Renewal
.:Renewal Item Database:.
Shadow Gear - Shadow Armor

Sage Shadow Armor [Shadow Body]   Item ID# 24278 (S_Sage_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

When Auto Spell is used:
Increases ASPD rate based on refine level for 50 seconds.

Refine Level +7:
When Auto Spell is used: Increases ASPD by additional 1 for 50 seconds.

Refine Level +9:
When Auto Spell is used: Increases ASPD by additional 1 for 50 seconds.

When equipped with Sage Shadow Shoes:
Decreases variable cast time of Heaven's Drive by 40%.

When equipped by Sage classes: MATK +3%.
Item Script
{ bonus bMaxHP,getrefine()*10; autobonus3 "{ .@r = getrefine(); if (.@r>=9) { bonus bAspd,2; } else if (.@r>=7) { bonus bAspd,1; } bonus bAspdRate,.@r; }",1000,50000,"SA_AUTOSPELL"; },{},{}
Dropped By No Result

Scissor Hunting Shadow Armor [Shadow Body]   Item ID# 24378 (S_SciHunting_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Pierces physical defense of Brute (except Player) and Plant monsters by 5%.

For each 2 refine levels:
Pierces physical defense of Brute (except Player) and Plant monsters by 1%.

[Scissor Hunting Shadow set:
Scissor Hunting Shadow Armor, Penetration Shadow Shield, Penetration Shadow Shoes]

DEF +5.
If total refine level of entire set at least +25:
Pierces physical defense of Brute (except Player) and Plant monsters by 100%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 5 + (.@r/2); bonus2 bIgnoreDefRaceRate,RC_Plant,.@val; bonus2 bIgnoreDefRaceRate,RC_Brute,.@val; },{},{}
Dropped By No Result

Shadow Armor [Shadow Body]   Item ID# 24013 (S_Promotion_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
LUK +1.

When equipped full set of Shadow Gear Set (Armor, Earring, Pendant, Shield, Shoes, Weapon):
All Stats +3.

More Information on Combo:
Item Script
{ bonus bMaxHP,getrefine()*10; bonus bLuk,1; },{},{}
Dropped By No Result

Shadow Armor (Tier 1) [Shadow Body]   Item ID# 24000 (T_Str1_Armor_S)
TForce1 Shadow Armor
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
STR +1
Item Script
{ bonus bMaxHP,getrefine()*10; bonus bStr,1; },{},{}
Dropped By No Result

Shadow Armor (Tier 2) [Shadow Body]   Item ID# 24006 (T_Str2_Armor_S)
TForce2 Shadow Armor
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
STR +2
Item Script
{ bonus bMaxHP,getrefine()*10; bonus bStr,2; },{},{}
Dropped By No Result

Sigrun Shadow Armor [Shadow Body]   Item ID# 24326 (S_Sigrun_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
LUK +1
Every refine level: HIT +1.

When equipped by Swordman, Thief, Taekwon and Star Gladiator: ATK +15.
When equipped by Merchant, Archer and Gunslinger: Long range physical attack +3%.
When equipped by Mage, Acolyte, Ninja and Soul Linker: MATK +15.
When equipped by Novice and Doram: After attack delay 5%, MaxHP +1000.

When combined with Sigrun Shadow Shield:
If total refine levels of entire set at least +17:
The effect of bonus stats increased by 100%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLuk,1; bonus bHit,.@r; bonus bMaxHP,.@r*10; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; } },{},{}
Dropped By No Result

Slash Shadow Armor [Shadow Body]   Item ID# 24542 (S_Slash_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Guillotine Cross
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Increases damage of Counter Slash by 5%.

For each 2 refine levels:
Increases damage of Counter Slash by additional 2%.
Item Script
{ bonus2 bSkillAtk,"GC_COUNTERSLASH",5+2*(getrefine()/2); },{},{}
Dropped By No Result

Small Shadow Armor [Shadow Body]   Item ID# 24074 (S_Small_Armor)
Small Shadow Armor
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
Reduces damage taken from Small size monster by 2%.
Refined to +7: Reduces damage taken from Small size monster by 1%.
Refined to +9: Reduces damage taken from Small size monster by 2%.
[+Small Shadow Weapon]
MaxHP +1%, MaxSP +1%.

More Information on Combo:
Item Script
{ bonus2 bSubSize,Size_Small,2; .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r>=7) { bonus2 bSubSize,Size_Small,1; } if (.@r>=9) { bonus2 bSubSize,Size_Small,2; } },{},{}
Dropped By No Result

Solid Shadow Armor [Shadow Body]   Item ID# 24154 (S_Immortal_Armor)
Immortal Shadow Armor
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +5. Each 2 refines, DEF +1.

[+ Solid Shadow Pendant]
DEF+1 for each refine level.
If total refine levels of entire set is +15 or higher:
Armor becomes indestructible (except in upgrade attempts).

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,5+(.@r/2); },{},{}
Dropped By No Result

Sonic Shadow Armor [Shadow Body]   Item ID# 24440 (S_Sonic_Armor)
Sonic Armor Shadow
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Rune Knight
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Increases damage of Sonic Wave by 5%.

For each 2 refine levels:
Increases damage of Sonic Wave by additional 2%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillAtk,"RK_SONICWAVE",5+2*(.@r/2); },{},{}
Dropped By No Result

Soul Reaper Shadow Armor [Shadow Body]   Item ID# 24414 (S_Soul_Reaper_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
10z
Sell
5z
Weight
0
Required Lvl
100
Applicable Jobs
Soul Reaper
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Increases damage of Eswhoo by 20%.
Every refine level, increases damage of Espa by 3%.

When equipped with Soul Reaper Shadow Shoes:
Reduces cooldown time of Soul Harvest by 2 sec.

When equipped with Taekwon Shadow set 2pc or Soul Reaper Shadow set 2pc:
All Stats +7, MaxHP +3%, MaxSP +3%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SP_SPA",.@r*3; },{},{}
Dropped By No Result

Spell Caster Shadow Armor [Shadow Body]   Item ID# 24747 (S_SpellCaster_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

For each Refine Level:
Decreases variable cast time by 1%.

For each 3 Refine Levels:
ATK +1%, MATK +1%.

When equipped with Spell Caster Shadow Boots:
Decreases SP Consumption by 10%.

Total Refine Level of entire set is at least +20:
Decreases fixed cast time by 0.3 seconds.
(However, when equipped with Spell Caster Shadow Earring and Spell Caster Shadow Pendant, Fixed Cast Time Reduction does not stack.)
Item Script
{ .@r = getrefine(); bonus bVariableCastrate,-.@r; bonus bMatkRate,(.@r/3); bonus bAtkRate,(.@r/3); },{},{}
Dropped By No Result

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