Renewal
.:Renewal Item Database:.
Armor - Armor

Nab's Cloth [1]   [Body]   Item ID# 15039 (Nab_Cloth)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
10
Defense
45
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Guillotine Cross
Description
An assassin's famous historical relic.
STR +2, INT +2.

[Nab's Set (Cloth, Ring, Hood, Shoes)]
ATK +10%, MATK +10%.
Has a chance of auto-casting Level 1 Soul Destroyer while physically attacking.
If higher level of this skill is learned then it will be cast.
If base STR is 120 or higher: ATK +30, CRIT -20.

More Information on Combo:
Item Script
{ bonus bStr,2; bonus bInt,2; },{},{}
Dropped By

Natural Clothes [1]   [Body]   Item ID# 15140 (Natural_Cloth)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
120
Defense
30
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Natural clothes for the natural adventurer.

MDEF +5
Reduces damage taken from Formless monsters by 5%.

Every refine level:
MDEF +1
Reduces damage taken from Formless monsters by 1%.
Item Script
{ .@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Formless,5+.@r; },{},{}
Dropped By No Result

Nature Dress [0]   [Body]   Item ID# 15352 (Nature_Dress)
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
40
Defense
120
Required Lvl
90
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
You can feel the great power of nature by wearing this.

Prevents knock-back effect.

Refine Level +5:
Increases physical and magical damage inflicted on Brute and Demihuman monsters by 10%.
Increases physical and magical damage inflicted on Doram by 10%.
Increases physical damage inflicted on Wind and Earth monsters by 10%.

Refine Level +7:
Increases physical and magical damage inflicted on Brute and Demihuman monsters by 15%.
Increases physical and magical damage inflicted on Doram by 15%.
Increases physical damage inflicted on Wind and Earth monsters by 15%.

Refine Level +9:
Increases physical and magical damage inflicted on Brute and Demihuman monsters by 15%.
Increases physical and magical damage inflicted on Doram by 15%.
Increases physical damage inflicted on Wind and Earth monsters by 15%.

Indestructible in battle
Item Script
expand to view script
{ .@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_Earth; if (.@r>8) .@a = 40; else if (.@r>6) .@a = 25; else if (.@r>=5) .@a = 10; bonus2 bAddEle,Ele_Earth,.@a; bonus2 bAddEle,Ele_Wind,.@a; bonus2 bMagicAddEle,Ele_Earth,.@a; bonus2 bMagicAddEle,Ele_Wind,.@a; bonus2 bAddRace,RC_DemiHuman,.@a; bonus2 bAddRace,RC_Brute,.@a; bonus2 bAddRace,RC_Player_Doram,.@a; bonus2 bMagicAddRace,RC_DemiHuman,.@a; bonus2 bMagicAddRace,RC_Brute,.@a; bonus2 bMagicAddRace,RC_Player_Doram,.@a; bonus2 bAddRace,RC_Player_Human,.@a; bonus2 bMagicAddRace,RC_Player_Human,.@a; },{},{}
Dropped By No Result

Nebula Armor of Power [1]   [Body]   Item ID# 450169 (Star_Armor_Of_Pow)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
250
Defense
175
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A armor that received the energy of physics among the power of stars.
The physical ability will be increased.

POW +1
ATK +125

For each 2 Refine Levels:
ATK +15

Refine Level +9:
ATK +5%

Refine Level +11:
Increases melee physical damage by 20%.

[Bonus by Grade]
[Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels.
[Grade C]: ATK +3 and ATK +1% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels
[Grade B]: ATK +2% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels
[Grade A]: ATK +3% per 2 Refine Levels, melee physical damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAtkRate,5; if (.@r>=11) { bonus bShortAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,3*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,2*(.@r/2); bonus bShortAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAtkRate,3*(.@r/2); bonus bShortAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } } },{},{}
Dropped By No Result

Nebula Armor of Stamina [1]   [Body]   Item ID# 450170 (Star_Armor_Of_Sta)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
250
Defense
175
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A armor that received the energy of stamina among the power of stars.
The physical defense and resilience will be increased.

STA +1
MaxHP +10%

For each 2 Refine Levels:
DEF +15

Refine Level +9:
Increases Healing skills effectiveness by 10%.

