Renewal
.:Renewal Item Database:.
Armor - Accessory

Mental Amplifier Ring [1]   [Accessory]   Item ID# 490079 (SoulExpansionRing)
Soul Expansion Ring
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring with embedded red stones that amplifies psychokinesis.

MDEF +15, INT +7.
Increases magical damage against Small, Medium and Large sized monsters by 10%.

For each 7 Base Level:
Increases damage of Soul Expansion by 1%.

When Level 5 Stasis is learned:
Increases Shadow, Ghost and Neutral elemental magic damage by 10%.

When Level 5 Telekinesis Intense is learned:
Decreases Telekinesis Intense skill cooldown by 75 seconds.

When Level 5 Hell Inferno is learned:
ASPD +15% (After attack delay -15%).
Recovers 100 HP and 10 SP when defeating monsters with magical attacks.

When Level 5 Recognized Spell is learned:
Decreases after skill cast delay of all skills by 30%.

When equipped by Warlock:
When equipped with Release of Truth:
Ignore magical defense of all enemies by 100%.

Releases Telekinesis Intense state when unequipping.
Item Script
expand to view script
{ bonus bMdef,15; bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_SOULEXPANSION",(BaseLevel/7); if (getskilllv("WL_STASIS") == 5) { bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Neutral,10; } if (getskilllv("WL_TELEKINESIS_INTENSE") == 5) bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000; if (getskilllv("WL_HELLINFERNO") == 5) { bonus bAspdRate,15; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WL_RECOGNIZEDSPELL") == 5) bonus bDelayrate,-30; },{},{ sc_end SC_TELEKINESIS_INTENSE; }
Dropped By No Result

Mental Condenser [1]   [Accessory]   Item ID# 490078 (MD_Geffen_Ring2)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Defense
15
Required Lvl
230
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
The magic ring developed by Geffen improves magical abilities.

MaxHP +5%
MATK +8%

When equipped with either Anti-Conjurer Suit or Magic Protector Robe:
Magical attacks have a random chance to recover 80 SP per 0.5 seconds for 19 times.
Item Script
{ bonus bMaxHPrate,5; bonus bMatkRate,8; },{},{}
Dropped By No Result

Mercenary Ring Type A [0]   [Accessory]   Item ID# 28425 (Mercenary_Ring_A)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20
Required Lvl
99
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
VIT +3.
When equipped by Novice, Taekwon, Ninja and Gunslinger:
MaxHP +1000 and MaxSP +200.
Item Script
{ bonus bVit,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bMaxHP,1000; bonus bMaxSP,200; } },{},{}
Dropped By No Result

Mercenary Ring Type B [0]   [Accessory]   Item ID# 28426 (Mercenary_Ring_B)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20
Required Lvl
99
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
INT +3.
When equipped by Novice, Taekwon, Ninja and Gunslinger:
Reduces variable cast time by 30%.
Item Script
{ bonus bInt,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bVariableCastrate,-30; } },{},{}
Dropped By No Result

Merchant Figure [0]   [Accessory]   Item ID# 2771 (Merchant_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Merchant Class.
STR + 1.
[Merchant Class]
CRIT + 5.
Item Script
{ bonus bStr,1; if (Class == Job_Merchant) bonus bCritical,5; },{},{}
Dropped By No Result

Merchant Manual [0]   [Accessory]   Item ID# 2823 (Merchant_Manual)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Novice
Supernovice
Description
A guide to help experience the basic skill of Merchant.
Max SP + 100.
Item Script
{ bonus bMaxSP,100; skill "MC_DISCOUNT",1; skill "MC_OVERCHARGE",10; skill "MC_IDENTIFY",1; skill "MC_MAMMONITE",1; },{},{}
Dropped By No Result

Metal Pick [1]   [Accessory]   Item ID# 490141 (Metal_Pick)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Item used to play guitar or bass. It's hard, so it's less abrasive.

Increase magic damage to small, medium, large monsters by 10%.
Increase damage of Metallic Sound by 1% per 3 BaseLv.
When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%.
When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%.
When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%.
Killing a monster using a magic attack restores 100 HP, 10 SP.
When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%.

