Renewal
.:Renewal Item Database:.
Armor

Dice Hat [0]   [Upper Head]   Item ID# 5496 (Dice_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
6
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Props for the table game. It used to be a tool of gamble.
Sum of the each sides of symmetry is always 7.
LUK + 4
Impossible to refine this item.
Item Script
{ bonus bLuk,4; },{},{}
Dropped By No Result

Dim Glacier Armor [1]   [Body]   Item ID# 450270 (D_Glacier_Armor)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
240
Defense
203
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Glacier's Armor lost it's light due to being engulfed in venomous magic.

ATK +140

For each 2 Refine Levels:
POW +1, CON +1

Refine Level +7:
ATK +3%, P.ATK +2

Refine Level +9:
Decreases after skill cast delay by 5%.
Decreases variable cast time by 5%.

Refine Level +11:
Increases Physical Damage by 10%.

When equipped with Dim Glacier Manteau and Dim Glacier Boots:
Increases Physical Damage by 5%.
Decreases variable cast time by 5%.
Decreases after skill cast delay by 5%.
ATK +(Total refine level of entire set)*2

When equipped with Dim Glacier Manteau, Dim Glacier Boots and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
ATK +10

If the Weapon's Grade is C or higher:
P.ATK +6, POW +5, CON +5

If the Weapon's Grade is B or higher:
P.ATK +5, POW +5, CON +5

If the Weapon's Grade is A or higher:
P.ATK +4, POW +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Physical Damage against monsters of every element by 20%.

[Bonus by Grade]
[Grade D] ATK +5%, POW +5, CON +5.
[Grade C] Physical Damage +10%.
[Grade B] ATK +1%
[Grade A] ATK +2%
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,140; bonus bPow,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bAtkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bAtkRate,2; } } } } },{},{}
Dropped By No Result

Dim Glacier Boots [1]   [Footgear]   Item ID# 470197 (D_Glacier_Boots)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
200
Defense
126
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Glacier's Boots that have lost their light due to being engulfed in venomous magic.

POW +2, CON +2

Refine Level +7:
ATK +5%, P.ATK +2

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
Increases Physical Damage by 10%.

[Bonus by Grade]
[Grade D] ATK +2%
[Grade C] fixed cast time -1 second.
[Grade B] P.ATK +2, ATK +1%.
[Grade A] ATK +2%
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,2; bonus bCon,2; if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,5; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,2; if (.@g>=ENCHANTGRADE_C) { bonus bFixedCast,-1000; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bAtkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bAtkRate,2; } } } } },{},{}
Dropped By No Result

Dim Glacier Manteau [1]   [Garment]   Item ID# 480283 (D_Glacier_Manteau)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
160
Defense
147
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A Glacier Manteau that has lost it's light due to being engulfed in venomous magic.

POW +1, CON +1

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases Physical Damage by 10%.

Refine Level +11:
Decreases after skill cast delay by 10%.

[Bonus by Grade]
[Grade D] ATK +3%, POW +5, CON +5.
[Grade C] P.ATK +2, Physical Damage +5%.
[Grade B] P.ATK +1
[Grade A] ATK +2%
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,1; bonus bCon,1; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@r>=11) { bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bPAtk,2; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,1; if (.@g>=ENCHANTGRADE_A) { bonus bAtkRate,2; } } } } },{},{}
Dropped By No Result

Dim Glacier Muffler [1]   [Garment]   Item ID# 480284 (D_Glacier_Muffler)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
80
Defense
105
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A Glacier Muffler that has lost it's light due to being engulfed in venomous magic.

SPL +1, CON +1

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases Magical Damage with every element by 10%.

Refine Level +11:
Decreases after skill cast delay by 10%.

[Bonus by Grade]
[Grade D] MATK +3%, SPL +5, CON +5.
[Grade C] S.MATK +2, Magical Damage with every element +5%.
[Grade B] S.MATK +1
[Grade A] MATK +2%
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,1; bonus bCon,1; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,3; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,5; bonus bSMatk,2; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,1; if (.@g>=ENCHANTGRADE_A) { bonus bMatkRate,2; } } } } },{},{}
Dropped By No Result

Dim Glacier Robe [1]   [Body]   Item ID# 450271 (D_Glacier_Robe)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
120
Attack
ATK 0 / MATK 140
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Glacier's Robe lost it's light due to being engulfed in venomous magic.

MATK +140

For each 2 Refine Levels:
SPL +1, CON +1

Refine Level +7:
MATK +3%, S.MATK +2

Refine Level +9:
Decreases after skill cast delay by 5%.
Decreases variable cast time by 5%.

Refine Level +11:
Increases Magical Damage with every element by 10%.

When equipped with Dim Glacier Muffler and Dim Glacier Shoes:
Increases Magical Damage with every element by 5%.
Decreases variable cast time by 5%.
Decreases after skill cast delay by 5%.
MATK +(Total refine level of entire set)*2

When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
MATK +10

If the Weapon's Grade is C or higher:
S.MATK +6, SPL +5, CON +5

If the Weapon's Grade is B or higher:
S.MATK +5, SPL +5, CON +5

If the Weapon's Grade is A or higher:
S.MATK +4, SPL +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Magical Damage against monsters of every element by 20%.

[Bonus by Grade]
[Grade D] MATK +5%, SPL +5, CON +5.
[Grade C] Magical Damage with every element +10%.
[Grade B] MATK +1%
[Grade A] MATK +2%
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bSMatk,2; bonus bMatkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_B) { bonus bMatkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bMatkRate,2; } } } } },{},{}
Dropped By No Result

Dim Glacier Shoes [1]   [Footgear]   Item ID# 470198 (D_Glacier_Shoes)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
100
Defense
90
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Glacier's Shoes that have lost their light due to being engulfed in venomous magic.

