Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Magic Stone (Lower)    Item ID# 6718 (MaxSP_Stone)
Type
Card
Class
Card
Buy
10z
Sell
5z
Weight
10
Description
A stone that increases Magic HP.
Gives below stats on Costume Lower slot.
MaxSP +10.
Item Script
{},{},{}
Dropped By No Result

Magic Stone (Lower)    Item ID# 25064 (MaxSP2_Stone)
SP Stone (Lower)
Type
Miscellaneous
Class
n/a
Buy
10z
Sell
5z
Weight
10
Description
A stone that raise magic point.

Gives the following effects when compounded on a slot of a Costume Lower Headgear:
Max SP +50, At base level 120 increase Max SP by 2%.

Go to: [Aver De Dosh] at mal_in01 (23, 113) in a building near Malangdo (115, 150).
Item Script
{},{},{}
Dropped By No Result

Magic Stone Bullet [Ammunition]   Item ID# 13219 (Magical_Stone_Bullet)
Type
Ammunition
Class
Bullet
Buy
5z
Sell
2z
Weight
0.1
Attack
40
Required Lvl
100
Applicable Jobs
Gunslinger
Rebellion
Description
Ammunition custom that containing an aura of earth.
Earth Property.
Require Level : 100
Item Script
{ bonus bAtkEle,Ele_Earth; },{},{}
Dropped By No Result
Buyable AtClick here for vender information

Magic Stone Hat [1]   [Upper Head]   Item ID# 5753 (Magic_Stone_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Warlock
Description
A hat which is decorated with minerals from an unknown world that has magical power in it.
INT + 1, DEX + 1, MDEF + 5.
If base DEX is 120 or higher: MATK +10, variable cast time -2%.
Item Script
{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if (readparam(bDex)>=120) { bonus bMatk,10; bonus bVariableCastrate,-2; } },{},{}
Dropped By No Result

Magic Stone Ring [1]   [Accessory]   Item ID# 2794 (Magic_Stone_Ring)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Rune Knight
Description
A bluish ring engraved with a mysterious rune. You can feel a mysterious energy from the sparkling rune.
STR +2.
Item Script
{ bonus bStr,2; },{},{}
Dropped By No Result

Magic Supplement Reactor    Item ID# 4987 (Reactor_A_MATK)
Auxiliary Reactor Magic
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MATK +20.
Item Script
{ bonus bMatk,20; },{},{}
Dropped By No Result

Magic Sword-LT [2]   [One Hand]   Item ID# 510040 (Magic_Sword_LT)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80
Attack
150
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Shadow Chaser
Description
An improved version of the dagger said to have been used by wizards who admired magic swords.
Resonates with Hero's Boots-LT.

MATK +195
MATK +5%

Base Level at least 210:
SPL +2, S.MATK +1.

For each 2 Refine Levels:
MATK +15

For each 3 Refine Levels:
ASPD +2% (Decreases after attack delay by 2%).

Refine Level +7:
Melee Physical attacks have a certain chance to autocast Level 7 Meteor Storm.

Refine Level +9:
Increases magical damage with every element by 15%.
Increases magical damage against enemies of every element by 15%.

Refine Level +11:
Melee Physical attacks have a certain chance to autocast Level 5 Psychic Wave.

When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.

[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: magical damage of every element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus bMatk,195; if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT|BF_WEAPON,1; if (.@r>=9) { bonus2 bMagicAddEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=11) { bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",5,100,BF_SHORT|BF_WEAPON,1; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); },{},{}
Dropped By No Result

Magic Swordsman Thanatos's Sword [1]   [Garment]   Item ID# 480136 (Thanatos_Sword)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50
Defense
60
Required Lvl
180
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A magic sword said to have been used by a powerful magic swordsman in the past.
Part of that power still resides in it.

Base Level at least 210:
P.ATK +3, S.MATK +3.

Base Level at least 230:
P.ATK +2, S.MATK +2.

For each 3 Refine Levels:
Increases melee and ranged physical damage by 2%.
Increases magical damage with every element by 2%.