Type : Accessory Defense : 0
Required Level : 100
Class : All
Item Script
expand to view script
{ bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3); if (getskilllv("WM_RANDOMIZESPELL") == 5) bonus2 bMagicAtkEle,Ele_Neutral,10; if (getskilllv("WM_FRIGG_SONG") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,50; if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) { bonus bAspdRate,10; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bMagicAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Boss,10; } },{},{}
Dropped By No Result

Metal Riffs Ring [1]   [Accessory]   Item ID# 15945 (aegis_15945)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ bonus bMatk,50; bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Neutral,BaseLevel/12; bonus2 bSkillAtk,"WM_METALICSOUND",7*(getskilllv("WM_SONG_OF_MANA")+getskilllv("WM_DANCE_WITH_WUG")+getskilllv("WM_LERADS_DEW")); if (getskilllv("WM_SEVERE_RAINSTORM") == 5) bonus2 bSkillCooldown,"WM_METALICSOUND",-1000; if (BaseClass == Job_Archer) bonus bVariableCastrate,-30; },{},{}
Dropped By No Result

Military Glove [1]   [Accessory]   Item ID# 490183 (Military_Glove)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Gloves used by soldiers standing on the battlefield. It provides excellent protection in dangerous areas.

Increase physical damage to all size monsters by 10%.
Increase damage of Power Swing, Axe Tornado, Axe Boomerang by 1% per 2 BaseLv.
When FAW Silver Sniper Lv. 5 is learned, increase physical damage to all property type monsters by 10%
When FAW Magic Decoy Lv. 3 is learned, adds a chance to drop 2carat or 3carat diamond when monsters are killed.
When Axe Boomerang Lv. 5 is learned, ASPD +10%, recovers HP + 100, SP + 10 when monsters are killed.
When Lava Flow Lv. 5 is learned, reduce after skill delay by 30%.

Type : Accessory Defense : 0
Required level : 100
Class : All
Item Script
expand to view script
{ bonus bVit,7; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel/2; bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel/2; bonus2 bSkillAtk,"NC_POWERSWING",BaseLevel/2; if (getskilllv("NC_SILVERSNIPER") == 5) bonus2 bAddEle,Ele_All,10; if (getskilllv("NC_MAGICDECOY") == 5) { bonus2 bAddMonsterDropItem,731,30; bonus2 bAddMonsterDropItem,731,10; } if (getskilllv("NC_AXEBOOMERANG") == 5) { bonus bAspdRate,10; bonus bHPGainValue,100; bonus bSPGainValue,10; } if (getskilllv("NC_MAGMA_ERUPTION") == 5) bonus bDelayrate,-30; },{},{}
Dropped By No Result

Moonlight Ring [0]   [Accessory]   Item ID# 2645 (Moonlight_Ring)
Type
Armor
Class
Accessory
Buy
40000z
Sell
20000z
Weight
20
Required Lvl
60
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Thief
Assassin
Rogue
Ninja
Kagerou / Oboro
Description
An enchanted ring that was forged by the dead under the moonlight.
Item Script
{ bonus bMdef,2; bonus bCritical,3; bonus bAspdRate,3; },{},{}
Dropped By No Result

Morpheus's Armlet [1]   [Accessory]   Item ID# 2903 (Morpheus's_Armlet_)
placeholder
Type
Armor
Class
Accessory
Buy
30000z
Sell
15000z
Weight
10
Required Lvl
33
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus.
INT +1
MaxSP +5%
Item Script
{ bonus bInt,1; },{},{}
Dropped By No Result

Morpheus's Bracelet [0]   [Accessory]   Item ID# 2649 (Morpheus's_Armlet)
Type
Armor
Class
Accessory
Buy
30000z
Sell
15000z
Weight
10
Required Lvl
33
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus.
INT + 1, Maximum SP + 5%
[Morpheus's Hood, Morpheus's Shawl, Morpheus's Ring & Morpheus's Bracelet Equip Set]

More Information on Combo:
Item Script
{ bonus bInt,1; bonus bMaxSPrate,5; },{},{}
Dropped By

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