Renewal
.:Renewal Item Database:.
Armor - Armor

Dark Triad [1]   [Body]   Item ID# 450214 (Dark_Triad)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Robes kept in a Great Wizard's mansion. When equipped, it is possible to perform actions beyond physical limitations.

MaxHP + 10%, MaxSP + 10%.
When Shadow Spell is level 10 or higher and when using Triangle Shot, adds 3% chance to give No Limits buff for 5 seconds.
When item is unequipped, cancels effects of No Limits.
Increase physical damage to all monster race by 7% per 1 skill level of Triangle Shot learned.
Agi + 10 and Atk + 50 per each level of Maelstrom learned.

If refine rate is 5 or higher, Perfect Hit + 25.
If refine rate is 7 or higher, Perfect Hit + 25.

Type : Armor Defense : 100
Required level : 1
Class : All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (getskilllv("SC_AUTOSHADOWSPELL")>=10) autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,1; }"; bonus2 bAddRace,RC_All,7*getskilllv("SC_TRIANGLESHOT"); bonus bAgi,10*getskilllv("SC_MAELSTROM"); bonus bBaseAtk,50*getskilllv("SC_MAELSTROM"); if (.@r>=5) bonus bPerfectHitRate,25; if (.@r>=7) bonus bPerfectHitRate,25; },{},{ sc_end SC_UNLIMIT; }
Dropped By No Result

Death Bringer [1]   [Body]   Item ID# 450252 (aegis_450252)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
100
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
According to rumors of the kingdom of Rune Midgarts, those who see the armor will die.

MaxHP + 10% , MaxSP + 10%
Flee + 20 , ATK + 30 per 1 skill level of Cross Impact
When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Cross Ripper Slasher
When Hallucination Walk Lv. 5 is learned, additional MaxHP + 25%, wearer is immune to knockback.
When refined to +5 or higher, Perfect Hit + 25%
When refined to +7 or higher, additional Perfect Hit + 25%
Type : Armor Defense : 100
Required Level : 100
Class : All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAtkRate,7*getskilllv("GC_COUNTERSLASH"); bonus bFlee,20*getskilllv("GC_CROSSIMPACT"); bonus bBaseAtk,50*getskilllv("GC_CROSSIMPACT"); if (getskilllv("GC_HALLUCINATIONWALK") == 5) bonus2 bSkillCooldown,"GC_DARKCROW",-60000; if (.@r>=5) bonus bWeaponAtkRate,10; if (.@r>=7) bonus bWeaponAtkRate,10; },{},{}
Dropped By No Result

Defender Booster Robe [1]   [Body]   Item ID# 450003 (Defn_Robe)
Defiant Booster Robe
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Defense
90
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Special robe prepared for your rapid growth.
It is specialized in some elemental magic attacks.

Cannot be refined normally.

MATK +100.
Reduces variable cast time by 5%.

For each 2 refine levels: MATK +1%.
For each 3 refine levels: Reduces variable cast time by additional 1%.

Refine Level +7: MATK +50.
Refine Level +9: Reduces variable cast time by additional 5%.
Item Script
{ bonus bMatk,100; bonus bVariableCastrate,-5; .@r = getrefine(); if (.@r>=2) { bonus bMatkRate,.@r/2; } if (.@r>=3) { bonus bVariableCastrate,.@r/3*-1; } if (.@r>=7) { bonus bMatk,50; } if (.@r>=9) { bonus bVariableCastrate,-5; } },{},{}
Dropped By No Result

DEX Soutane [1]   [Body]   Item ID# 15400 (CassockA_DEX)
Soutane of Dexterity
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
80
Defense
100
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The blessing of increasing the dexterity of the robes worn by priests who worshiped agility in Odin's power.

MaxHP +10%, MaxSP +10%.
ASPD +10% (Decreases after attack delay by 10%).
Decreases variable cast time by 10%.

For each 2 refine levels: ATK +1%, MATK +1%.

For each 3 refine levels: DEX +5.

For each 4 refine levels:
Increases physical damage against Angel and Demon monsters by 6%.

When equipped with Clergy's Boots and Clergy's Manteau:
DEX +8, DEF +30, MDEF +15.
Decreases damage taken from Angel and Demon momnsters by 15%.

If total refine level of entire set at least +27:
ATK +7%, MATK +7%.
Decreases after skill cast delay of all skills by 20%.
Decreases fixed cast time by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspdRate,10; bonus bVariableCastrate,-10; bonus bMatkRate,(.@r/2); bonus bAtkRate,(.@r/2); bonus bDex,5*(.@r/3); bonus2 bAddRace,RC_Angel,6*(.@r/4); bonus2 bMagicAddRace,RC_Angel,6*(.@r/4); bonus2 bAddRace,RC_Demon,6*(.@r/4); bonus2 bMagicAddRace,RC_Demon,6*(.@r/4); },{},{}
Dropped By No Result

Diabolus Armor [1]   [Body]   Item ID# 2375 (Diabolus_Armor)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
60
Defense
79
Required Lvl
60
Armor Lvl
1
Slot
1
Applicable Jobs
High Swordman
High Merchant
High Thief
Lord Knight
Whitesmith
Assassin Cross
Paladin
Stalker
Creator
Description
An Armor which is made of unknown metal in human-world. Misterious power is hided in the armor.
STR + 2, DEX + 1, Maximum HP + 150, Add a 5% resistance against Stun, Stone.
[+ Diablos Ring]
ATK + 3%, MATK + 3%

More Information on Combo:
Item Script
{ bonus bStr,2; bonus bDex,1; bonus bMdef,5; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; },{},{}
Dropped By
EnchantmentArmor (Stat) Enchantable

