Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Paradise Necklace [0]   [Accessory (Right)]   Item ID# 490125 (1Para_Acc_R_B)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A necklace given to members of the Paradise Group.

Enables the use of Level 1 Heal.

Decreases variable cast time by 10%.
Item Script
{ skill "AL_HEAL",1; bonus bVariableCastrate,-10; },{},{}
Dropped By No Result

Paradise Ninja Crucifixion Shuriken [0]   [Two Handed]   Item ID# 650011 (2Para_Humma2_NJ)
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
0
Attack
100 / MATK 180
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Ninja
Description
A huuma shuriken made by the Paradise Group.

Indestructible in battle

MATK +180
MATK +3%

Base Level at least 60:
Decreases variable cast time by 10%.

Base Level at least 75:
Increases damage of Flaming Petals and Freezing Spear and Wind Blade by 10%.

Base Level at least 90:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 20%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bLongAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"NJ_KUNAI",20; if (BaseLevel>=90) bonus2 bSkillAtk,"NJ_HUUMA",20; },{},{}
Dropped By No Result

Paradise Ninja Punishment Shuriken [0]   [Two Handed]   Item ID# 650010 (2Para_Humma1_NJ)
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
0
Attack
100 / MATK 180
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Ninja
Description
A huuma shuriken made by the Paradise Group.

Indestructible in battle

MATK +180
MATK +3%

Base Level at least 60:
Decreases variable cast time by 10%.

Base Level at least 75:
Increases damage of Flaming Petals and Freezing Spear and Wind Blade by 10%.

Base Level at least 90:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 20%.
Item Script
expand to view script
{ bonus bMatkRate,3; if (BaseLevel>=60) bonus bVariableCastrate,-10; if (BaseLevel>=75) { bonus2 bSkillAtk,"NJ_KOUENKA",20; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; } if (BaseLevel>=90) { bonus2 bSkillAtk,"NJ_BAKUENRYU",20; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20; bonus2 bSkillAtk,"NJ_KAMAITACHI",20; } },{},{}
Dropped By No Result

Paradise Priest Mace [0]   [One Hand]   Item ID# 590027 (2Para_Mace_PR)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
160
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Priest
Description
A mace made by the Paradise Group.

Indestructible in battle

Critical +10

Base Level at least 60:
ASPD +10% (Decreases after attack delay by 10%).

Base Level at least 75:
Increases critical damage by 5%.

Base Level at least 90:
Increases critical damage by additional 10%.
Item Script
{ bonus bCritical,10; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus bCritAtkRate,5; if (BaseLevel>=90) bonus bCritAtkRate,10; },{},{}
Dropped By No Result

Paradise Priest Staff [0]   [One Hand]   Item ID# 550036 (2Para_Rod_PR)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
100 / MATK 160
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Priest
Description
A one-handed staff made by the Paradise Group.

MATK +160
MATK +3%

Indestructible in battle

Base Level at least 60:
Decreases variable cast time of skills by 10%.

Base Level at least 75:
Increases damage of Magnus Exorcismus by 10%.

Base Level at least 90:
Increases damage of Magnus Exorcismus by additional 15%.
Item Script
{ bonus bMatkRate,3; if (BaseLevel>=60) bonus bVariableCastrate,-10; if (BaseLevel>=75) bonus2 bSkillAtk,"PR_MAGNUS",10; if (BaseLevel>=90) bonus2 bSkillAtk,"PR_MAGNUS",15; },{},{}
Dropped By No Result

Paradise Ranger Bow [0]   [Two Handed]   Item ID# 700042 (3Para_Bow1_RA)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
0
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
5
Refineable
No
Applicable Jobs
Ranger
Description
A high-quality bow made by the Paradise Group.

ATK +5%

For each Level of Owl's Eye :
Increases ranged physical damage by 1%.

Base Level at least 105:
Decreases Arrow Storm skill cooldown by 0.7 seconds.
Increases damage of Arrow Storm by 25%.

Base Level at least 110:
Increases ranged physical damage by additional 15%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Arrow Storm by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("AC_OWL"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-700; bonus2 bSkillAtk,"RA_ARROWSTORM",25; if (BaseLevel>=110) { bonus bLongAtkRate,15; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"RA_ARROWSTORM",15; } } },{},{}
Dropped By No Result

Paradise Ranger Crossbow [0]   [Two Handed]   Item ID# 700043 (3Para_Bow2_RA)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
0
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
5
Refineable
No
Applicable Jobs
Ranger
Description
A high-quality bow made by the Paradise Group.

