Renewal
.:Renewal Item Database:.
Armor

Illusion Goibne's Greaves [1]   [Footgear]   Item ID# 22192 (Goibne_Boots_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
120
Defense
42
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
Shoe that Goibne made for a bet against his rival Dulb.

MaxHP +5%, MaxSP +5%.

Refine Level +7: Decreases variable cast time by 5%.
Refine Level +9: Increases long ranged physical damage by 10%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r >= 7) { bonus bVariableCastrate,-5; if (.@r >= 9) { bonus bLongAtkRate,10; } } },{},{}
Dropped By No Result

Illusion Guard [1]   [Shield]   Item ID# 460017 (Guard_IL)
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
60
Defense
60
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A shield made to simply block enemy attacks.

ASPD +2

For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)
Item Script
{ bonus bAspd,2; bonus bPerfectHitAddRate,3*(min(getrefine(),12)/2); },{},{}
Dropped By No Result

Illusion Hot-blooded Headband [1]   [Upper Head]   Item ID# 19344 (Headband_Of_Power_IL)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
3
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
The preparedness and will of the burning
heart were captured in one headband.
Using this makes me want to clench my fist.

STR +2.
For each 2 Refine Levels, ATK +10.

Refine Level +7:
Increases physical damage against Water, Wind, Earth and Neutral elemental monsters by 10%.

Refine Level +9:
Increases physical damage against Small and Large size monsters by 15%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bStr,2; bonus bBaseAtk,(10*(.@r/2)); if (.@r >= 7) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Neutral,10; if (.@r >= 9) { bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; } } },{},{}
Dropped By No Result

Illusion Leg A-type [1]   [Footgear]   Item ID# 22196 (Illusion_Leg_A)
Illusion Leg Type A
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200.
For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases ranged physical damage by 5%.

When equipped with Illusion Armor Type A: ATK +5%.
When equipped with Illusion Armor Type B: ASPD +5% (After attack delay -5%).

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

Illusion Leg B-type [1]   [Footgear]   Item ID# 22197 (Illusion_Leg_B)
Illusion Leg Type B
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200.
For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases all elemental magic damage by 5%.

When equipped with Illusion Armor Type A: MaxSP +5%.
When equipped with Illusion Armor Type B: MATK +5%.

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_All,5; } },{},{}
Dropped By No Result

Illusion Leg Type A (Bound) [1]   [Footgear]   Item ID# 470054 (E_Illusion_Leg_A)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +200

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases ranged physical damage by 5%.

When equipped with Illusion Armor Type A (Bound):
ATK +5%

When equipped with Illusion Armor Type B (Bound):
ASPD +5% (Decreases after attack delay by 5%).
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

Illusion Leg Type B (Bound) [1]   [Footgear]   Item ID# 470055 (E_Illusion_Leg_B)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +200

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases magical damage with every element by 5%.

When equipped with Illusion Armor Type A (Bound):
MaxSP +5%

When equipped with Illusion Armor Type B (Bound):
MATK +5%
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,5; } },{},{}
Dropped By No Result

Illusion Military Boots [0]   [Footgear]   Item ID# 470036 (Military_Boots_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
MaxHP + 3%
MaxSP + 3%
Can use Magnum Break Lv.3

When refined to +7 or higher,
MaxHP + 7%
MaxSP + 7%
ATK + 50

When refined to +11 or higher
MaxHP + 10%
MaxSP + 10%
ATK + 50

When FAW Magic Decoy Lv reaches 5, reduce after cast delay by 10%, increases MaxHP + 150 per 1 BaseLv.

Increase Axe Tornado damage by 30%, Axe Boomerang Damage by 20% per 1 skill level of Axe Boomerang learned.

Ignores all race's defense rate by 20% per 1 skill level of Magma Eruption learned.

When equipped with Illusion War Axe, increase damage dealt to boss monsters by 70%, reduce damage taken from Boss monsters by 25%.

Class: Shoes
DEF : 12
Required Level : 100
Usable By: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@lvl = getskilllv("NC_AXEBOOMERANG"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "SM_MAGNUM",3; bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION"); if (getskilllv("NC_MAGICDECOY") == 5) { bonus bAspdRate,10; bonus bMaxHP,150*BaseLevel; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bBaseAtk,50; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,50; } },{},{}
Dropped By No Result

Illusion Military Boots [1]   [Footgear]   Item ID# 470037 (Military_Boots_IL_)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); .@lvl = getskilllv("NC_AXEBOOMERANG"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "SM_MAGNUM",3; bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; bonus bIgnoreDefRace,20*getskilllv("NC_MAGMA_ERUPTION"); if (getskilllv("NC_MAGICDECOY") == 5) { bonus bAspdRate,10; bonus bMaxHP,150*BaseLevel; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bBaseAtk,50; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,50; } },{},{}
Dropped By No Result

Illusion Morpheus's Bracelet [1]   [Accessory (Left)]   Item ID# 32239 (Morpheus_Armlet_IL)
Type
Armor
Class
Accessory (Left)
Buy
20z
Sell
10z
Weight
10
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus.

INT +3, MaxSP +5%.

When equipped with Illusion Morpheus's Ring:
MATK +10%.

More Information on Combo:
Item Script
{ bonus bInt,3; bonus bMaxSPrate,5; },{},{}
Dropped By No Result

Illusion Morpheus's Hood [1]   [Upper Head]   Item ID# 19428 (Morpheus_Hood_IL)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
15
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Hood that says that the true power of Morphys is sealed in. Some items are needed to unlock the seal.

INT +10, MDEF +15, MaxSP +20%.
For each 2 refine levels: variable cast time -3%.

Refine Level +7: MATK +30.
Refine Level +9: Protects from skill cast interruption.

When equipped with
[Illusion Morpheus's Shawl, Illusion Morpheus's Bracelet and Illusion Morpheus's Ring]:
INT +5, MaxSP +10%, DEF +100.
Increases Water, Earth and Neutral elemental magic damage by 10%.

If refine level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher:
MATK +40

If total refine level of entire set is at least +18:
MATK +40.
Increases Ghost, Wind and Holy elemental magic damage by 15%.

If total refine level of entire set is at least +22:
MATK +10%.
Ignores magic defense of Formless, Brute and Demon monsters by 50%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bInt,10; bonus bMdef,15; bonus bMaxSPrate,20; bonus bVariableCastrate,-(3*(.@r/2)); if (.@r >= 7) { bonus bMatk,30; if (.@r >= 9) { bonus bNoCastCancel; } } },{},{}
Dropped By No Result

Illusion Morpheus's Ring [1]   [Accessory (Right)]   Item ID# 32238 (Morpheus_Ring_IL)
Type
Armor
Class
Accessory (Right)
Buy
20z
Sell
10z
Weight
10
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring, enchanted with the power of the Fate Stone, that is one of the three keys for theseal which binds Morpheus.

INT +3, MaxSP +5%.

When equipped with Illusion Morpheus's Bracelet:
Reduces variable cast time of all skills by 10%.

More Information on Combo:
Item Script
{ bonus bInt,3; bonus bMaxSPrate,5; },{},{}
Dropped By No Result

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