Renewal
.:Renewal Item Database:.
Armor - All Headgears

Boom Boom Hat [0]   [Upper Head]   Item ID# 5809 (Boom_Boom_Hat)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
6
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A hat that seems to explode at any moment.
Increase Movement Speed, All Stats + 5.
[Event Bonus, will NOT work outside of Event]
Item Script
{ bonus bAllStats,5; bonus bSpeedRate,25; },{},{}
Dropped By No Result

Booster Mask A-type [1]   [Upper & Lower Head]   Item ID# 410018 (Booster_Mask_A)
Booster Mask Type A
Type
Armor
Class
Upper & Lower Headgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A mask designed to help adventurers grow.
The red feather decoration is attractive.

Decreases after skill cast delay by 8%.
Item Script
{ bonus bDelayrate,-8; },{},{}
Dropped By No Result

Booster Mask B-type [1]   [Upper & Lower Head]   Item ID# 410019 (Booster_Mask_B)
Booster Mask Type B
Type
Armor
Class
Upper & Lower Headgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A mask designed to help adventurers grow.
The blue feather decoration is attractive.

Decreases variable cast time by 8%.
Item Script
{ bonus bVariableCastrate,-8; },{},{}
Dropped By No Result

Booster Mask C-type [1]   [Upper & Lower Head]   Item ID# 410020 (Booster_Mask_C)
Booster Mask Type C
Type
Armor
Class
Upper & Lower Headgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A mask designed to help adventurers grow.
The light green feather decoration is attractive.

ASPD +8% (Decreases after attack delay by 8%).
Item Script
{ bonus bAspdRate,8; },{},{}
Dropped By No Result

Booster Scarf Type A [0]   [Lower Head]   Item ID# 420153 (Booster_Scarf_A)
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A red scarf prepared to help adventurers grow.

Decreases variable cast time by 3%.
Increases melee and ranged physical damage by 5%.
Item Script
{ bonus bVariableCastrate,-3; bonus bLongAtkRate,5; bonus bShortAtkRate,5; },{},{}
Dropped By No Result

Booster Scarf Type B [0]   [Lower Head]   Item ID# 420154 (Booster_Scarf_B)
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A blue scarf prepared to help adventurers grow.

Decreases variable cast time by 3%.
Increases Magical Damage with every element by 5%.
Item Script
{ bonus bVariableCastrate,-3; bonus2 bMagicAtkEle,Ele_All,5; },{},{}
Dropped By No Result

Booster Scarf Type C [0]   [Lower Head]   Item ID# 420155 (Booster_Scarf_C)
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A black scarf prepared to help adventurers grow.

Critical +3%
Increases critical damage by 5%.
Item Script
{ bonus bCritical,3; bonus bCritAtkRate,5; },{},{}
Dropped By No Result

Bork [0]   [Upper Head]   Item ID# 18920 (Bork)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
2
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
An interesting hat made of felt that comes from a far-away land.
Worn by skilled soldiers, this hat brings a sense of confidence to the wearer.

Reduces physical damage taken from Demihuman monsters by 5%.

Refine Level +7:
Increases physical damage inflicted on Demihuman monsters by 5%.
Refine Level +9:
Increases physical damage inflicted on Demihuman monsters by 3%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; if (.@r >= 7) { .@val = 5; if (.@r >= 9) .@val += 3; bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; bonus2 bAddRace,RC_Player_Doram,.@val; } },{},{}
Dropped By No Result

Boy's Cap [0]   [Upper Head]   Item ID# 5016 (Boy's_Cap)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
3
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A black cap that is usually worn by boys attending schools that require uniforms.
Item Script
{},{},{}
Dropped By No Result
EnchantmentSocket Enchantable
Obtainable FromBoy's Cap

Boy's Cap [1]   [Upper Head]   Item ID# 5349 (Boy's_Cap_)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
3
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A black cap that is usually worn by boys attending schools that require uniforms.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Boys White Hat [0]   [Upper Head]   Item ID# 18738 (White_Boys_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
10
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A hat given to standout student.
When dealing physical attacks, Has a chance to autocast Level 1 Weapon Perfection.
If refine level +5 or higher, every refine increase the autocast chance.
Item Script
{ .@r = getrefine(); bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,(.@r>=5?20:10); },{},{}
Dropped By No Result

Brazil Beret [0]   [Upper Head]   Item ID# 5601 (Br_Beret)
Banana Beret
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A two-toned banana yellow and green colored beret.
[Event Bonus, will NOT work outside of Event]
All Stats +3.
MDEF + 1.
Item Script
{ bonus bAllStats,3; bonus bMdef,1; },{},{}
Dropped By No Result

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