Renewal
.:Renewal Item Database:.
Armor - All Headgears

Dorothy Doll Hat [1]   [Upper Head]   Item ID# 5608 (Dorothy_Doll_Hat)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
50
Required Lvl
60
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A doll resemble Dorothy, you can feel her strong will.
MaxSP +500
Reduce damage from demi-human by 5%.
Cannot be refined.
Slot: Upper
Item Script
{ bonus bMaxSP,80; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; },{},{}
Dropped By No Result

Dragon Arhat Mask [0]   [Middle & Lower Head]   Item ID# 5565 (Dragon_Arhat_Mask)
Type
Armor
Class
Middle & Lower Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
5
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A mask wore by a dragon follower.
Increase damage on DemiHuman monster by 10%.
Item Script
{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; },{},{}
Dropped By No Result

Dragon Claw Helm [1]   [Upper Head]   Item ID# 18893 (Dragon_Claw_Helm)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100
Defense
5
Required Lvl
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
I feel the power of a flame dragon flowing inside me!
Reduces damage taken from Dragon and Demihuman monsters by 8%.
Increases healing effect of Meat by 200%.

If refined to +12 or higher, MaxHP +7%, MaxSP +3%.
Item Script
{ bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSubRace,RC_Dragon,8; bonus2 bAddItemGroupHealRate,IG_Meat,200; if (getrefine()>11) { bonus bMaxHPrate,7; bonus bMaxSPrate,3; } },{},{}
Dropped By No Result

Dragon Emperor's Wing [0]   [Middle Head]   Item ID# 19104 (YDragon_SkyWing)
Yellow Dragon Skywing
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
7
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A decorative item created from wings of ancient imperial dragon.

When equipped by Swordman classes:
Decreases damage taken from Medium size monsters by 3% and Large size monsters by 5%.

When equipped by Magician classes:
Decreases damage taken from all elemental attacks by 5%.

When equipped by Archer classes:
Decreases ranged physical damage by 10%.
When equipped with Yellow Scarf:
Increases ranged physical damage by 10%.

When equipped by Acolyte classes:
Increases Healing skills effectiveness by 10%.

When equipped by Thief classes:
FLEE +10, Perfect Dodge +3.

When equipped by Merchant classes:
Decreases damage taken from Normal monsters by 3% and Boss class by 5%.

When equipped by Novice, Taekwon, Ninja and Gunslinger classes:
MaxHP +1000, MaxSP +100.
Item Script
expand to view script
{ if (BaseClass == Job_Swordman) { bonus2 bSubSize,Size_Medium,3; bonus2 bSubSize,Size_Large,5; } else if (BaseClass == Job_Mage) bonus2 bSubEle,Ele_All,5; else if (BaseClass == Job_Archer) bonus bLongAtkDef,10; else if (BaseClass == Job_Acolyte) bonus bHealPower,10; else if (BaseClass == Job_Thief) { bonus bFlee,10; bonus bFlee2,3; } else if (BaseClass == Job_Merchant) { bonus2 bSubClass,Class_Normal,3; bonus2 bSubClass,Class_Boss,5; } else if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) { bonus bMaxHP,1000; bonus bMaxSP,100; } },{},{}
Dropped By No Result

Dragon Knight Eye Patch [0]   [Middle Head]   Item ID# 5924 (DragonKnight_Eyepatch)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
1
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A mysterious eyepatch that worn by Dragon Knight.

Increases physical damage inflicted on Dragon monsters by 5%.
Reduces damage taken from Dragon monsters by 5%.
Item Script
{ bonus2 bAddRace,RC_Dragon,5; bonus2 bSubRace,RC_Dragon,5; },{},{}
Dropped By No Result

Dragon Skull [0]   [Upper Head]   Item ID# 5292 (Dragon_Skull)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
80
Defense
10
Required Lvl
50
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Helmet made from Dragon's cranial bone. Has resistences against Dragons.
Reduce damage from Dragon monster by 5%.
Item Script
{ bonus2 bSubRace,RC_Dragon,5; },{},{}
Dropped By No Result

Drama Clockwork [1]   [Upper Head]   Item ID# 5946 (Drama_Clockwork)
Wind-Up Key for Theater
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
5
Required Lvl
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An old wind-key used in theater for many years.
MDEF +5
Restore SP by 5 when defeating Formless monster.
Restore HP by 100 when defeating monster.

Refine Level +5:
Reduces damage taken from Formless monsters by 5%.
Refine Level +7:
Reduces damage taken from Formless monsters by 5%.
Item Script
{ .@r = getrefine(); bonus bMdef,5; bonus2 bSPGainRace,RC_Formless,5; bonus bHPGainValue,100; if (.@r>=7) bonus2 bSubRace,RC_Formless,10; else if (.@r>=5) bonus2 bSubRace,RC_Formless,5; },{},{}
Dropped By No Result

Dress Hat [1]   [Upper Head]   Item ID# 5211 (Dress_Hat)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
3
Required Lvl
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An adorable hat which is always worn on the side of head.
If the wearer carries an umbrella with this hat on, the wearer will look as if one is going for a picnic.

STR +1, INT +1
MDEF +7
ATK +2%, MATK +2%
Increases your Healing skills effectiveness by 5%.

[If refined to +7 or higher]
Additional ATK +1%, MATK +1%.
Increases your healing skills effectiveness by an additional 1%.
Item Script
{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bHealPower,5; if (getrefine()>=7) { bonus2 bAddClass,Class_All,1; bonus bMatkRate,1; bonus bHealPower,1; } },{},{}
Dropped By No Result
Obtainable FromMasquerade Ball Box 2

Dried Leaf [0]   [Lower Head]   Item ID# 18627 (Dried_Leaf)
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
5
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A dried leaf thinking of hometown.
Increases physical damage to Plant monsters by 3%.
Item Script
{ bonus bUnbreakableHelm; },{},{}
Dropped By No Result

Driver Band [1]   [Upper Head]   Item ID# 5749 (Driver_Band)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Mechanic
Description
A special hairband which is designed to use the most frequently used tools.
STR + 1, DEX + 1, MDEF + 5.
If base STR is 120 or higher: ATK +10, CRI +3.
Item Script
{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if (readparam(bStr)>=120) { bonus bBaseAtk,10; bonus bCritical,3; } },{},{}
Dropped By No Result

Driver Band [1]   [Upper Head]   Item ID# 5760 (Driver_Band_)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Mechanic
Description
A special hairband which is designed to use the most frequently used tools.
STR + 1, DEX + 1, MDEF + 5.
If base STR is 120 or higher: ATK +10, CRIT +3.
Item Script
{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if (readparam(bStr)>=120) { bonus bBaseAtk,10; bonus bCritical,3; } },{},{}
Dropped By No Result

Drooping Alicel [0]   [Upper Head]   Item ID# 18630 (Alicel_Drooping_Doll)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
6
Required Lvl
70
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A cute doll of a drooping Alicel from the Robot Factory.

Increases damage to DemiHuman monsters by 10%.

If refined to +7 or higher, has a low chance of doubling your ASPD for 7 seconds when attacking

Created by Allysia
Item Script
{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; if (getrefine() > 10) { autobonus "{ bonus bAspdRate,100; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
Dropped By No Result

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