Renewal
.:Renewal Item Database:.
Armor - All Headgears

Goblin Mask [0]   [Middle & Lower Head]   Item ID# 2297 (Goblini_Mask)
Type
Armor
Class
Middle & Lower Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A mask worn by Goblins to scare and intimidate unsuspecting enemies.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box, Wrapped Mask

GodOfWinds Fan [0]   [Lower Head]   Item ID# 18925 (GodOfWinds_Fan)
God of Winds Fan
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
30
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A tool that can generate wind when used with hand. It's said a god wind use this as well.
Increases Chain Lightning and Lord of Vermillion damage by 3%.
Increases SP cost by 5%.
Item Script
{ bonus2 bSkillAtk,"WZ_VERMILION",3; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",3; bonus bUseSPrate,5; },{},{}
Dropped By No Result

Goedo Monocle [0]   [Middle Head]   Item ID# 18655 (Goedo_Monocle)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A stylish monocle that attached with dragonfly ornament. This monocle belong to a famous thief, Kaito.

AGI +2
Adds a chance to auto cast Level 1 Steal when dealing physical attacks.
Item Script
{ bonus bAgi,2; },{},{}
Dropped By No Result

Goggles [0]   [Upper & Middle Head]   Item ID# 2224 (Goggle)
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
30
Defense
5
Armor Lvl
1
Slot
0
Applicable Jobs
Swordman
Archer
Merchant
Thief
Knight
Blacksmith
Hunter
Assassin
Crusader
Rogue
Alchemist
Bard / Dancer
Description
A pair of goggles designed for pilots in order to reduce vision impairment when travelling at very high speeds.
Item Script
{},{},{}
Dropped By
Buyable AtClick here for vender information
Obtainable FromOld Blue Box, Old Violet Box

Goggles [1]   [Upper & Middle Head]   Item ID# 2225 (Goggle_)
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
30
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Archer
Merchant
Thief
Knight
Blacksmith
Hunter
Assassin
Crusader
Rogue
Alchemist
Bard / Dancer
Description
A pair of goggles designed for pilots in order to reduce vision impairment when travelling at very high speeds.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Goibne's Helm [0]   [Upper Head]   Item ID# 5128 (Goibne's_Helmet)
Type
Armor
Class
Upper Headgear
Buy
30000z
Sell
15000z
Weight
50
Defense
10
Required Lvl
54
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
One of the few armors that were forged by Goibne the blacksmith.
It is said that the gods valued his armors more than the weapons he had forged.
VIT + 3, MDEF + 3
[+ Goibne's Armor, Goibne's Greaves, Goibne's Spaulders]
VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15
Receive 10% less damage from Water, Wind, Earth and Fire Property attacks.

More Information on Combo:
Item Script
{ bonus bVit,3; bonus bMdef,3; },{},{}
Dropped By

Gold Angel Sculpture [0]   [Upper Head]   Item ID# 5769 (Gold_Angel_Sculpture)
Estatua Peque? Angel Oro
Type
Armor
Class
Upper Headgear
Buy
100z
Sell
50z
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A statue of Baby Angel made from Gold.
Item Script
{ skill "RG_GRAFFITI",1; },{},{}
Dropped By No Result

Gold Fish Head Hat [1]   [Upper Head]   Item ID# 19264 (GoldFish_Hat)
Golden Fish Hat
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
2
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A smirk golden fish hat. Every time I open my mouth, it seems fishy.

Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage.
Has a chance to increase Holy elemental magic by 10% for 60 seconds when dealing magical damage.

Refine Level +7:
Chance of endowing weapon with Holy property increases.
Chance of triggering +10% Holy property magic damage buff increases.

Refine Level +9:
When receiving physical attack, has a chance to autocast Quagmire Level 1.
Item Script
expand to view script
{ .@r = getrefine(); if (.@r>8) { bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,10,1; } if (.@r<6) { autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",10,60000,BF_MAGIC,"{ specialeffect2 EF_ASPERSIO; }"; } else { autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",(10+(.@r*2)),60000,BF_MAGIC,"{ specialeffect2 EF_ASPERSIO; }"; } },{},{}
Dropped By No Result

Gold Fish Head Hat-LT [1]   [Upper Head]   Item ID# 400155 (GoldFish_Hat_LT)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
40
Defense
2
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
An improved version of the puffing gold fish hat.

