Renewal
.:Renewal Item Database:.
Armor

Elite Archer Suit [1]   [Body]   Item ID# 2381 (Elite_Archer_Suit)
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
0
Defense
35
Required Lvl
80
Armor Lvl
1
Slot
1
Applicable Jobs
Archer
Hunter
Bard / Dancer
Description
If you desire to become an accurate and efficient warrior in battle, this might help.
It gives off multiple effects when compounded as a set.
MaxHP +150
MDEF +2
Reduces damage from Demihuman monsters by 2%.
[+Combat Boots and Commander's Manteau]
DEX +3, MaxHP +12%.
Reduces damage taken from long range physical attack by 10%.
Reduces cast delay by 25%.
Increases damage from all non-Demihuman monsters by 300%.

More Information on Combo:
Item Script
{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
Dropped By No Result
EnchantmentArmor (Stat) Enchantable
Obtainable FromBattleground

Elite Engineer Armor [1]   [Body]   Item ID# 2377 (Elite_Engineer_Armor)
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
0
Defense
50
Required Lvl
80
Armor Lvl
1
Slot
1
Applicable Jobs
Merchant
Blacksmith
Alchemist
Description
Designed to be used by outstanding warrior who has a remarkable attack skill. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MaxHP + 150. MDEF + 2.
[Combat Greaves & General's Manteau Equip Set]
STR + 3, MaxHP + 12%,
Increases Mammonite damage by 20%.
Increases HP Restoration of Heal and Potion Pitcher by 10%.
Increases damage from Non-Demi-Human monsters by 300%.
Indestructible.

More Information on Combo:
Item Script
{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
Dropped By No Result
EnchantmentArmor (Stat) Enchantable
Obtainable FromBattleground

Elite Shooter Suit [1]   [Body]   Item ID# 2382 (Elite_Shooter_Suit)
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
0
Defense
25
Required Lvl
80
Armor Lvl
1
Slot
1
Applicable Jobs
Gunslinger
Rebellion
Description
If you are a true Gunslinger, you might want this suit! It gives off multiple effects when compounded as a set.
MaxHP +150
MDEF +2
Reduces damage from Demihuman monsters by 2%.
[+Battle Boots and Sheriff's Manteau]
DEX +3, MaxHP +12%.
Reduces damage taken from long range physical attack by 10%.
Reduces cast delay by 25%.
Increases damage from all non-Demihuman monsters by 300%.

More Information on Combo:
Item Script
{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
Dropped By No Result
EnchantmentArmor (Stat) Enchantable
Obtainable FromBattleground

Elven Blindfold [0]   [Middle Head]   Item ID# 5244 (Elven_Blindfold)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
20
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Elven blindfold
Gain immunity to Blind status.
Item Script
{ bonus2 bResEff,Eff_Blind,10000; },{},{}
Dropped By No Result

Elven Ears [0]   [Middle Head]   Item ID# 2286 (Elven_Ears)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A fashion accessory that gives ears that vaunted, elvish look.
For some, it is an incredible turn-on.

More Information on Combo:
Item Script
{},{},{}
Dropped By
Obtainable FromOld Violet Box
Required ForAngel Wing Ears & Evil Wing Ears

Elven Ears [0]   [Middle Head]   Item ID# 2686 (Elven_Ears_C)
Rental Elven Ears
Type
Armor
Class
Middle Headgear
Buy
1z
Sell
0z
Weight
0
Defense
2
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
Rental Items
A fashion accessory that gives ears that vaunted, elvish look.
For some, it is an incredible turn-on.
INT + 1
Item Script
{ bonus bInt,1; },{},{}
Dropped By No Result

Elven Ears [1]   [Middle Head]   Item ID# 18507 (Elven_Ears_)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Required Lvl
70
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
It's known to be made after elf's ear. You can have the feeling of elves playing around under the greenwood.

More Information on Combo:
Item Script
{},{},{}
Dropped By No Result

Elven Sunglasses [0]   [Middle Head]   Item ID# 5245 (Elven_Sunglasses)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
20
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Even elves are very cool creatures. So naturally they wear sunglasses.
Increases resistance to Blind status by 5%.
Item Script
{ bonus2 bResEff,Eff_Blind,500; },{},{}
Dropped By No Result

Elvira Pendant [1]   [Accessory]   Item ID# 28436 (Elvira_Pendant)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A pendant that looks like Elvira and you don't know who made it.
It looks soft, but it is very hard because it is made by carving a mysterious crystal.

ATK +5%, MATK +5%.
Decreases damage taken from Wind elemental attacks by 5%.

When equipped with Elvira Boots:
ATK +10%, MATK +10%.
Decreases damage taken from Wind elemental attacks by additional 20%.
Item Script
{ bonus bMatkRate,6; bonus bDelayrate,-6; },{},{}
Dropped By No Result

Emerald Earring [1]   [Accessory]   Item ID# 28411 (Emerald_Earring)
Emerald Earrings
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
50
Defense
3
Required Lvl
50
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A beautiful earring made of a large emerald stone.
AGI +5, INT +5, DEX +5.

Every 1 Base Level increase 1% damage of:
Arrow Vulcan
Musical Strike
Throw Arrow

Every 5 Base Levels:
Metallic Sound damage +2%.
Metallic Sound variable cast time -1%.

Every 2 learned skill level of Lesson:
AGI +1, INT +1, DEX +1, MATK +20.
Item Script
expand to view script
{ bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv("WM_METALICSOUND"); bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
Dropped By No Result

Emerald Earring [1]   [Accessory (Left)]   Item ID# 28536 (Emerald_Earring_TW)
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
50
Defense
3
Required Lvl
50
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv("WM_METALICSOUND"); bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
Dropped By No Result

Emerald Ring [1]   [Accessory]   Item ID# 28573 (Emerald_Ring)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
30
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A beautiful ring with a big shiny emerald inserted into it.
AGI +5, DEX +5, VIT +5.
Reduces SP cost of Improvised Song by 18.

Every 1 Base Level:
Increases Double Strafe damage by 1%.
Increases Arrow Shower damage by 1%.

Every 10 Base Level:
Increases Severe Rainstorm damage by 2%.

Every 2 level of Double Strafe:
AGI +1 , VIT +1, DEX +1.
ATK +20
Item Script
expand to view script
{ .@a = getskilllv("AC_DOUBLE")/2; bonus bAgi,5+(.@a); bonus bVit,5+(.@a); bonus bDex,5+(.@a); bonus bBaseAtk,(20*.@a); bonus2 bSkillAtk,"AC_DOUBLE",Baselevel; bonus2 bSkillAtk,"AC_SHOWER",Baselevel; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",2*(Baselevel/10); bonus2 bSkillUseSP,"WM_RANDOMIZESPELL",18; },{},{}
Dropped By No Result

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