Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Device Capsule    Item ID# 1000289 (Device_Capsule)
Machine Capsule
Type
Miscellaneous
Class
n/a
Buy
20z
Sell
10z
Weight
0.5
Description
Mechanical device capsules with special features.
Simply select the desired function and attach it to the target.
Item Script
{},{},{}
Dropped By No Result

Device Creation Guide    Item ID# 1000352 (Device_M_Book)
Machine Creation Guide
Type
Miscellaneous
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
A book containing the recipes of making various device capsules.

Machine Capsule: 5x Mini Furnace + 5x Oridecon Hammer + 50x Magic Gear Fuel
ABR Capsule: 5x Mini Furnace + 5x Oridecon Hammer + 75x Magic Gear Fuel
Item Script
{},{},{}
Dropped By No Result

Devil Claw [2]   [Two Handed]   Item ID# 650033 (Devil_Claw)
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
200
Attack
100 / MATK 330
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Kagerou / Oboro
Description
A huuma shuriken that is imbued with demonic power and transformed into demonic claws.

Indestructible in battle

MATK +330
MATK +5%, SPL +2
Increases damage of Darkening Cannon by 5%.

Refine Level +5:
Increases damage of Darkening Cannon by additional 10%.

Refine Level +7:
Increases Magical Damage with Shadow and Fire element by 5%.

Refine Level +9:
Increases damage of Darkening Cannon by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Darkening Cannon by additional 5%.
Increases damage of Red Flame Cannon by 15%.

[Bonus by Grade]
[Grade D]: Magical Damage with Shadow and Fire element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"SS_ANTENPOU",5; if (.@r>=5) { bonus2 bSkillAtk,"SS_ANTENPOU",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@r>=9) { bonus2 bSkillAtk,"SS_ANTENPOU",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SS_SEKIENHOU",15; bonus2 bSkillAtk,"SS_ANTENPOU",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Devil Cursed Sword [2]   [One Hand]   Item ID# 500062 (Devil_Cursed_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120
Attack
110 / MATK 220
Required Lvl
215
Weapon Lvl
5
Slot
2
Description
A one-handed sword specialized in magic attacks because of the devil's curse.

MATK +220
MATK +5%, SPL +2
Increases damage of Napalm Vulcan Strike by 5%.

Refine Level +5:
Increases damage of Napalm Vulcan Strike by additional 10%.

Refine Level +7:
Increases Magical Damage with Ghost and Neutral element by 5%.

Refine Level +9:
Increases damage of Napalm Vulcan Strike by additional 10%.

Refine Level +10:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Napalm Vulcan Strike by additional 5%.
Increases damage of Ground Gravitation by 15%.

[Bonus by Grade]
[Grade D]: Magical Damage with Ghost and Neutral element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5; if (.@r>=5) { bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Ghost,5; if (.@r>=9) { bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",15; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Ghost,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Devil God's Staff [0]   [Two Handed]   Item ID# 2029 (TStaff_Of_E_Slayer_J)
God of Time Wand
Type
Weapon
Class
Two-handed Staff
Buy
56000z
Sell
28000z
Weight
80
Attack
30 / MATK 155
Required Lvl
70
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Mage
Acolyte
Priest
Wizard
Supernovice
Monk
Sage
Soul Linker
Description
A wand that has won against the genie and its followers.

MATK +155.

Refine Level +5:
Increases physical and magical damage against Demon God Morocc monster by 40%.
Decreases damage taken from Demon God Morocc monster by 10%.

Refine Level +7:
Increases physical and magical damage against Demon God Morocc monster by additional 60%.
Decreases damage taken from Demon God Morocc monster by additional 20%.

Refine Level +9:
Increases physical and magical damage against Demon God Morocc monster by additional 80%.
Decreases damage taken from Demon God Morocc monster by additional 40%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bAddDamageClass,1916,40; bonus2 bAddMagicDamageClass,1916,40; bonus2 bAddDefMonster,1916,10; bonus2 bAddMDefMonster,1916,10; if (.@r>=7) { bonus2 bAddDamageClass,1916,60; bonus2 bAddMagicDamageClass,1916,60; bonus2 bAddDefMonster,1916,20; bonus2 bAddMDefMonster,1916,20; } if (.@r>=9) { bonus2 bAddDamageClass,1916,80; bonus2 bAddMagicDamageClass,1916,80; bonus2 bAddDefMonster,1916,40; bonus2 bAddMDefMonster,1916,40; } },{},{}
Dropped By No Result

Devil Guardian Sword [2]   [One Hand]   Item ID# 500072 (Devil_Guardian_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
180
Attack
100 / MATK 220
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Imperial Guard
Description
A one-handed sword used by the gatekeeper who guards the gates of hell.

