effectiveness by 2%.

Refine Level +7:
ATK +5%. Decreases damage taken from Players by 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%. Decreases after attack delay by 10% (ASPD +10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Abyss Mace [1]   [One Hand]   Item ID# 16087 (Variant_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
165
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Arch Bishop
Mechanic
Expanded Supernovice
Royal Guard
Shura
Genetic
Description
A weapon that has been transformed by the magical power of a stranger.
Even if they look the same, the performance is different.

MATK +110
Indestructible in battle

Refine Level +7:
ATK +5%. Decreases damage taken from Players by 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%. Decreases after attack delay by 10% (ASPD + 10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; if (.@r>=7) { bonus2 bAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

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