SPL +2, CON +2

Refine Level +7:
MATK +5%, S.MATK +2

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
Increases Magical Damage with every element by 10%.

[Bonus by Grade]
[Grade D] MATK +2%
[Grade C] fixed cast time -1 second.
[Grade B] S.MATK +2, MATK +1%.
[Grade A] MATK +2%
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,2; bonus bCon,2; if (.@r>=7) { bonus bSMatk,2; bonus bMatkRate,5; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,2; if (.@g>=ENCHANTGRADE_C) { bonus bFixedCast,-1000; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,2; bonus bMatkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bMatkRate,2; } } } } },{},{}
Dropped By No Result

Dimensional Wanderer's Key [1]   [Accessory (Right)]   Item ID# 490276 (Dimmension_W_Key)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A key possessed by an existence that crosses dimensions.
It's unclear which door can be opened with it.

[Can be refined]

All Traits +3
Decreases variable cast time by 10%.

Refine Level +7:
S.MATK +3

Refine Level +9:
For each 20 base SPL:
WIS +4, S.MATK +2

Refine Level +12:
Decrease fixed cast time by 0.3 seconds.

[Bonus by Grade]
[Grade D]: SPL +2, MATK +3%.
[Grade C]: S.MATK +2
[Grade B]: S.MATK +3, RES +20.
[Grade A]: SPL +2 per 15 base INT.
Item Script
expand to view script
{ .@param = (readparam(bSpl)/20); .@g = getenchantgrade(); .@r = getrefine(); bonus bAllTraitStats,3; bonus bVariableCastrate,-10; if (.@r>=7) { bonus bSMatk,3; if (.@r>=9) { bonus bSMatk,2*.@param; bonus bWis,4*.@param; if (.@r>=12) { bonus bFixedCast,-300; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,3; bonus bSpl,2; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,2; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,3; bonus bRes,20; if (.@g>=ENCHANTGRADE_A) { bonus bSpl,2*(readparam(bInt)/15); } } } } },{},{}
Dropped By No Result

Dimensional Wanderer's Keychain [1]   [Accessory (Right)]   Item ID# 490278 (Dimmension_W_Keyring)
Dimensional Wanderer's Keyring
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A keyring possessed by an existence that crosses dimensions.
It's unclear which keys it can hold.

[Can be refined]

All Traits +3
Decreases variable cast time by 10%.

Refine Level +7:
P.ATK +3

Refine Level +9:
For each 20 base CON:
CRT +4, P.ATK +2

Refine Level +12:
Decrease fixed cast time by 0.3 seconds.

[Bonus by Grade]
[Grade D]: CON +2, ATK +3%.
[Grade C]: P.ATK +2
[Grade B]: P.ATK +3, RES +20.
[Grade A]: CON +2 per 15 base DEX.
Item Script
expand to view script
{ .@param = (readparam(bCon)/20); .@g = getenchantgrade(); .@r = getrefine(); bonus bAllTraitStats,3; bonus bVariableCastrate,-10; if (.@r>=7) { bonus bPAtk,3; if (.@r>=9) { bonus bPAtk,2*.@param; bonus bCrt,4*.@param; if (.@r>=12) { bonus bFixedCast,-300; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3; bonus bCon,2; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,2; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,3; bonus bRes,20; if (.@g>=ENCHANTGRADE_A) { bonus bCon,2*(readparam(bDex)/15); } } } } },{},{}
Dropped By No Result

Dimensional Wanderer's Lock [1]   [Accessory (Right)]   Item ID# 490277 (Dimmension_W_Padlock)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A lock possessed by an existence that crosses dimensions.
It's unclear which door can be locked with it.

[Can be refined]

All Traits +3
Decreases variable cast time by 10%.

Refine Level +7:
P.ATK +3

Refine Level +9:
For each 20 base POW:
STA +4, P.ATK +2

Refine Level +12:
Decrease fixed cast time by 0.3 seconds.

[Bonus by Grade]
[Grade D]: POW +2, ATK +3%.
[Grade C]: P.ATK +2
[Grade B]: P.ATK +3, RES +20.
[Grade A]: POW +2 per 15 base STR.
Item Script
expand to view script
{ .@param = (readparam(bPow)/20); .@g = getenchantgrade(); .@r = getrefine(); bonus bAllTraitStats,3; bonus bVariableCastrate,-10; if (.@r>=7) { bonus bPAtk,3; if (.@r>=9) { bonus bPAtk,2*.@param; bonus bSta,4*.@param; if (.@r>=12) { bonus bFixedCast,-300; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3; bonus bPow,2; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,2; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,3; bonus bRes,20; if (.@g>=ENCHANTGRADE_A) { bonus bPow,2*(readparam(bStr)/15); } } } } },{},{}
Dropped By No Result

Directive [0]   [Accessory]   Item ID# 2734 (Directive_A)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Novice
Supernovice
Description
A directive letter about the mission from the canyon battle.
It will disappear after 1 hour.
Item Script
{},{},{}
Dropped By No Result

Directive [0]   [Accessory]   Item ID# 2735 (Directive_B)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Novice
Supernovice
Description
A directive letter about the mission from the arena battle.
It will disappear after 1 hour.
Item Script
{},{},{}
Dropped By No Result

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