Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Gemstone Shadow Earring [Shadow Pendant]   Item ID# 24088 (S_Gemstone_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect it's wearer.
It also draws the wearer's potential abilities.
MATK +5.
Each 2 refines, MATK +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMatk,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Earring II [Shadow Pendant]   Item ID# 24322 (S2_Gemstone_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect its wearer.
It also draws the wearer's potential abilities.
MATK +5.
Reduces SP cost by 2%.
Refine Level +7: Reduces SP cost by 1%.
[Gemstone Shadow set]
Gemstone Shadow Weapon, Gemstone Shadow Armor, Gemstone Shadow Shield
Gemstone Shadow Shoes, Gemstone Shadow Earring II, Gemstone Shadow Pendant
All Stats +1.
If total refine levels of entire set at least +45:
Removes gemstone from the requirement of skills.
Increases SP cost of skills by (100 - total refine levels of set)%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 7) { .@val = 3; } else { .@val = 2; } bonus bMatk,5; bonus bUseSPrate,-.@val; },{},{}
Dropped By No Result

Gemstone Shadow Pendant [Shadow Earring]   Item ID# 24089 (S_Gemstone_Pendent)
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred necklace which is believed to protect its wearer.
It also draws the wearer's potential abilities.
ATK +5.
Each 2 refines, ATK +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bBaseAtk,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Shield [Shadow Shield]   Item ID# 24086 (S_Gemstone_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +5.
Each 2 refines, DEF +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Shield II [Shadow Shield]   Item ID# 24336 (S2_Gemstone_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +5, SP cost -2%.
Refine Level +7: SP cost -1%.

[Gemstone II Shadow set]
Gemstone Shadow Shield II, Gemstone Shadow Weapon II, Gemstone Shadow Earring II
All Stats +1.
If total refine levels of entire set at least +25:
Nullifies gemstone requirement of certain skills.
SP cost +70%. SP cost reduced by (total refine levels of set)%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,5; if (.@r >= 7) { bonus bUseSPrate,-3; } else { bonus bUseSPrate,-2; } },{},{}
Dropped By No Result

Gemstone Shadow Shoes [Shadow Footgear]   Item ID# 24085 (S_Gemstone_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Shoes worn on top of normal shoes for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
FLEE +5.
Each 2 refines, FLEE +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bFlee,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow SynthesisBox    Item ID# 23871 (Bs_Sha_M_S_9)
Gemstone Shadow Combination Scroll
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Gemstone Shadow combination method is explained in this Combination Scroll.
You can get 1 Gemstone Shadow item when combined using materials.

[Required materials]
Young Twig 50 ea.
Shadowdecon 25 ea.

[Obtainable items]
- Gemstone Shadow Armor
- Gemstone Shadow Shield
- Gemstone Shadow Weapon
- Gemstone Shadow Shoes
- Gemstone Shadow Earring
- Gemstone Shadow Pendant
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Gemstone Shadow Weapon [Shadow Weapon]   Item ID# 24087 (S_Gemstone_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A glove that can draw the wearer's potential ability.
HIT +5.
Each 2 refines, HIT +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bHit,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Weapon II [Shadow Weapon]   Item ID# 24335 (S2_Gemstone_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A glove that can draw the wearer's potential ability.
HIT +5, SP cost -2%.
Refine Level +7: SP cost -1%.

[Gemstone II Shadow set]
Gemstone Shadow Shield II, Gemstone Shadow Earring II, Gemstone Shadow Weapon II
All Stats +1.
If total refine levels of entire set at least +25:
Nullifies gemstone requirement of certain skills.
SP cost +70%, SP cost reduced by (total refine level of set)%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bHit,5; if (.@r >= 7) { bonus bUseSPrate,-3; } else { bonus bUseSPrate,-2; } },{},{}
Dropped By No Result

GemstoneShadow Mix    Item ID# 23248 (GemstoneShadow_Mix)
Gemstone Shadow Mix Recipe
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Gemstone Shadow Thump Box.

If you combine 3 of any of the Gemstone Shadow Equipments which are refined to +7 or higher, you can obtain 1 Gemstone Shadow Weapon II or Gemstone Shadow Shield II.
The Refine Level of the materials does not affect the result.
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Gene Rod [1]   [One Hand]   Item ID# 32406 (Gene_Rod_J)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Genetic
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"GN_CRAZYWEED",30; },{},{}
Dropped By No Result

Gene Rod [2]   [One Hand]   Item ID# 16094 (Gene_Rod)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
140
Attack
195
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Genetic
Description
A rod decorated with crystals called the essence of genetics.

Increases damage of Crazy Weed by 20%.
For each refine level, ATK +4.

Indestructible in battle

Refine Level +9:
Increases damage of Crazy Weed by additional 30%.

Refine Level +11:
Decreases Crazy Weed skill cooldown by 2 seconds.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"GN_CRAZYWEED",20; if (.@r>=9) bonus2 bSkillAtk,"GN_CRAZYWEED",30; if (.@r>=11) bonus2 bSkillCooldown,"GN_CRAZYWEED",-2000; },{},{}
Dropped By No Result

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