Diabolus Robe [1]   [Body]   Item ID# 2374 (Diabolus_Robe)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
30
Defense
57
Required Lvl
60
Armor Lvl
1
Slot
1
Applicable Jobs
High Mage
High Archer
High Acolyte
High Priest
High Wizard
Sniper
Champion
Professor
Clown / Gypsy
Description
A robe which is decorated with unknown letters. The wearer feels like they're learning a new language.
Reduces after cast delay by 10%.
Increases effectiveness of Healing skill by 6%.
MaxSP +150, MDEF +5
[+Diabolus Ring]
ATK +3%
MATK +3%

More Information on Combo:
Item Script
{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayrate,-10; },{},{}
Dropped By
EnchantmentArmor (Stat) Enchantable

Dim Glacier Armor [1]   [Body]   Item ID# 450270 (D_Glacier_Armor)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
240
Defense
203
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Glacier's Armor lost it's light due to being engulfed in venomous magic.

ATK +140

For each 2 Refine Levels:
POW +1, CON +1

Refine Level +7:
ATK +3%, P.ATK +2

Refine Level +9:
Decreases after skill cast delay by 5%.
Decreases variable cast time by 5%.

Refine Level +11:
Increases Physical Damage by 10%.

When equipped with Dim Glacier Manteau and Dim Glacier Boots:
Increases Physical Damage by 5%.
Decreases variable cast time by 5%.
Decreases after skill cast delay by 5%.
ATK +(Total refine level of entire set)*2

When equipped with Dim Glacier Manteau, Dim Glacier Boots and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
ATK +10

If the Weapon's Grade is C or higher:
P.ATK +6, POW +5, CON +5

If the Weapon's Grade is B or higher:
P.ATK +5, POW +5, CON +5

If the Weapon's Grade is A or higher:
P.ATK +4, POW +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Physical Damage against monsters of every element by 20%.

[Bonus by Grade]
[Grade D] ATK +5%, POW +5, CON +5.
[Grade C] Physical Damage +10%.
[Grade B] ATK +1%
[Grade A] ATK +2%
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,140; bonus bPow,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bAtkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bAtkRate,2; } } } } },{},{}
Dropped By No Result

Dim Glacier Robe [1]   [Body]   Item ID# 450271 (D_Glacier_Robe)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
120
Attack
ATK 0 / MATK 140
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Glacier's Robe lost it's light due to being engulfed in venomous magic.

MATK +140

For each 2 Refine Levels:
SPL +1, CON +1

Refine Level +7:
MATK +3%, S.MATK +2

Refine Level +9:
Decreases after skill cast delay by 5%.
Decreases variable cast time by 5%.

Refine Level +11:
Increases Magical Damage with every element by 10%.

When equipped with Dim Glacier Muffler and Dim Glacier Shoes:
Increases Magical Damage with every element by 5%.
Decreases variable cast time by 5%.
Decreases after skill cast delay by 5%.
MATK +(Total refine level of entire set)*2

When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
MATK +10

If the Weapon's Grade is C or higher:
S.MATK +6, SPL +5, CON +5

If the Weapon's Grade is B or higher:
S.MATK +5, SPL +5, CON +5

If the Weapon's Grade is A or higher:
S.MATK +4, SPL +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Magical Damage against monsters of every element by 20%.

[Bonus by Grade]
[Grade D] MATK +5%, SPL +5, CON +5.
[Grade C] Magical Damage with every element +10%.
[Grade B] MATK +1%
[Grade A] MATK +2%
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bSMatk,2; bonus bMatkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_B) { bonus bMatkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bMatkRate,2; } } } } },{},{}
Dropped By No Result

Diva Robe [1]   [Body]   Item ID# 15187 (Diva_Robe)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
80
Required Lvl
150
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Unknown robe obtained from magical labyrinth. It is unknown from what material it was made.

Refine Level +7:
Increases HP regen by 10%.
Refine Level +9:
Increases HP regen by 20%.

[Diva armor set]
Diva Robe
Diva Manteau
Diva Shoes
MaxHP +10%
MaxSP +10%
Item Script
{ .@r = getrefine(); if (.@r>=7) bonus bHPrecovRate,10; if (.@r>=9) bonus bHPrecovRate,20; },{},{}
Dropped By No Result

Divine Cloth [1]   [Body]   Item ID# 2366 (Divine_Cloth)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
150
Defense
50
Required Lvl
55
Armor Lvl
1
Slot
1
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
A holy garment that was produced through series of religious rituals.
Add a 5% resistance to the Curse, Silence, Stun, Stone Curse, Sleep status.
Item Script
{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
Dropped By

Dragon Clothes [1]   [Body]   Item ID# 15135 (Dragon_Cloth)
Dragon Cloth
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
120
Defense
30
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Apparel with power to defeat Dragon creature. It seems to have been used for some ceremony.

MDEF +5.
Reduces damage taken from Dragon monsters by 5%.

For each refine level:
MDEF +1.
Reduces damage taken from Dragon monsters by 1%.
Item Script
{ .@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Dragon,5+.@r; },{},{}
Dropped By No Result

Dragon Mail [1]   [Body]   Item ID# 15130 (Dragon_Mail)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
30
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Armor worn by warriors to protect themselves from gigantic dragons.
Increases physical and magical damage inflicted on Dragon monsters by 3%.

Every refine level above +5:
Increases physical and magical damage inflicted on Dragon monsters by 1%.
Item Script
{ .@r = getrefine(); bonus2 bAddRace,RC_Dragon,3; bonus2 bMagicAddRace,RC_Dragon,3; if (.@r>5) { bonus2 bAddRace,RC_Dragon,.@r-5; bonus2 bMagicAddRace,RC_Dragon,.@r-5; } },{},{}
Dropped By No Result

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