Renewal
.:Renewal Item Database:.
Armor

Flow Shoes [1]   [Footgear]   Item ID# 22057 (Flow_Shoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
25
Defense
12
Required Lvl
90
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Shoes stained with the power of water. Reduces attack from water elemental monsters.

MDEF +3.
Decreases damage taken from Water elemental attacks by 5%.
For each refine level: MaxHP +1%, MaxSP +1%.

When equipped with Charel Shield:
Decreases damage taken from Water elemental monsters by 5%.

For each refine level of Charel Shield:
Decreases damage taken from Water elemental monsters by 2%.

When equipped with Charel Manteau:
Increases damage against Water monsters by 5%.

For each refine level of Charel Manteau:
MaxHP +1%, MaxSP +1%.

When VIP status active: Increases item drop rate by 10%.
Item Script
{ .@r = getrefine(); bonus bMdef,3; bonus2 bSubEle,Ele_Water,5; bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; },{},{}
Dropped By No Result

Flower Band [0]   [Upper Head]   Item ID# 2215 (Flower_Hairband)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
4
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A fragrant hair band crafted from only the daintiest of flowers.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromOld Blue Box, Old Violet Box

Flower Crown [0]   [Upper Head]   Item ID# 5303 (Flower_Coronet)
Flower Wreath
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
2
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Wreath, interlaced in the magic fire from the grasses,
Assembled during the day of summer solstice. It protects owner from the evil forces.
MDEF + 5, Maximum SP + 50
Item Script
{ bonus bMdef,3; bonus bMaxSP,50; },{},{}
Dropped By No Result

Flower Hairpin [0]   [Upper Head]   Item ID# 5061 (Flower_Hairpin)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A hairpin with a red flower attached. It helps hold hair in place.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromX Hairpin, Giant Band Aid & Flower Hairpin

Flower Hat [1]   [Upper Head]   Item ID# 5525 (First_Leaf_Tea_Hat)
First Leaf Tea Hat
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
4
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat made of flower to celebrate the partnership campaign.
MaxHP + 80, MaxSP + 20
Item Script
{ bonus bMaxHP,80; bonus bMaxSP,20; },{},{}
Dropped By No Result

Flower Hat [1]   [Upper Head]   Item ID# 18993 (Flower_Hat)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A pink flower hat enchanted with magical powers so cute it weakens other humans' attacks.

Flee +2, MATK +5%.
Reduces damage taken from Demihuman monsters by 5%.
For each refine level above +12: MATK +10, MaxSP +10.
Item Script
{ .@r = getrefine(); bonus bDex,3; bonus bInt,2; bonus bFlee,-2; bonus bFixedCastrate,-5; if (.@r>=12) { .@b += (.@r-12)*10; } bonus bMatk,.@b; bonus bMaxSP,.@b; },{},{}
Dropped By No Result

Flower Lily [0]   [Upper Head]   Item ID# 5302 (Lotus_Flower_Hat)
Water Lily Hat
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
2
Required Lvl
30
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
The hat that resembles a blooming lotus. It is beautiful and graceful.
Item Script
{},{},{}
Dropped By No Result

Flower Ring [0]   [Accessory]   Item ID# 2612 (Flower_Ring)
Type
Armor
Class
Accessory
Buy
1500z
Sell
750z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A quaint, pretty ring made of wildflowers.
Item Script
{},{},{}
Dropped By
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box, Old Violet Box, Jewelry Box

Flower Ring of Benediction [0]   [Accessory]   Item ID# 28514 (Bless_Flower_Ring)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
20
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A flower ring with hidden power.
Item Script
{},{},{}
Dropped By No Result

Flu Mask [0]   [Lower Head]   Item ID# 2218 (Flu_Mask)
Type
Armor
Class
Lower Headgear
Buy
300z
Sell
150z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A mask that is worn by people with the flu to prevent spreading sickness to others.
Add a 10% resistance to the Silence status.
Item Script
{ bonus2 bResEff,Eff_Silence,1000; },{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box, Old Violet Box

Flu Mask [0]   [Lower Head]   Item ID# 2219 (Flu_Mask_)
Type
Armor
Class
Lower Headgear
Buy
300z
Sell
150z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A mask that is worn by people with the flu to prevent spreading sickness to others.
Item Script
{ bonus2 bResEff,Eff_Silence,1000; },{},{}
Dropped By No Result

Fluffy Dandelion Shoes [0]   [Footgear]   Item ID# 470008 (Fluffy_DandelionShoes_J)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
MaxHP+3%, MaxSP+3%.

When refined to +5 or higher, additional MaxHP + 7%, MaxSP + 7%, reduce after cast delay by 10%.
When refined to +7 or higher, additional MaxHP + 10%, MaxSP + 10%, reduce after cast delay by additional 10%.

When Spirit of Land Lv1 and Catnip Powdering Lv5 is learned, prevents cursed, reduce SP consumption of Catnip Meteor by 50.
When Spirit of Land Lv1 and Catnip Meteor Lv5 is learned, increase damage of Silvervine Stem Spear by 20%.
When Spirit of Land Lv1 and Nyang Grass Lv5 is learned, MATK + 50.
When Spirit of Land Lv1 and Silvervine Stem Spear Lv5 is learned, increase movement speed.
When Spirit of Land Lv1 and Silvervine Root Twist Lv5 is learned, MATK + 50.

Increase ASPD by 5% per 1 skill level of Chattering learned.
When Nyang Grass Lv5 is learned, ignores magical defense of all race by 100%.
Increase damage of Catnip Meteor by 10% per 1 skill level of Meow Meow learned.

Type: Shoes Defense: 12
Required level: 100
Class: All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bAspdRate,getskilllv("SU_CHATTERING")*5; bonus2 bSkillAtk,"SU_CN_METEOR",getskilllv("SU_MEOWMEOW")*15; if (getskilllv("SU_NYANGGRASS") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,100; if (getskilllv("SU_SPIRITOFLAND") == 1) { if (getskilllv("SU_CN_POWDERING") == 5) { bonus2 bResEff,Eff_Curse,10000; bonus2 bSkillUseSP,"SU_CN_METEOR",50; } if (getskilllv("SU_CN_METEOR") == 5) bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; if (getskilllv("SU_NYANGGRASS") == 5) bonus bMatk,50; if (getskilllv("SU_SV_STEMSPEAR") == 5) bonus bSpeedAddRate,25; if (getskilllv("SU_SV_ROOTTWIST") == 5) bonus bMatk,50; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bDelayrate,-10; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; } },{},{}
Dropped By No Result

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