MATK +220

MATK +5%, SPL +2
Increases damage of Cross Rain by 5%.

Refine Level +5:
Increases damage of Cross Rain by additional 10%.

Refine Level +7:
Increases Magical Damage with Holy element by 5%.

Refine Level +9:
Increases damage of Cross Rain by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Cross Rain by additional 5%.
Increases Magical Damage with Holy element by additional 15%.

[Bonus by Grade]
[Grade D]: Magical Damage with Holy element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"IG_CROSS_RAIN",5; if (.@r>=5) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r>=9) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bSkillAtk,"IG_CROSS_RAIN",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Holy,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Devil Helmet [0]   [Middle Head]   Item ID# 18557 (Devil_Helmet)
Devil's Symbol
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Cannot be traded with others
A sunglasses which proves the member of the Devil side.
Has a chance receive 'Love Lump' every time when a Messenger of the Angel (Delightful Lude) monster is killed.
Item Script
{ bonus3 bAddMonsterIdDropItem,6345,1812,310; },{},{}
Dropped By No Result

Devil Hunter [2]   [Two Handed]   Item ID# 800027 (Devil_Hunter)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
170
Attack
250
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A revolver that has killed countless demons.

ATK +5%, CON +2
Increases damage of Magazine for One by 5%.

Refine Level +5:
Increases damage of Magazine for One by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Magazine for One by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases critical damage by 20%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus bCritAtkRate,20; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Devil Lord Launcher [2]   [Two Handed]   Item ID# 840020 (Devil_L_Launcher)
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
250
Attack
330
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A grenade launcher crafted by a corrupted Gunmaster with demonic power.

ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.

Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.

Refine Level +10:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases ranged physical damage by additional 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Devil Ring [1]   [Accessory]   Item ID# 490013 (Devil_Ring)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring in which an esper had sealed the power of a ferocious monster after a fierce battle.
Only agents of divine punishment would be able to handle its power.

Increases physical damage dealt to enemies of all sizes by 10%.
Decreases Assimilate Power skill cooldown by 3 seconds.

When Earth Shaker is mastered,
Decreases SP Consumption of Howling of Lion by 35.
Decreases SP Consumption of Knuckle Arrow by 4.

When Rampage Blaster is mastered,
Increases damage of Howling of Lion by 30%.
Increases damage of Knuckle Arrow by 100%.

When Ride In Lightening is mastered,
ASPD +10% (After attack delay -10%).
Perfect HIT +15%.
Item Script
expand to view script
{ bonus2 bAddRace,RC_All,5; bonus2 bSkillCooldown,"SR_ASSIMILATEPOWER",-3000; if (getskilllv("SR_EARTHSHAKER") == 5) { bonus2 bSkillUseSP,"SR_HOWLINGOFLION",35; bonus2 bSkillUseSP,"SR_KNUCKLEARROW",4; } if (getskilllv("SR_RAMPAGEBLASTER") == 5) { bonus2 bSkillAtk,"SR_HOWLINGOFLION",30; bonus2 bSkillAtk,"SR_KNUCKLEARROW",100; } if (getskilllv("SR_RIDEINLIGHTNING") == 5) { bonus bAspdRate,10; bonus bPerfectHitAddRate,15; } },{},{}
Dropped By No Result

Devil Ring Package    Item ID# 22649 (Deviling_Package)
Deviling Package
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
Devil of the ring-shaped gift package.
This package contains Angel Ring Balloon, Safe to 7 Armor/Weapon Certificate, Old Blue Box but what of those rumors that you two do not know if immersed.
Item Script
{ getitem callfunc("F_Rand",603,6230,6234/*,Angeling Balloon*/),1; },{},{}
Dropped By No Result

Devil School Cap [1]   [Upper Head]   Item ID# 18815 (Devil_School_Cap)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
4
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
This item cannot be traded with other account.
The symbol of naughty student, it represents the devil and troublesome.
VIT +1, STR +2.
Item Script
{ bonus bStr,2; bonus bVit,1; },{},{}
Dropped By No Result

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