Renewal
.:Renewal Item Database:.
Armor - All Headgears

Rabbit Bonnet [0]   [Upper & Middle Head]   Item ID# 5568 (Rabbit_Bonnet)
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
100
Defense
4
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A Bonnet looks like a cute rabbit that made by legendary hat maker.
It looks so soft and weak but it might have extraordinary things inside of it.
INT + 2
Reduces after-cast skill delay by 3%.
Item Script
{ bonus bInt,2; bonus bDelayrate,-3; },{},{}
Dropped By No Result

Rabbit Bonnet [1]   [Upper & Middle Head]   Item ID# 5593 (K_Rabbit_Bonnet)
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
20
Defense
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A bonnet made to resemble a rabbit. Despite it's cute appearance this hat gives its wearer attack strength.
ATK +10, MATK +10
Reduces damage taken from Demihuman monsters by 3%.
Reduces after cast delay by 3%.

Refine Level +7 or higher:
Reduces damage taken from elemental attack by 5%.
Item Script
{ bonus bBaseAtk,10; bonus bMatk,10; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; bonus bDelayrate,-3; if (getrefine()>6) { bonus2 bSubDefEle,Ele_All,5; } },{},{}
Dropped By No Result

Rabbit Ear Knitted Hat [1]   [Upper Head]   Item ID# 18725 (Rabbit_Ear_Knit_Hat)
Rabbit Knit Hat
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
50
Defense
7
Required Lvl
33
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat with large rabbit ears.
Natural HP and SP regeneration +20%.
If base LUK at least 55, natural HP and SP regeneration +30%.
Item Script
{ bonus bHPrecovRate,20; bonus bSPrecovRate,20; if (readparam(bLuk)>=55) { bonus bHPrecovRate,30; bonus bSPrecovRate,30; } },{},{}
Dropped By No Result

Rabbit Earplugs [1]   [Upper & Middle Head]   Item ID# 5520 (Rabbit_Earplug)
Rabbit Earmuffs
Type
Armor
Class
Upper & Middle Headgear
Buy
n/a
Sell
n/a
Weight
40
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Celebrate the year of the rabbit and keep your ears warm at the same time.
ATK +4%, MATK +4%.
Item Script
{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; },{},{}
Dropped By No Result

Rabbit Magic Hat [0]   [Upper Head]   Item ID# 5503 (Rabbit_Magic_Hat)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
80
Defense
4
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A hat used by magician with his magic.
A bunny popped out from the hat by mistake.
Can't imagine what's going to pop out next.
DEX +2, AGI +2, MDEF +1.
ASPD +5%.
Reduces after-cast skill delay by 4%.
Item Script
{ bonus bDex,2; bonus bAgi,2; bonus bMdef,1; bonus bAspdRate,5; bonus bDelayrate,-4; },{},{}
Dropped By No Result

Rabbit Ribbon [1]   [Upper Head]   Item ID# 18700 (Rabbit_Ribbon)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
3
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Who has equipped the ear of rabbit on the hat!
INT +1.
Item Script
{ bonus bInt,1; },{},{}
Dropped By No Result

Raccoon Hat [0]   [Upper Head]   Item ID# 5033 (Smokie_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
90
Defense
6
Required Lvl
50
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A hat created in the form of Smokie, the Raccoon monster.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromRaccoon Hat, Rainbow Eggshell, Spore Hat, Wonder Nutshell
Required ForSea Otter Cap

Racing Cap (Archbishop) [1]   [Upper Head]   Item ID# 19197 (Racing_C_Bishop)
Racing Cap(Archbishop)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
0
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Arch Bishop
Description
A very valuable commemorative hat made by the Monster Race Association for customers who use Monster Race.

For each 2 refine levels: MATK +10.
For each 3 refine levels: ASPD +2% (After attack delay -2%).

Refine Level +8:
For each Level of Mace Mastery:
Increases damage of Duple Light by 10%.

