Renewal
.:Renewal Item Database:.
Shadow Gear - Shadow Pendant

Gemstone Shadow Earring [Shadow Pendant]   Item ID# 24088 (S_Gemstone_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect it's wearer.
It also draws the wearer's potential abilities.
MATK +5.
Each 2 refines, MATK +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMatk,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Earring II [Shadow Pendant]   Item ID# 24322 (S2_Gemstone_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect its wearer.
It also draws the wearer's potential abilities.
MATK +5.
Reduces SP cost by 2%.
Refine Level +7: Reduces SP cost by 1%.
[Gemstone Shadow set]
Gemstone Shadow Weapon, Gemstone Shadow Armor, Gemstone Shadow Shield
Gemstone Shadow Shoes, Gemstone Shadow Earring II, Gemstone Shadow Pendant
All Stats +1.
If total refine levels of entire set at least +45:
Removes gemstone from the requirement of skills.
Increases SP cost of skills by (100 - total refine levels of set)%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 7) { .@val = 3; } else { .@val = 2; } bonus bMatk,5; bonus bUseSPrate,-.@val; },{},{}
Dropped By No Result

Genesis Shadow Earring [Shadow Pendant]   Item ID# 24583 (S_Genesis_Earing)
Genesis Shadow Earrings
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Royal Guard
Description
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

Decreases Genesis Ray skill cooldown by 0.2 seconds.

For each 3 Refine Levels:
Decreases Genesis Ray skill cooldown by additional 0.1 second.
Item Script
{ bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200-100*(getrefine()/3); },{},{}
Dropped By No Result

Gigantic Shadow Earring [Shadow Pendant]   Item ID# 24238 (S_Gigantic_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect its wearer.
It also draws the wearer's potential abilities.

Increases physical damage inflicted on Small size monsters by 1%.

Refine Level +7:
Increases physical damage inflicted on Small size monsters by 1%.
Refine Level +9:
Increases physical damage inflicted on Small size monsters by 2%.

When combined with Gigantic Shadow Pendant:
ATK +5
If total refine levels of entire set at least +15:
Increases physical damage inflicted on Small monsters by 2%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate; },{},{}
Dropped By No Result

Grave Shadow Earring [Shadow Pendant]   Item ID# 24553 (S_Grave_Earing)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Sorcerer
Description
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

Decreases Earth Grave skill cooldown by 0.2 seconds.

For each 3 Refine Levels:
Decreases Earth Grave skill cooldown by additional 0.1 second.
Item Script
{ bonus2 bSkillCooldown,"SO_EARTHGRAVE",-200-100*(getrefine()/3); },{},{}
Dropped By No Result

Grid Shadow Earring [Shadow Pendant]   Item ID# 24118 (S_Greed_Earring)
Greed Shadow Earring
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect its wearer.
It also draws the wearer's potential abilities.
Enables use of Level 1 Greed.
Increases SP consumption of Greed by 100.
Each refine decrease SP consumption of Greed by 10.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(.@r*10); },{},{}
Dropped By No Result

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