For each 5 Refine Levels:
Increases Damage against enemies of Medium and Large size by 5%.

Refine Level +9:
Ignores physical and magical defense of monsters of Dragon and Angel race by 20%.

Refine Level +11:
Ignores physical and magical defense of monsters of Dragon and Angel race by additional 10%.

When equipped with Thanatos' Anguish:
Decreases variable cast time by 10%.

Refine Level of Thanatos' Anguish is +7 or higher:
Increases Damage against enemies of Holy and Shadow element by 15%.

Refine Level of Thanatos' Anguish is +9 or higher:
Increases Damage against enemies of Dragon and Angel race by 15%.

Refine Level of Thanatos' Anguish is +11 or higher:
Increases Damage against enemies of Medium and Large size by additional 15%.

When equipped with either Red Force Pendant or Blue Mental Pendant:
ATK +50, MATK +50.
Increases Damage against enemies of Medium and Large size by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,3; bonus bSmatk,3; } if (BaseLevel>=230) { bonus bPAtk,2; bonus bSmatk,2; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_Angel,20; bonus2 bIgnoreMDefRaceRate,RC_Angel,20; bonus2 bIgnoreDefRaceRate,RC_Dragon,20; bonus2 bIgnoreMDefRaceRate,RC_Dragon,20; if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Angel,10; bonus2 bIgnoreMDefRaceRate,RC_Angel,10; bonus2 bIgnoreDefRaceRate,RC_Dragon,10; bonus2 bIgnoreMDefRaceRate,RC_Dragon,10; } } bonus2 bMagicAtkEle,Ele_All,2*(.@r/3); bonus bShortAtkRate,2*(.@r/3); bonus bLongAtkRate,2*(.@r/3); bonus2 bAddSize,Size_Medium,5*(.@r/5); bonus2 bMagicAddSize,Size_Medium,5*(.@r/5); bonus2 bAddSize,Size_Large,5*(.@r/5); bonus2 bMagicAddSize,Size_Large,5*(.@r/5); },{},{}
Dropped By No Result

Magic Vibration Dragon Killer Shadow Armor [Shadow Body]   Item ID# 24349 (S_M_DragonVib_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Pierces magical defense of Formless and Dragon monsters by 5%.

For each 2 refine levels:
Pierces magical defense of Formless and Dragon monsters by 1%.

When equipped with Tempest Shadow Shoes and Tempest Shadow Shield:
MDEF +5.
If total refine level of entire set is at least +25:
Pierces magical defense of Formless and Dragon monsters by 100%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 5 + (.@r/2); bonus2 bIgnoreMdefRaceRate,RC_Formless,.@val; bonus2 bIgnoreMdefRaceRate,RC_Dragon,.@val; },{},{}
Dropped By No Result

Magic Vibration Dragon Killer Shadow Weapon [Shadow Weapon]   Item ID# 24428 (S_M_Viv_Dr_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A pair of gloves that can draw the wearer's potential ability.

Ignore 5% magic defense of Ghost elemental and Dragon race monsters.

For each 2 refine levels:
Ignore 1% additional magic defense of Ghost elemental and Dragon race monsters.

When equipped with Tempest Shadow Earring and Tempest Shadow Pendant:
MATK + 5.
If total refine level of entire set is +25 or higher:
Ignore 100% of magic defense of Ghost elemental and Dragon race monsters.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus2 bIgnoreMdefRaceRate,RC_Formless,5+.@r/2; bonus2 bIgnoreMdefRaceRate,RC_Dragon,5+.@r/2; },{},{}
Dropped By No Result

Magical 1Lv    Item ID# 310870 (Mad_Bunny_Enchant_7_1)
Magical Lv1
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases magical damage with every element by 1%.
Item Script
{ bonus2 bMagicAtkEle,Ele_All,1; },{},{}
Dropped By No Result

Magical 2Lv    Item ID# 310871 (Mad_Bunny_Enchant_7_2)
Magical Lv2
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases magical damage with every element by 3%.
Item Script
{ bonus2 bMagicAtkEle,Ele_All,3; },{},{}
Dropped By No Result

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