Refine Level +11:
MaxHP +15%

[Bonus by Grade]
[Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per 4 Refine Levels.
[Grade C]: DEF +7 and Healing skills effectiveness +3% per 2 Refine Levels, RES +2 per 4 Refine Levels.
[Grade B]: MaxHP +1% per 3 Refine Levels, RES +3 per 4 Refine Levels.
[Grade A]: MaxHP +2% per 3 Refine Levels, RES +4 per 4 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSta,1; bonus bMaxHPrate,10; bonus bDef,15*(.@r/2); if (.@r>=9) { bonus bHealPower2,10; if (.@r>=11) { bonus bMaxHPrate,15; } } if (.@g >= ENCHANTGRADE_D) { bonus bDef,5*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bRes,(.@r/4); if (.@g >= ENCHANTGRADE_C) { bonus bDef,7*(.@r/2); bonus bHealPower,3*(.@r/2); bonus bRes,2*(.@r/4); if (.@g >= ENCHANTGRADE_B) { bonus bMaxHPrate,(.@r/3); bonus bRes,3*(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMaxHPrate,2*(.@r/3); bonus bRes,4*(.@r/4); } } } } },{},{}
Dropped By No Result

Nebula Robe of Spell [1]   [Body]   Item ID# 450173 (Star_Robe_Of_Spl)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
105
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A robe that received the energy of spell among the power of stars.
Magic ability will be increased.

SPL +1
MATK +125

For each 2 Refine Levels:
MATK +15

Refine Level +9:
MATK +5%

Refine Level +11:
Increases magical damage with every element by 15%.

[Bonus by Grade]
[Grade D]: MATK +2, MATK +1% per 2 Refine Levels, magical damage with every element +3% per 3 Refine Levels.
[Grade C]: MATK +3, MATK +1% per 2 Refine Levels, magical damage with every element +3% per 3 Refine Levels.
[Grade B]: MATK +2% per 2 Refine Levels, magical damage with every element +5% per 3 Refine Levels, S.MATK +1 per 4 Refine Levels.
[Grade A]: MATK +3% per 2 Refine Levels, magical damage with every element +5% per 3 Refine Levels, S.MATK +2 per 4 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,1; bonus bMatk,125+(15*(.@r/2)); if (.@r>=9) { bonus bMatkRate,5; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,(.@r/2); bonus bMatk,2*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bMatkRate,(.@r/2); bonus bMatk,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,2*(.@r/2); bonus2 bMagicAtkEle,Ele_All,5*(.@r/3); bonus bSmatk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMatkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,5*(.@r/3); bonus bSmatk,2*(.@r/4); } } } } },{},{}
Dropped By No Result

Nebula Robe of Wisdom [1]   [Body]   Item ID# 450174 (Star_Robe_Of_Wis)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
105
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A robe that received the energy of wisdom among the power of stars.
Magic defense and recovery ability will be increased.

WIS +1
MATK +125

For each 2 Refine Levels:
MaxSP +2%
Increases Healing skills effectiveness by 1%.

Refine Level +9:
Increases SP Recovery Rate by 30%.

Refine Level +11:
Decreases variable cast time by 10%.

[Bonus by Grade]
[Grade D]: SP Recovery Rate +2%, Healing skills effectiveness +2% per 2 Refine Levels, M.RES +1 per 3 Refine Levels.
[Grade C]: SP Recovery Rate +3%, Healing skills effectiveness +2% per 2 Refine Levels, M.RES +2 per 3 Refine Levels.
[Grade B]: MaxSP +1% per 2 Refine Levels, MRES +2 per 3 Refine Levels, H.PLUS +2% per 4 Refine Levels.
[Grade A]: MaxSP +2% per 2 Refine Levels, MRES +3 per 3 Refine Levels, H.PLUS +3% per 4 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,125; bonus bWis,1; bonus bMaxSPrate,2*(.@r/2); bonus bHealPower,(.@r/2); if (.@r>=9) { bonus bSPrecovRate,30; if (.@r>=11) { bonus bVariableCastrate,-10; } } if (.@g >= ENCHANTGRADE_D) { bonus bSPrecovRate,2*(.@r/2); bonus bHealPower,(.@r/2); bonus bMres,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bSPrecovRate,3*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bMres,2*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bMaxSPrate,(.@r/2); bonus bMres,2*(.@r/3); bonus bHplus,2*(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMaxSPrate,2*(.@r/2); bonus bMres,3*(.@r/3); bonus bHplus,3*(.@r/4); } } } } },{},{}
Dropped By No Result

Nebula Suit of Concentration [1]   [Body]   Item ID# 450171 (Star_Suit_Of_Con)
Nebula Suit of Agility
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
150
Defense
135
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A suit that received the energy of agility among the power of stars.
Speed and ranged physical ability will be increased.

