Renewal
.:Renewal Item Database:.
Armor - All Headgears

Elephant Model Hat [1]   [Upper Head]   Item ID# 18929 (Elephant_Model_Hat)
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
30
Defense
10
Required Lvl
30
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat that is shaped like the biggest land mammal.
DEX +2.
Has a chance to autocast Level 5 Storm Gust when receiving physical damage.
DEX +1 when refined to +8.
DEX +1 every 2 refine levels after +8.
Item Script
{ .@r = getrefine(); bonus bDex,2+((.@r >= 2 && .@r <= 8) ? 1 : ((.@r > 8) ? (.@r/8): 0)); bonus3 bAutoSpellWhenHit,"WZ_STORMGUST",5,5; },{},{}
Dropped By No Result

Elven Blindfold [0]   [Middle Head]   Item ID# 5244 (Elven_Blindfold)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
20
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Elven blindfold
Gain immunity to Blind status.
Item Script
{ bonus2 bResEff,Eff_Blind,10000; },{},{}
Dropped By No Result

Elven Ears [0]   [Middle Head]   Item ID# 2286 (Elven_Ears)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A fashion accessory that gives ears that vaunted, elvish look.
For some, it is an incredible turn-on.

More Information on Combo:
Item Script
{},{},{}
Dropped By
Obtainable FromOld Violet Box
Required ForAngel Wing Ears & Evil Wing Ears

Elven Ears [0]   [Middle Head]   Item ID# 2686 (Elven_Ears_C)
Rental Elven Ears
Type
Armor
Class
Middle Headgear
Buy
1z
Sell
0z
Weight
0
Defense
2
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
Rental Items
A fashion accessory that gives ears that vaunted, elvish look.
For some, it is an incredible turn-on.
INT + 1
Item Script
{ bonus bInt,1; },{},{}
Dropped By No Result

Elven Ears [1]   [Middle Head]   Item ID# 18507 (Elven_Ears_)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Required Lvl
70
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
It's known to be made after elf's ear. You can have the feeling of elves playing around under the greenwood.

More Information on Combo:
Item Script
{},{},{}
Dropped By No Result

Elven Sunglasses [0]   [Middle Head]   Item ID# 5245 (Elven_Sunglasses)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
20
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Even elves are very cool creatures. So naturally they wear sunglasses.
Increases resistance to Blind status by 5%.
Item Script
{ bonus2 bResEff,Eff_Blind,500; },{},{}
Dropped By No Result

Emperor Wreath [1]   [Upper Head]   Item ID# 5533 (Emperor_Wreath_J)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
80
Defense
6
Required Lvl
80
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A laurel wreath used in coronation ceremonies for Emperors that represents victory and glory.
All Stats +1.
Item Script
{ bonus bAllStats,1; },{},{}
Dropped By No Result

Emperor's Laurel Crown [0]   [Upper & Middle Head]   Item ID# 5205 (Wreath)
Emperor's Wreath
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
100
Defense
3
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
An honorable Laurel Wreath that was given to a winner by an emperor of some country in ancient days.
All Stats + 1, MDEF + 3
Item Script
{ bonus bAllStats,1; bonus bMdef,3; },{},{}
Dropped By No Result

Engineer Cap [1]   [Upper Head]   Item ID# 5679 (Engineer_Cap)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
2
Required Lvl
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An old engineer cap.
Increases physical damage inflicted on Formless monsters by 10%.
Item Script
{ bonus2 bAddRace,RC_Formless,10; },{},{}
Dropped By No Result

Engineer Cap [1]   [Upper Head]   Item ID# 19364 (Engineer_Cap_K)
Engineer's Cap
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An engineer's old cap hat A craftsman's eyes seem to shine through the hat.

For each 2 refine levels:
ATK +10, MATK +10.

Refine Level +7:
Decreases damage taken from Formless monsters by 5%.

Refine Level +9:
Increases damage against Formless monsters by 10%.

Refine Level +11:
MATK +5%, ATK +5%.

For each refine level equal or above +10:
Increases damage against Formless monstery by 2%. (Up to +15 )
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); if (.@r>=7) { bonus2 bSubRace,RC_Formless,5; } if (.@r>=9) { bonus2 bAddRace,RC_Formless,10; bonus2 bMagicAddRace,RC_Formless,10; } if (.@r>=11) { bonus bMatkRate,5; bonus bAtkRate,5; bonus2 bAddRace,RC_Formless,min(.@r-10,15); bonus2 bMagicAddRace,RC_Formless,min(.@r-10,15); } },{},{}
Dropped By No Result

Enhanced Bone Helm [1]   [Upper Head]   Item ID# 18768 (Enhanced_Bone_Helm)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
80
Defense
15
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A heavy helm made of firm bone that has a solid defense rate.

Increases damage taken from Shadow elemental attacks by 15%.
Decreases damage taken from Neutral elemental attacks by 2%.

Refine Level +7:
Decreases damage taken from Neutral elemental attacks by 2%.

Refine Level +9:
Decreases damage taken from Neutral elemental attacks by 2%.
Item Script
{ bonus2 bSubEle,Ele_Dark,-15; .@j = getrefine(); if (.@j>=7) .@i = 1; if (.@j>=9) .@i = 2; bonus2 bSubEle,Ele_Neutral,2+(2*.@i); },{},{}
Dropped By No Result

Enhanced Corsair [1]   [Upper Head]   Item ID# 18765 (Enhanced_Corsair)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
10
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
Big hat for old pirate captain. Grotesque looks represents its owner himself very well. Worn out too much.

VIT +1, MaxHP +5%.

Refined to +7 or higher, reduces damage from Neutral property attack by 1%.
Refined to +9 or higher, MaxHP +3%.
Item Script
{ bonus bVit,1; bonus bMaxHPrate,5; .@r = getrefine(); if (.@r>=7) bonus2 bSubEle,Ele_Neutral,1; if (.@r>=9) bonus bMaxHPrate,3; },{},{}
Dropped By No Result

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