Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Temporal Boots Of Strength [0]   [Footgear]   Item ID# 22000 (Temporal_Str_Boots)
Temporal Str Boots
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
60
Defense
25
Required Lvl
99
Armor Lvl
1
Slot
0
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
These boots are obviously old but they show no signs of wear and tear.
MaxHP +300, MaxSP +30.
For every 3 refine level, MaxHP +100, MaxSP +10, ATK +7.
If base STR is 120 or higher, ATK +50.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bBaseAtk,7*(.@r/3); if (readparam(bStr)>=120) bonus bBaseAtk,50; },{},{}
Dropped By No Result

Temporal Boots Of Strength [1]   [Footgear]   Item ID# 22006 (Temporal_Str_Boots_)
Temporal Str Boots
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
60
Defense
25
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
These boots are obviously old but they show no signs of wear and tear.
MaxHP +300, MaxSP +30.
For every 3 refine level, MaxHP +100, MaxSP +10, ATK +7.
If base STR is 120 or higher, ATK +50.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bBaseAtk,7*(.@r/3); if (readparam(bStr)>=120) bonus bBaseAtk,50; },{},{}
Dropped By No Result

Temporal Boots Of Vitality [0]   [Footgear]   Item ID# 22003 (Temporal_Vit_Boots)
Temporal Vit Boots
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
60
Defense
25
Required Lvl
99
Armor Lvl
1
Slot
0
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
These boots are obviously old but they show no signs of wear and tear.
MaxHP +300, MaxSP +30.
For every 3 refine level, MaxHP +300, MaxSP +10.
If base VIT is 120 or higher, MaxHP +8%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,300+(300*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); if (readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}
Dropped By No Result

Temporal Boots Of Vitality [1]   [Footgear]   Item ID# 22007 (Temporal_Vit_Boots_)
Temporal Vit Boots
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
60
Defense
25
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
These boots are obviously old but they show no signs of wear and tear.
MaxHP +300, MaxSP +30.
For every 3 refine level, MaxHP +300, MaxSP +10.
If base VIT is 120 or higher, MaxHP +8%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,300+(300*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); if (readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}
Dropped By No Result

Temporal Boots Str [0]   [Footgear]   Item ID# 470159 (aegis_470159)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
20
Required Lvl
70
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bStr,3; bonus bBaseAtk,5*(.@r/3); bonus bMdef,5; bonus bMaxHP,200+(50*(.@r/3)); bonus bMaxSP,20+(5*(.@r/3)); if (readparam(bStr) >= 99) bonus bBaseAtk,30; },{},{}
Dropped By No Result

Temporal Boots Str [1]   [Footgear]   Item ID# 470167 (aegis_470167)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
20
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bStr,3; bonus bBaseAtk,5*(.@r/3); bonus bMdef,5; bonus bMaxHP,200+(50*(.@r/3)); bonus bMaxSP,20+(5*(.@r/3)); if (readparam(bStr) >= 99) bonus bBaseAtk,30; },{},{}
Dropped By No Result

Temporal Boots Vit [0]   [Footgear]   Item ID# 470162 (aegis_470162)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
20
Required Lvl
70
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bVit,3; bonus bDef,5*(.@r/3); bonus bMdef,5; bonus bMaxHP,200+(50*(.@r/3)); bonus bMaxSP,20+(5*(.@r/3)); if (readparam(bVit) >= 99) bonus bMaxHPrate,5; },{},{}
Dropped By No Result

Temporal Boots Vit [1]   [Footgear]   Item ID# 470165 (aegis_470165)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
20
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bVit,3; bonus bDef,5*(.@r/3); bonus bMdef,5; bonus bMaxHP,200+(50*(.@r/3)); bonus bMaxSP,20+(5*(.@r/3)); if (readparam(bVit) >= 99) bonus bMaxHPrate,5; },{},{}
Dropped By No Result

Temporal Cape [1]   [Garment]   Item ID# 480076 (Temporal_Cape_TW)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Defense
40
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bAtkRate,.@r/2; bonus bMatkRate,.@r/2; bonus bLongAtkRate,.@r/2; bonus bCritical,3*(.@r/2); bonus bCritAtkRate,.@r/2; bonus2 bAddEle,Ele_All,3*(.@r/4); bonus2 bMagicAddEle,Ele_All,3*(.@r/4); bonus bMaxHPrate,3*(.@r/4); bonus bAspdRate,3*(.@r/4); bonus bDelayrate,-3*(.@r/4); bonus bCritAtkRate,3*(.@r/4); if (.@r >= 9) { bonus bAtkRate,7; bonus bMatkRate,7; } },{},{}
Dropped By No Result

Temporal Circlet (Archbishop) [1]   [Upper Head]   Item ID# 19480 (S_Circlet_Of_Time_AB)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
10
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Arch Bishop
Description
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For each 2 refine levels: MATK +15.

For each 3 refine levels:
Decreases variable cast time by 3%.
Increases damage of Adoramus by 20%.

For each 4 refine levels:
Increases Holy elemental magic damage by 7%.

Refine Level +11: MATK +5%.
Item Script
{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bVariableCastrate,-3*(.@r/3); bonus2 bSkillAtk,"AB_ADORAMUS",20*(.@r/3); bonus2 bMagicAtkEle,Ele_Holy,7*(.@r/4); if (.@r>=11) { bonus bMatkRate,5; } },{},{}
Dropped By No Result

Temporal Circlet (Genetic) [1]   [Upper Head]   Item ID# 19477 (S_Circlet_Of_Time_GN)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
10
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Genetic
Description
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For each 2 refine levels: ATK +15.

For each 3 refine levels:
ASPD +2% (Decreases after attack delay by 2%).
Increases damage of Spore Explosion and Cart Tornado by 20%.

For each 4 refine levels:
Increases physical damage against all size enemies by 2%.

Refine Level +11:
Decreases after skill cast delay of all skills by 5%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20*(.@r/3); bonus2 bSkillAtk,"GN_CART_TORNADO",20*(.@r/3); bonus2 bAddSize,Size_All,2*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{}
Dropped By No Result

Temporal Circlet (Guillotine Cross) [1]   [Upper Head]   Item ID# 19478 (S_Circlet_Of_Time_GC)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
10
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Guillotine Cross
Description
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For each 2 refine levels: ATK +15.

For each 3 refine levels:
ASPD +2% (Decreases after attack delay by 2%).
Increases damage of Rolling Cutter and Counter Slash by 20%.

For each 4 refine levels: ATK +2%.

Refine Level +11:
Decreases after skill cast delay of all skills by 5%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"GC_COUNTERSLASH",20*(.@r/3); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3); bonus bAtkRate,2*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{}
Dropped By No Result

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