CON +1
ATK +125

For each 2 Refine Levels:
ATK +15

Refine Level +9:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases ranged physical damage by 20%.

[Bonus by Grade]

[Grade D]: ATK +2, ASPD +1% and ATK +1% per 2 Refine Levels.

[Grade C]: ATK +3, ASPD +1% and ATK +2% per 2 Refine Levels.

[Grade B]: ASPD +2% per 2 Refine Levels, ranged physical damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels.

[Grade A]: ASPD +2% per 2 Refine Levels, ranged physical damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCon,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAspdRate,(.@r/2); bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); if (.@g >= ENCHANTGRADE_C) { bonus bAspdRate,(.@r/2); bonus bAtkRate,2*(.@r/2); bonus bBaseAtk,3*(.@r/2); if (.@g >= ENCHANTGRADE_B) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } } },{},{}
Dropped By No Result

Nebula Suit of Creative [1]   [Body]   Item ID# 450172 (Star_Suit_Of_Crt)
Nebula Suit of Luck
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
150
Defense
135
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A suit that received the energy of luck among the power of stars.
Critical ability will be increased.

CRT +1
ATK +100

For each 2 Refine Levels:
ATK +10

Refine Level +9:
Critical +5

Refine Level +11:
Increases critical damage by 20%.

[Bonus by Grade]
[Grade D]: ATK +1 per 2 Refine Levels, critical damage +2% and Critical +1 per 3 Refine Levels.
[Grade C]: ATK +2 per 2 Refine Levels, critical damage +3% and Critical +2 per 3 Refine Levels.
[Grade B]: Critical Damage +5% per 3 Refine Levels, CRI.Rate +1, P.ATK +1 per 4 Refine Levels.
[Grade A]: Critical Damage +7% per 3 Refine Levels, CRI.Rate +1, P.ATK +2 per 4 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCrt,1; bonus bBaseAtk,100+10*(.@r/2); if (.@r>=9) { bonus bCritical,5; if (.@r>=11) { bonus bCritAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bBaseAtk,(.@r/2); bonus bCritAtkRate,2*(.@r/3); bonus bCritical,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bBaseAtk,2*(.@r/2); bonus bCritAtkRate,3*(.@r/3); bonus bCritical,2*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bCritAtkRate,5*(.@r/3); bonus bCrate,(.@r/4); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bCritAtkRate,7*(.@r/3); bonus bCrate,(.@r/4); bonus bPAtk,2*(.@r/4); } } } } },{},{}
Dropped By No Result

Nectar Suit [1]   [Body]   Item ID# 15072 (Nectar_Suit)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
30
Defense
35
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A suit dyed with potion of immortality that made of nectar.
VIT +3
MDEF +5
Every 2 refine level increase MaxHP and MaxSP by 1%.
Item Script
{ bonus bVit,3; bonus bMdef,5; bonus bMaxHPrate,(getrefine()/2); bonus bMaxSPrate,(getrefine()/2); },{},{}
Dropped By No Result

Ninja Scale Armor [1]   [Body]   Item ID# 15054 (Ninja_Scale_Armor)
Type
Armor
Class
Armor
Buy
10000z
Sell
5000z
Weight
180
Defense
90
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Ninja
Kagerou / Oboro
Description
Scale Armor told to be worn by a legendary ninja who used unique ninja skills. Specialized for close range attack.
MaxHP +15%, MaxSP -30%.
When equipped with Wolf Armguard: ATK +10%, STR +2.

More Information on Combo:
Item Script
{ bonus bMaxHPrate,15; bonus bMaxSPrate,-30; },{},{}
Dropped By No Result

Ninja Suit [0]   [Body]   Item ID# 2337 (Ninja_Suit)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
150
Defense
58
Required Lvl
50
Armor Lvl
1
Slot
0
Applicable Jobs
Thief
Assassin
Rogue
Ninja
Kagerou / Oboro
Description
An ancient Japanese assassin suit. Allows its wearer to move faster and with more stealth than they normally could.
AGI + 1, MDEF + 3
[Ninja Suit & Shinobi Sash Equip Set]

More Information on Combo:
Item Script
{ bonus bAgi,1; bonus bMdef,3; },{},{}
Dropped By
EnchantmentSocket Enchantable
Armor (Stat) Enchantable
Obtainable FromOld Blue Box, Old Violet Box

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