Refine Level +11:
Physical attacks have a chance to autocast Level 5Adoramus.
(If a higher level of the skill is learnt, will autocast the learnt level instead.
Cost a Blue Gemstone.)
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"AB_DUPLELIGHT",10*getskilllv("PR_MACEMASTERY"); /* if (.@r>=11) bonus3 bAutoSpell,"AB_ADORAMUS",max(5,getskilllv("AB_ADORAMUS")),50; Unknow Rate and Blue Gemstone consume mechanic */ },{},{}
Dropped By No Result

Racing Cap (Geneticist) [1]   [Upper Head]   Item ID# 19190 (Racing_C_Gene)
Racing Cap(Genetic)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
0
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Genetic
Description
A very valuable commemorative hat made by the Monster Race Association for customers who use Monster Race.

For each 2 refine levels: ATK +10.
For each 3 refine levels: ASPD +2% (After attack delay -2%).

Refine Level +8:
For each Level of Axe Training:
Increases damage of Cart Tornado by 5%.

Refine Level +11:
Physical attacks have a chance to auto-cast Level 2 Cart Tornado.
(If you learned a higher Level, it will be autocast the Level you learned.)
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"GN_CART_TORNADO",5*getskilllv("AM_AXEMASTERY"); if (.@r>=11) bonus3 bAutoSpell,"GN_CART_TORNADO",max(2,getskilllv("GN_CART_TORNADO")),50; /* Unknow Rates */ },{},{}
Dropped By No Result

Racing Cap (Guillotine Cross) [1]   [Upper Head]   Item ID# 19191 (Racing_C_Cross)
Racing Cap(Guillotine Cross)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
0
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Guillotine Cross
Description
A very valuable commemorative hat made by the Monster Race Association for customers who use Monster Race.

For each 2 refine levels: ATK +10.
For each 3 refine levels: ASPD +2% (After attack delay -2%).

Refine Level +8:
For each Level of Lefthand Mastery: critical damage +5%.

Refine Level +11:
Physical attacks have a chance to increase critical damage by 20% for 5 seconds.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,5*getskilllv("AS_LEFT"); if (.@r>=11) autobonus "{ bonus bCritAtkRate,20; }",50,5000,BF_WEAPON; /* Unknow Rate and Effect */ },{},{}
Dropped By No Result

Racing Cap (Gunslinger) [1]   [Upper Head]   Item ID# 19202 (Racing_C_Gunner)
Classic Bubble Gum 10 Box
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
0
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Gunslinger
Rebellion
Description
A very valuable commemorative hat made by the Monster Race Association for customers who use Monster Race.

For each 2 refine levels: ATK +10.
For each 3 refine levels: ASPD +2% (After attack delay -2%).

Refine Level +8:
For each Level of Piercing Shot:
Decreases Hammer of God skill cooldown by 2 seconds.

For each Level of Ground Drift:
Decreases Dragon Tail skill cooldown by 0.2 seconds.

Refine Level +11:
Decreases Crimson Marker skill cooldown by 1 second.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000*getskilllv("GS_PIERCINGSHOT"); bonus2 bSkillCooldown,"RL_D_TAIL",-200*getskilllv("GS_GROUNDDRIFT"); } if (.@r>=11) bonus2 bSkillCooldown,"RL_C_MARKER",-1000; },{},{}
Dropped By No Result

Racing Cap (Mechanic) [1]   [Upper Head]   Item ID# 19189 (Racing_C_Mecha)
Racing Cap(Mechanic)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
0
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Mechanic
Description
A very valuable commemorative hat made by the Monster Race Association for customers who use Monster Race.

For each 2 refine levels: ATK +10.
For each 3 refine levels: ASPD + 2% (After attack delay -2%).

Refine Level +8:
For each Level of Power Thrust: critical damage +5%.

Refine Level +11:
Physical attacks have a chance to auto-cast Level 5 Double Attack.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*((.@r/3)); if (.@r>=8) bonus bCritAtkRate,5*getskilllv("BS_OVERTHRUST"); if (.@r>=11) { skill "TF_DOUBLE",5; } },{},{}
Dropped By No Result

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