Base Level at least 210:
P.ATK +2
S.MATK +2

Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase magical damage with Holy element by 20% for 60 seconds.

Refine Level +7:
Increases melee physical damage by 10%.
Increases magical damage with Holy element by 10%.

Refine Level +9:
ATK +5%, MATK +5%

Refine Level +11:
Increases magical damage against Shadow elemental by 20%.

[Bonus by Grade]
[Grade D]: melee physical damage +5%. magical damage with Holy element +5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: fixed cast time of all skills -0.5 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,2; bonus bSmatk,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus bShortAtkRate,10; if (.@r>=9) { bonus bMatkRate,5; if (.@r>=11) { bonus2 bMagicAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,20; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Holy,5; bonus bShortAtkRate,5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bSmatk,2; if (.@g >= ENCHANTGRADE_B) { if (.@r>=12) { bonus bFixedCast,-500; } } } } autobonus "{ bonus bAtkEle,Ele_Holy; }",1,60000,BF_WEAPON; autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,20; }",1,60000,BF_MAGIC; },{},{}
Dropped By No Result

Gold Ingot Poring Hat [1]   [Upper Head]   Item ID# 18748 (Gold_Ingot_Poring_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
3
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
According to Chinese custom, it can bring the wealth and fortune to you.
LUK +2, DEX +2.
Item Script
{ bonus bDex,2; bonus bLuk,2; },{},{}
Dropped By No Result

Gold Tulip Hairpin [0]   [Upper Head]   Item ID# 5821 (Gold_Tulip_Hairpin)
Golden Tulip Hairpin
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
10
Defense
2
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Made in the form of a golden tulip shiny bezel.
Add Bonus exp when killing monster by 5%.
Item Script
{ bonus2 bExpAddClass,Class_All,5; },{},{}
Dropped By No Result

Golden Angel Hairband [0]   [Upper Head]   Item ID# 19221 (Golden_Angel_Band_TH)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
1
Defense
10
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A hairband adorned with what appears to be the wings of a golden angel.

BASE STR is 70 or higher:
ATK +5. When refine level is +7 or higher, additional ATK +10.

Base INT is 70 or higher:
MATK +5. When refine level is +7 or higher, additional MATK +10.

Base VIT is 70 or higher:
Max HP +2%, Max SP +2%.
When refine level is +7 or higher, additional Max HP +3%, Max SP +3%.

Base AGI is 70 or higher:
ASPD +2%. When refine level is +7 or higher, additional ASPD +3% .

Base DEX is 70 or higher:
Long-ranged physical attack damage +2%.
When refine level is +7 or higher, additional long-ranged physical attack damage +3%.

Base LUK is 70 or higher:
Critical damage +2%.
When refine level is +7 or higher, additional critical damage +3%.

[Set Bonus: Golden Angel Hairband + Golden Angel Wings]
All Stats +1
Item Script
expand to view script
{ .@r = getrefine(); if (readparam(bStr) >= 70) { bonus bBaseAtk,5; if (.@r >= 7) bonus bBaseAtk,10; } if (readparam(bInt) >= 70) { bonus bMatk,5; if (.@r >= 7) bonus bMatk,10; } if (readparam(bVit) >= 70) { bonus bMaxHPrate,2; bonus bMaxSPrate,2; if (.@r >= 7) { bonus bMaxHPrate,2; bonus bMaxSPrate,2; } } if (readparam(bAgi) >= 70) { bonus bAspdRate,2; if (.@r >= 7) bonus bAspdRate,3; } if (readparam(bDex) >= 70) { bonus bLongAtkRate,2; if (.@r >= 7) bonus bLongAtkRate,3; } if (readparam(bLuk) >= 70) { bonus bCritAtkRate,2; if (.@r >= 7) bonus bCritAtkRate,3; } },{},{}
Dropped By No Result

< 123456789 >
back to top