ATK +5%

For each Level of Vulture's Eye :
ASPD +1% (Decreases after attack delay by 1%).

Base Level at least 105:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases damage of Sharp Shooting and Aimed Bolt by 25%.

Base Level at least 110:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Sharp Shooting and Aimed Bolt by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("AC_VULTURE"); bonus bAtkRate,5; bonus bAspdRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; bonus2 bSkillAtk,"RA_AIMEDBOLT",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } } } },{},{}
Dropped By No Result

Paradise Rebellion Gatling Gun [0]   [Two Handed]   Item ID# 830004 (3Para_Gatling_RL)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
9
Refineable
No
Applicable Jobs
Rebellion
Description
A high-quality revolver made by the Paradise Group.

ATK +5%

For each Level of Single Action:
Increases ranged physical damage by 1%.

Base Level at least 105:
Decreases Fire Rain skill cooldown by 1 second.
Increases damage of Fire Rain and Round Trip by 25%.

Base Level at least 110:
Increases ranged physical damage by additional 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Fire Rain and Round Trip by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("GS_SINGLEACTION"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; bonus2 bSkillAtk,"RL_R_TRIP",25; if (BaseLevel>=110) { bonus bLongAtkRate,10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"RL_FIRE_RAIN",15; bonus2 bSkillAtk,"RL_R_TRIP",15; } } } },{},{}
Dropped By No Result

Paradise Rebellion Revolver [0]   [Two Handed]   Item ID# 800006 (3Para_Revolver_RL)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
7
Refineable
No
Applicable Jobs
Rebellion
Description
A high-quality revolver made by the Paradise Group.

ATK +5%

For each Level of Chain Action:
Increases ranged physical damage by 1%.

Base Level at least 105:
Increases ranged physical damage by additional 10%.
Increases damage of Desperado and Fire Dance by 25%.

Base Level at least 110:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Desperado and Fire Dance by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("GS_CHAINACTION"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"GS_DESPERADO",25; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"GS_DESPERADO",15; bonus2 bSkillAtk,"RL_FIREDANCE",15; } } } },{},{}
Dropped By No Result

Paradise Revolver [0]   [Two Handed]   Item ID# 800004 (1Para_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
60
Required Lvl
10
Weapon Lvl
2
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Description
A revolver for beginners made by the Paradise Group.

Base Level at least 20:
ATK +15

Base Level at least 30:
ATK +20

Base Level at least 45:
ATK +25
Item Script
{ if (BaseLevel>=20) bonus bBaseAtk,15; if (BaseLevel>=30) bonus bBaseAtk,20; if (BaseLevel>=45) bonus bBaseAtk,25; },{},{}
Dropped By No Result

Paradise Ring [0]   [Accessory (Left)]   Item ID# 490122 (1Para_Acc_L_A)
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A ring given to members of the Paradise Group.

ATK +2%

Protects from skill cast interruption.

When equipped with Paradise Gloves:
Decreases fixed cast time by 0.2 seconds.

Base Level at least 30:
ATK +1%
ASPD +2% (Decreases after attack delay by 2%).

Base Level at least 45:
ATK +1%
ASPD +3% (Decreases after attack delay by 3%) additionally.

Base Level at least 85:
ATK +1%
ASPD +5% (Decreases after attack delay by 5%) additionally.
Item Script
{ bonus bAtkRate,2; bonus bNoCastCancel; },{},{}
Dropped By No Result

Paradise Robe [0]   [Body]   Item ID# 450184 (1Para_Armor_B)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A robe given to members of the Paradise Group.

MaxHP +100
MaxSP +50

For each 5 Base Level:
MaxHP +20 (Up to Base Level 100)

Base Level at least 30:
MaxHP +60, MaxSP +30.

Base Level at least 45:
MaxHP +100, MaxSP +50.

Base Level at least 85:
MaxHP +150, MaxSP +70.
Item Script
{ .@hp = 20*(min(BaseLevel,100)/5); if (BaseLevel>=30) { .@hp += 60; .@sp = 30; } if (BaseLevel>=45) { .@hp += 100; .@sp += 50; } if (BaseLevel>=85) { .@hp += 150; .@sp += 70; } bonus bMaxHP,100+.@hp; bonus bMaxSP,50+.@sp; },{},{}
Dropped By No Result

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